Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246640 times)

Prastary

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #795 on: June 20, 2010, 03:52:41 am »

spoiler=0.40 Colors

Some of the new colors look fluorescent
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #796 on: June 20, 2010, 06:45:20 am »

I'm something of a DF noob so I've been trying out various tile sets and I really like yours, looking forward to 0.40! :)

One thing though; Miners show up as Minors - Children that is.

Ironhand has yet to listen to my previous posts.

DELETE GRAPHICS_EXAMPLE.

Fixed.

graphics_example is already deleted from my version.
If you merge the folders, it sticks around.
If you delete the old folder and then add mine, it's not a problem.


That's looking really good! I also dig the changes in the wall tiles.

May we have a shot of water and sand as well, either in the world map or in fortress mode? One of the biggest issues with the previous coloring was that the fluid tile was too dark.

Anyway, I'm looking forward to the next release!

By the way, it would help us Mac/Linux users out if you could also release a package with just the raw, init, and art folders, so that we're not downloading a Windows copy of the game every time we update. It would also make it clearer what folders need to be installed in order to make the tileset work in Macs.

Thanks.
I'm not quite done with the fluid tile for the new version yet.
But yeah, it's gonna be a little brighter.
And the blues in the color scheme are brighter as well.

I've gotten enough requests for it now that I'll probably go ahead and
put out a smaller package with the next release, with just the raw folder
and some data/init files and the ironhand.png tileset.
I'll still upload the full version as well.

@Prastary:
I think the word you're looking for is pastel.
Anyway, is that a bad thing? Or just a comment?
Logged

Prastary

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #797 on: June 20, 2010, 07:20:37 am »

I think the word you're looking for is pastel.
Anyway, is that a bad thing? Or just a comment?

Some of them are just like neon glowing in the dark. I like more toned-down colors, but of course it is a matter of taste, and I can always change it for earlier version. Waiting impatiently for next update!
Logged

Nabobalis

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #798 on: June 20, 2010, 08:49:28 am »

Odd question for you, what is missing from this graphics set?
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #799 on: June 20, 2010, 09:58:36 am »

If you see the carp look like the tile you wanted, congrats! A modder is you!
Yay me, Carp and a couple of other fish no longer look like drumsticks :)

Edit: Where do I change the icon used for the Fishery? Thats a drumstick too...
« Last Edit: June 20, 2010, 11:29:02 am by WormSlayer »
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #800 on: June 20, 2010, 11:57:27 am »

That one you can't change. Sorry.

As for what's missing, well, that depends on your definition of "missing".

As far as I'm aware, everything has a graphic sprite assigned to it.
But the majority of those are the art of other people (Sphr, Bane...)
Eventually, I'm gonna make my own sprites for everything.

But everything is filled in, at least.
Logged

baalak

  • Bay Watcher
  • Nalzar-aung.
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #801 on: June 20, 2010, 12:31:00 pm »

I tried to reinstall the game again, but this time I left out the data and raw folders and copied yours so I wouldn't have to overwrite anything. I'm still getting the missing/corrupt index file error. I'm thinking it's corrupt, because the file is there, I can see it and click on it.

Is anyone else getting this error? I'm trying to run the 36.07 SDL version. Should I have downloaded the non SDL copy? Um...

I just checked the main page, and 36.08 is out, so I'll try that. Maybe this was Toady's issue and not yours, Ironhand... Hmm, no, still missing or corrupt. Dammit. I don't know what to do now.

- Baalak called Frustrated.
Logged

Prastary

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #802 on: June 20, 2010, 01:40:07 pm »

Is anyone else getting this error? I'm trying to run the 36.07 SDL version. Should I have downloaded the non SDL copy? Um...

I just checked the main page, and 36.08 is out, so I'll try that. Maybe this was Toady's issue and not yours, Ironhand... Hmm, no, still missing or corrupt. Dammit. I don't know what to do now.
The 0.32 may not work with other version than 36.06 - in 36.07 & 08 there may be changed raws, so we must wait for Ironhand to make a compatible version.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #803 on: June 20, 2010, 01:43:27 pm »

I'm playing it with 0.31.07, actually...
So I don't know why you're having trouble.

Hang in there a couple days,
and later this week I'll release 0.40.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #804 on: June 20, 2010, 04:10:37 pm »

No, the last versions of DF do not change any raws. I had no problems adapting it to Genesis 2.8 which is based on 0.31.08.

Btw, awesome work, Ironhand. My main problem with your tileset was that it was hard to distinguish walls, sand and ground, and now with the new sand tile and re-adjusted colors it looks good.

P.S. I will still complain a bit, sorry :). The ice now looks "tiled", could you make it "smooth" again? It's the tile # 162 I think.
« Last Edit: June 20, 2010, 04:25:40 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

baalak

  • Bay Watcher
  • Nalzar-aung.
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #805 on: June 20, 2010, 04:25:09 pm »

So then why, I wonder, is the index file missing/corrupt?

I'll wait for .40. I wanted for 2010, I waited for 32.07, and I can wait a bit longer for a working version. No worries.

- Baalak called Corrupted.
Logged

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #806 on: June 20, 2010, 06:43:58 pm »

So then why, I wonder, is the index file missing/corrupt?

I'll wait for .40. I wanted for 2010, I waited for 32.07, and I can wait a bit longer for a working version. No worries.

- Baalak called Corrupted.

I had that happen alot.
The problem is, you have to first put down a vanilla .08 then put in graphics.
Not put in .32 then put in .08.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

baalak

  • Bay Watcher
  • Nalzar-aung.
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #807 on: June 20, 2010, 06:49:51 pm »

That's what I did.

I took the folder I had been using and dumped its' contents into the recycling bin. Then I opened up the 36.08 rar and copied everything (save the Data and Raws folders) into the folder. Then I copied the Data and Raws folders from Ironhand's rar. Corrupt index.

Just now, I deleted everything and copied ALL of the .08 files into my folder. Then I overwrote the Data and Raws folders with Ironhand's. Still corrupt index.

I don't have a clue what's wrong. It worked with .06 just fine.

- Baalak called Stumped.
Logged

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #808 on: June 20, 2010, 07:04:26 pm »

well that was a bad idea.
You do everything up to the point of data and raw placing.
IN ironhand take out the folder called graphics.
Take out the the item called ironhand.png in data/art
place them in corresponding places.
DELETE the graphics folder in .08
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

s20dan

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set
« Reply #809 on: June 20, 2010, 09:32:18 pm »

.......
I'm thinking I might work on the 24x24 tiles in conjunction with my new 18x18 ones.
Maybe someday I'll get a 1920-pixel monitor, or maybe somebody rich would like my set.
The 32 pixel thing is totally out of the question now.


 Hi I was wondering if you are still working on the 24x24 tileset, I use a 2560-pixel monitor and would love to get my hands on them ;)
Logged
Pages: 1 ... 52 53 [54] 55 56 ... 329