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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234962 times)

Ironhand

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Re: Ironhand's Graphics Set (0.40!)
« Reply #885 on: June 23, 2010, 09:25:49 am »

I'm glad you like it!

I hadn't really thought of putting text on my levers,
but I haven't made my own lever tile yet.
So maybe I will when I get around to it.
Or I'll try and make it obvious when it's on, somehow...


Anyway, check out the screenshot of the day:


That's the new magic backgrounds that'll be in 0.41.

Woop~


Oh, and apparently unicorn soap isn't all it's cracked up to be.
Despite a thoroughly glittery lathering, my miner's broken arm still got infected.
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Theodolus

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Re: Ironhand's Graphics Set (0.40!)
« Reply #886 on: June 23, 2010, 12:04:15 pm »

Just wanted to chime in with the rest of the crowd... This is five types of win. And I only see it getting better as it matures.

A suggestion for the lever (because it really is irritating when you aren't sure if it's been activated or not), maybe make it so there is a faded cog wheel or some such indicator when the lever is pulled. This can either be made to look like it's part of the lever mechanism, or it can just be superimposed over the top. The On/Off wording would work but it might mess with the consistency of the rest of the tiles.

Disclaimer - I've never actually done any tile modding so I don't know how difficult or possible any suggestions I make might be.
« Last Edit: June 23, 2010, 12:22:34 pm by Theodolus »
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WormSlayer

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Re: Ironhand's Graphics Set (0.40!)
« Reply #887 on: June 23, 2010, 12:50:42 pm »

I like how Phoebus' levers have red and green colour coding. Adding the words ON and OFF is a bit overkill though.
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Hippoman

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Re: Ironhand's Graphics Set (0.40!)
« Reply #888 on: June 23, 2010, 12:51:14 pm »

Lever would be easy to do to see if it's pulled.
Not: Red bob at the end.
Pulled Green bob.

     0 <--Bob
    l
   l
MMMM

Also I thought I might not be, seeing as its all screwy. But I deleted the graphics folder then put in the new one...
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Ironhand

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Re: Ironhand's Graphics Set (0.40!)
« Reply #889 on: June 23, 2010, 02:14:03 pm »

You should copy all my raws (graphics and objects), and also my init folder and ironhand.png from the data/art folder.

I love the ideas for the lever. Maybe I'll fiddle with that later...
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WormSlayer

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Re: Ironhand's Graphics Set (0.40!)
« Reply #890 on: June 23, 2010, 05:03:21 pm »

Pixel art really isnt my thing, but here is my humble attempt at a lever: -

And a barrel:
« Last Edit: June 23, 2010, 06:39:00 pm by WormSlayer »
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Alcoholic

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Re: Ironhand's Graphics Set (0.40!)
« Reply #891 on: June 23, 2010, 07:52:16 pm »

Pixel art really isnt my thing, but here is my humble attempt at a lever: -

And a barrel:

Love the barrel, Levers are good too.
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Hippoman

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Re: Ironhand's Graphics Set (0.40!)
« Reply #892 on: June 23, 2010, 07:53:21 pm »

Of course it needs coloring but it looks nice.
Levers need to be fatter. It's hard to seem them even now.

You should copy all my raws (graphics and objects), and also my init folder and ironhand.png from the data/art folder.

I love the ideas for the lever. Maybe I'll fiddle with that later...
Can't its genesis mod, it'd screw everything up.
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WormSlayer

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Re: Ironhand's Graphics Set (0.40!)
« Reply #893 on: June 23, 2010, 08:22:05 pm »

Levers need to be fatter. It's hard to seem them even now.

Fatter also means more shading: - :)
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Hippoman

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Re: Ironhand's Graphics Set (0.40!)
« Reply #894 on: June 23, 2010, 08:25:06 pm »

Much better! I'd use em.
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WormSlayer

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Re: Ironhand's Graphics Set (0.40!)
« Reply #895 on: June 23, 2010, 10:35:50 pm »



Feel free to use them if you want :)
« Last Edit: June 23, 2010, 11:22:26 pm by WormSlayer »
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Wavecutter

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Re: Ironhand's Graphics Set (0.40!)
« Reply #896 on: June 24, 2010, 07:56:25 am »

The lighting on those barrels is eerily real.
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Ironhand

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #897 on: June 24, 2010, 08:36:16 am »

0.41 is gonna be SWEET! Just so y'all know.

I'm kinda completely reworking everything.
I have a new .psd file and it's way cleaner and neater and everything.
Anyway, the whole thing should look a bit more crisp and sharp than before.

Here's a sneak preview of the new font. It's pretty similar to the old one...


Major differences: it's a tiny bit smaller, and it's all in line,
and there's a shadow under it that shows up when it's on a non-black background.
It looks pretty sharp. I think you guys will like it.

Also, smoother floors and new chairs! They're pretty much just tiny tables,
but I think they look pretty awesome.



And you can see the new TM(tm) backgrounds behind all those llamas.
And I tossed that furnace operator in there for now, too. Thanks, gents.
I made a wood-burner with a torch, too. He's pretty cool.


Now I'm off to make brand new smoothed walls! They will be epic!
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Nabobalis

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #898 on: June 24, 2010, 08:44:51 am »

Looks really good.  :o
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Maldevious

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Re: Ironhand's Graphics Set (0.41 is gonna be sweet!)
« Reply #899 on: June 24, 2010, 09:22:26 am »

Looks great. Any chance traps will get a look at in the near future?
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