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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245051 times)

Cheddarius

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Re: Ironhand's Graphics Set
« Reply #135 on: April 18, 2010, 02:48:19 pm »

There's a drunk sprite? Or a thief sprite?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #136 on: April 18, 2010, 05:18:54 pm »

I know, right?

You'll never actually see them in the game,
unless you do some modding or whatever.

Everybody puts them in their graphics sets, though,
so I figured I might as well do the same. They're fun to draw.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #137 on: April 18, 2010, 06:57:18 pm »

I made a font for the tile set. You can see it in the OP.

Also, I'm going to ride that different-tiles-for-different-rock-layers craze that everybody seems to like.
Because I think it's pretty hot. I'm using the tiles that those guys made as bases for my 18-pixel ones.

Check out this lovely tiling:


EDIT:
If you didn't notice, I decided to anti-alias the text in the tile set.
Because I just used a preexisting font. And I think it looks kinda nice.

Anyway, the tile set is now under way.
What do people think about walls? Square or diagonal?
« Last Edit: April 18, 2010, 07:05:14 pm by Ironhand »
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #138 on: April 18, 2010, 07:16:22 pm »

What do you mean, square or diagonal?
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Zai

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Re: Ironhand's Graphics Set
« Reply #139 on: April 18, 2010, 07:18:04 pm »

What do people think about walls? Square or diagonal?
Definitely square for me.

You could just make two versions, one with square and one with diagonal. But it might seem kind of pointless.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #140 on: April 18, 2010, 08:09:03 pm »

I like diagonal.
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Heron TSG

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Re: Ironhand's Graphics Set
« Reply #141 on: April 18, 2010, 09:34:56 pm »

Rounded ones are sweet.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #142 on: April 18, 2010, 11:08:20 pm »

Rounded ones are sweet.
Blasphemer! Curves? In a dwarf fortress? You must be mad!
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #143 on: April 19, 2010, 06:43:29 am »

Yeah, I'm not feeling that either. Curvy walls just ain't dwarfy.

Cheddar: Traditional square tile sets like Mayday's are, well, square...


More recently, a bunch of people have started jumping on the diagonal walls bandwagon.
Phoebus' new set is one of the ones that demonstrates that, but I can't find a good screenie of it.

I used to be a complete traditionalist with the square walls. I think I probably still am.
But I think I'll fiddle with the idea a bit and see what I can come up with.
The O vs pillar issue frustrates me to no end as well...
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Robsoie

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Re: Ironhand's Graphics Set
« Reply #144 on: April 19, 2010, 07:59:55 am »

I am amazed how great your 2D art skills must be to make those very tiny sprites that awesome.
Fabulous job !
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #145 on: April 19, 2010, 10:45:23 am »

Wow, thanks!

This is actually the first spriting I've really done.
I mean, I made a llama sprite to add to Sphr's set,
but I've never done anything from scratch before.

I'm finding I enjoy it quite a lot! It's also a lot of work!
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Harmonica

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Re: Ironhand's Graphics Set
« Reply #146 on: April 19, 2010, 09:41:32 pm »

Looking like a fantastic set. You must have done pixel art before, though?

Definitely voting square walls, although if you can make diagonal look less modern and un-dwarven then by all means go for it.

As for the stone and ore tiles: most importantly, don't make them absolutely punishing to look at. Some tile sets are like staring at magic eye posters. Bonus points for making valuable ores look like they are supposed to look (within reason) - most of the RAWs default tile-numbers that people use in sets are not correct. It's totally okay to leave a lot of stone types as plain/shaded colour rock. There are only a handful of actual minerals in the game that should have any colour other than grey.

edit: also you realise this thread is not in modding where it might get a bigger audience?
« Last Edit: April 19, 2010, 09:46:23 pm by Harmonica »
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #147 on: April 19, 2010, 09:58:24 pm »

There are only a handful of actual minerals in the game that should have any colour other than grey.
I respectfully disagree. I'd rather have easy-to-identify minerals than realistic ones. Particularly, I'd like valuable ores - copper, iron, gold - to have very distinctive colors.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #148 on: April 20, 2010, 05:53:01 pm »

I'll keep that in mind. I figure if I make half a dozen wall tiles, I can fiddle them around and see what people like.

I haven't actually done any pixel art before. I mean, I've made an icon or two, but never anything remotely like this.

I think I'll leave my thread here. But maybe I'll toss a redirect thread in modding to let people know if they haven't seen it yet.


Also, this is the last week of classes for this semester for me. So this week and next week (finals), don't expect anything at all.
But right after that, I'll have two solid weeks to sprite. I'm going to aim for a big release on my birthday (May 16th).

Also also, I'm loving this new forum!
I don't know about you guys, but mine's running noticeably faster.

Anyway, cheers for a couple weeks. I will return, and I will bring lovely gifts for you all.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #149 on: April 20, 2010, 07:06:13 pm »

Awesome! Don't worry about releasing on your birthday, though - your birthday is for you, not for us.
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