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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1235041 times)

Ironhand

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #690 on: June 15, 2010, 06:12:30 pm »

It hasn't, but I think I'll release 0.31 tonight.

One more quick thing before I do, though:

Has anybody else gotten elven merchants with my set yet?
My friend tried it out, and his elves looked like zombies...

Has anybody else run into a similar problem?
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Acanthus117

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #691 on: June 15, 2010, 06:17:16 pm »

Oh wow that would be awesome!

Urist McTrader: Hey, Obog, why're the elf merchants so smelly this year?
Obog Kettlecooked: I dunno, Urist.
Zombie Elf Merchant: Braaaaiiiinnss- Oh sorry I meant Treeeeees
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Shaostoul

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #692 on: June 15, 2010, 06:17:55 pm »

Hey, I know it's probably not very important, but I'd like to state it anyways, the black background on the tiles might be the culprit...

When I was browsing the map I came across large black patches, upon highlighting them with the embark selector they were revealed as Marshes/Forests.

You might want to give that a look. Also, time to time, highlighted letters can be a tad hard to read.

Other than that, a lot of the look and feel of this set is great.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Hippoman

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #693 on: June 15, 2010, 07:01:07 pm »

The biggest thing I want fixed is the blinking thing when you set a designation square start.

Or when you assign an animal to a cage or something. I need to get up right infront of the computer just to see if that animal is assigned or not.
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jimi12

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #694 on: June 15, 2010, 07:05:09 pm »

Love the new gobbos! Are you going to go for realistic ores or phoebus type ores with the values apparant on the map?
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Ironhand

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #695 on: June 15, 2010, 07:17:55 pm »

I prefer ore that looks like ore.

The blinking thing isn't my problem.
You might be able to fix that by changing
your SDL display settings in the init file.

So... I've been trying to make a better water/sand tile,
and I haven't yet come up with one that I'm happy with.
So don't count on that for this release...
Maybe next one, though.
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Shaostoul

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Re: Ironhand's Graphics Set (zombie elves?)
« Reply #696 on: June 15, 2010, 07:23:47 pm »

Sand IMO is one of the harder ones to come up with. So no worries.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Ironhand

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Re: Ironhand's Graphics Set (0.31!)
« Reply #697 on: June 15, 2010, 07:56:41 pm »

Here you go!

Let me know what you guys think.

I'm still not quite happy with the fluid thing, but there's some other cool stuff in there.
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Acanthus117

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Re: Ironhand's Graphics Set (0.31!)
« Reply #698 on: June 15, 2010, 07:58:06 pm »

YAYYY
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Turambar

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Re: Ironhand's Graphics Set (0.31!)
« Reply #699 on: June 15, 2010, 07:59:47 pm »

pics?
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Ironhand

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Re: Ironhand's Graphics Set (0.31!)
« Reply #700 on: June 15, 2010, 08:03:28 pm »

I wish.

I'm kinda spending all my free time working on the graphics set.

If anybody's got a fort running with my graphics set,
send me some screenshots.
I'll post them on the OP.
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Maldevious

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Re: Ironhand's Graphics Set (0.31!)
« Reply #701 on: June 15, 2010, 08:31:13 pm »

So just to be clear... when I update to this from .30, I'll unzip .31, copy my save from .30, and then copy in the raws from .31?
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Hippoman

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Re: Ironhand's Graphics Set (0.31!)
« Reply #702 on: June 15, 2010, 08:44:15 pm »

SOmething Like that yes. I always rar it up and undo it if needed./
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Turambar

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Re: Ironhand's Graphics Set (0.31!)
« Reply #703 on: June 15, 2010, 08:47:04 pm »

« Last Edit: June 15, 2010, 10:52:53 pm by Turambar »
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afoninv

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Re: Ironhand's Graphics Set (0.31!)
« Reply #704 on: June 15, 2010, 11:00:36 pm »

Great!

More pics? Anyone?
Please?.. =)
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