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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1244973 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #60 on: April 09, 2010, 01:18:36 pm »

Hats!



Dyer, tanner, butcher, chef, brewer.

Also, I've updated the main sheet.
Check out the bottom-left noble.
That's the first of the new beards!

And yes, by the way, I do love mutton chops.
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Bandages

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Re: Ironhand's Graphics Set
« Reply #61 on: April 09, 2010, 01:36:33 pm »

I like the new sprites! Except, I don't really see the brewer as a "Chef hat" type, really.

Perhaps just giving it a beard soaked with beer foam? Or leiderhosen?
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Ultimuh

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Re: Ironhand's Graphics Set
« Reply #62 on: April 09, 2010, 01:53:47 pm »

Perhaps just giving it a beard soaked with beer foam? Or leiderhosen?

That would be great!  ;D
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Twiggie

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Re: Ironhand's Graphics Set
« Reply #63 on: April 09, 2010, 02:36:45 pm »

posting for awesomeness.
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Vampire Penguin

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Re: Ironhand's Graphics Set
« Reply #64 on: April 09, 2010, 03:20:16 pm »

Hats!



Dyer, tanner, butcher, chef, brewer.

Also, I've updated the main sheet.
Check out the bottom-left noble.
That's the first of the new beards!

And yes, by the way, I do love mutton chops.

I think you should make the butcher and brewer more distinct. Maybe a bloody hat for the butcher, and a completely different sort of hat for the brewer, plus lederhosen? Or maybe no hat at all for the brewer. My only concern is being able to look at the dwarf with a passing glance and being able to tell who he is, not looking at little details. But I love this, and will certainly use this when you finish.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #65 on: April 09, 2010, 04:16:50 pm »

We've got a baby dwarf now!



Also, a prisoner, and I tried to
vary the cookin' chaps a bit.

What do you think?
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SiN.Daeus

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Re: Ironhand's Graphics Set
« Reply #66 on: April 09, 2010, 04:35:29 pm »

They look excellent!

How ever, my only complaint is that there is a bit too much brown and dark colours. For easy identification, you should also add some colour co-ordination. Not completely, but just a little bit. Like coloured trim or what ever. Just my two penneth.
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Bandages

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Re: Ironhand's Graphics Set
« Reply #67 on: April 09, 2010, 05:27:41 pm »

fruity dwarf colors help identify them. Keeping groups similar colors like the kitchen workers being that dark brown, the doctors white, etc helps the player figure out what they're looking at right off the bat. Mayday does it very well, but the sprites are the same for the whole job "umbrella" of each group. To elaborate on that with individual sprites for each job is a really respectable undertaking.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #68 on: April 09, 2010, 06:00:56 pm »

Dwarfs with hair!



planter, herbalist
I think.
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #69 on: April 09, 2010, 06:05:38 pm »

They need to look more different. For example, you could make the herbalist hold a basket of plants or give the plant a seed. :)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #70 on: April 09, 2010, 06:16:38 pm »

How about laurels?

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Ultimuh

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Re: Ironhand's Graphics Set
« Reply #71 on: April 09, 2010, 06:28:37 pm »

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Ironhand

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Re: Ironhand's Graphics Set
« Reply #72 on: April 09, 2010, 06:32:12 pm »

Those go nicely on a druid, too:

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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #73 on: April 09, 2010, 06:40:59 pm »

Wow, this looks really nice! The dwarves look... I'm not sure how to describe it, but I'd say "smooth"?
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Bandages

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Re: Ironhand's Graphics Set
« Reply #74 on: April 09, 2010, 06:44:43 pm »

I kinda like the idea of making nobles a wee bit fatter than regular dwarves. I dunno, pudge just seems more... regal
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