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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246720 times)

Ironhand

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #900 on: June 24, 2010, 09:30:17 am »

Huh. Well, it wasn't among my most immediate goals,
but if you want me to take a look, I might be able to do that.

Walls first, though.
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Mayama

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #901 on: June 24, 2010, 09:41:28 am »

Hey what about adding a little shadow under the chair & table?
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Ironhand

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #902 on: June 24, 2010, 09:45:29 am »

I can stick one under the chair,
but the table takes up the whole tile...
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Aklyon

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #903 on: June 24, 2010, 10:31:42 am »

under the chair would be good, would make it easier to tell between table and chair.
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Vince

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #904 on: June 24, 2010, 10:47:30 am »

I'm so excited! :D
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WormSlayer

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #905 on: June 24, 2010, 01:23:13 pm »

Mini table chairs beat.. section of wall or whatever the old one was! :)

So I tried actually adding my barrel and levers to the tileset, but the red lever knob comes out really dark in game... Dont really understand why but here is the PNG if anyone wants to use either of them.

Spoiler (click to show/hide)
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Hippoman

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #906 on: June 24, 2010, 01:32:07 pm »

HAHAH YES! My Furnace Operators are in something! I give all credit to Deon, who should give credit to who ever made the basic sprite.

I so want those levers.
And that barrel.

Ironhand you must add them into it.
« Last Edit: June 24, 2010, 01:40:12 pm by Hippoman »
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WormSlayer

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #907 on: June 24, 2010, 01:52:05 pm »

I kind of feel like making a bunch of tiles, but I dont want to spam Ironhand's thread,  pre-empting things he wants to do himself :)

I was thinking I could do a bunch of the more boring and technical tiles like trap components, but I'm not having much luck finding a guide to exactly how one mods DF tiles...
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Hippoman

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #908 on: June 24, 2010, 01:53:52 pm »

Just make the tiles, show them to us, and if they are good Ironhand might add em. If not, ask him to help set up your own tileset.
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Ironhand

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #909 on: June 24, 2010, 02:21:16 pm »

I made the basic sprite. = P

Deon made the mask, though.

The reason the lever is showing up so dark is that it is overlaying that red overtop of microcline blue.
If that were a marble lever, it would look the way you intended for it to look.

Anyway, I sort of want to make my own tiles for everything eventually,
but I'm totally happy to toss those in there for now if you guys like them.

I actually don't have anything else to do tonight and tomorrow morning, so
I should be able to get the new walls done, and then I'll get into some of this other stuff.

As for how to make your own tiles, there's really no rules to it.
Just change them pixels however you want to change them.
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Hippoman

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #910 on: June 24, 2010, 02:23:16 pm »

All credit to Ironhand then!
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Acanthus117

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #911 on: June 24, 2010, 05:29:37 pm »

I just cannae wait till this is complete.

IT WOULD BE BOSS
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WormSlayer

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #912 on: June 24, 2010, 07:17:47 pm »

The reason the lever is showing up so dark is that it is overlaying that red overtop of microcline blue.
If that were a marble lever, it would look the way you intended for it to look.

Thats sort of what I figured, is there any way to avoid that?

By a guide I meant some sort of explanation to how the file formats work, that sort of thing. For example I made some trap component tiles:

Corkscrew:
Axe Blade:
Serrated Disc:
Spike:
Spiked Ball:

But I'm not really sure what to do with them :P
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Ironhand

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #913 on: June 24, 2010, 07:23:07 pm »

They are nice.

The problem is, in DF all trap components use the same tile.
You can't specify which tile is used in the raws, either, unfortunately.

I probably can't explain it as well as the wiki: Give this a read.
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Cheddarius

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #914 on: June 24, 2010, 07:30:03 pm »

My god, those trap tiles are friggin' awesome. I love the shading.
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