I'm something of a DF noob so I've been trying out various tile sets and I really like yours, looking forward to 0.40!
One thing though; Miners show up as Minors - Children that is.
Ironhand has yet to listen to my previous posts.
DELETE GRAPHICS_EXAMPLE.
Fixed.
graphics_example is already deleted from my version.
If you merge the folders, it sticks around.
If you delete the old folder and then add mine, it's not a problem.
That's looking really good! I also dig the changes in the wall tiles.
May we have a shot of water and sand as well, either in the world map or in fortress mode? One of the biggest issues with the previous coloring was that the fluid tile was too dark.
Anyway, I'm looking forward to the next release!
By the way, it would help us Mac/Linux users out if you could also release a package with just the raw, init, and art folders, so that we're not downloading a Windows copy of the game every time we update. It would also make it clearer what folders need to be installed in order to make the tileset work in Macs.
Thanks.
I'm not quite done with the fluid tile for the new version yet.
But yeah, it's gonna be a little brighter.
And the blues in the color scheme are brighter as well.
I've gotten enough requests for it now that I'll probably go ahead and
put out a smaller package with the next release, with just the raw folder
and some data/init files and the ironhand.png tileset.
I'll still upload the full version as well.
@Prastary:
I think the word you're looking for is pastel.
Anyway, is that a bad thing? Or just a comment?