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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246676 times)

Deon

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #855 on: June 22, 2010, 09:23:12 am »

Yeah, that's my point. With full helms they would look like military.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Robsoie

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #856 on: June 22, 2010, 10:15:47 am »

That sprite drawing is fun.

using one of the dwarves from the tileset as a basis, i built a wrestler with some inspiration from the eighties ;) .






« Last Edit: June 22, 2010, 11:48:14 am by Robsoie »
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Alcoholic

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #857 on: June 22, 2010, 10:44:15 am »

Lol, Having 50 Hulk Hogan Dwarves running at an army of goblins would be rather fun to see.
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Wavecutter

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #858 on: June 22, 2010, 10:48:02 am »

Hulkamania! You could have different wrestlers for different skill levels! Jimmy Supa Fly Snukka! The Iron Sheik!
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Deon

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #859 on: June 22, 2010, 11:00:33 am »

Totally nuts :D.
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wolflance

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #860 on: June 22, 2010, 11:12:48 am »

I approve. 8) ;D :D ;)
« Last Edit: June 22, 2010, 11:19:57 am by wolflance »
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Robsoie

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #861 on: June 22, 2010, 11:48:36 am »

For fun, i tried to build an Andre the Giant and a Macho Man from the same era, but with that much small sprite and my very poor skill at this, it is difficult to make them as recognizable as Hulk.




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Alcoholic

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #862 on: June 22, 2010, 11:56:35 am »

Now these guys would be awsome to see in an arena battle.
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Cheddarius

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #863 on: June 22, 2010, 12:17:08 pm »

I don't understand your point at all.
I'm not a dwarf? I don't get it.
I said that in almost all professions, goggles prevail over full face masks. This is because eyes are much, much more valuable than faces. Welding is unique because it has sparks flying at you; you have to cover your entire body with either fabric or mask. However, furnace operating is not. In modern times, steel furnace operators operate with a full body silvery heat-resistant suit to protect themselves. In dwarven times, dwarves being reckless and not having the technology to make such suits, they would likely only have goggles and very long sticks.

Then you said that if you had a full face mask, you would walk around with it on. I was confused by this, and did not understand what that had to do with anything. I interpreted this as, "I enjoy walking around with full face masks, so a furnace operator dwarf would walk around with a full face mask for fun". I said that you were not a dwarf; that is, you were unique. The average person does not purchase a welding mask and walk around with it, and there's no reason to think the average dwarf would. Besides, even if that were true, that would mean that random herb gatherers would walk around with full face masks and that's just ridiculous. Nobody would be able to tell them apart.

Anyway the main idea of a set is that you can tell dwarves apart better, and as Deon said, full face masks look too much like military. If you can make one that's distinct yet more attractive than the goggles, well, more power to you.
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baalak

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #864 on: June 22, 2010, 12:49:27 pm »

He's unlikely to be mistaken for a military dwarf because he's facing the wrong way. That said, as long as the mask was obviously a welding mask (I.E.: Only covered the face, had a dark rectangular slit where the eyes were, was held in place by a visible band around the back of the head, etc.) I don't think it would be difficult to discern at all.

With the small pixel size, making the masks that obvious may be difficult or impossible, but the idea could work, and I, for one, wouldn't mind seeing dwarves in welding masks. That would be neat.

- Baalak called Concealed.
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Alcoholic

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Re: Ironhand's Graphics Set (0.40 in progress...)
« Reply #865 on: June 22, 2010, 01:03:56 pm »

But the problem is Dwarfs don't weld.
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Ironhand

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Re: Ironhand's Graphics Set (0.40!)
« Reply #866 on: June 22, 2010, 01:50:27 pm »

Allow me to nudge you all gently back onto topic:

0.40

Yet another change to the color scheme!
Pastel, brownish colors that blend nicely together.

White/black tile magic backgrounds for almost everything!

Quasi-tile-magic backgrounds on dwarves, critters and humanoids!

New, distinguished pillar tile and capital letter "O".
Names with blocky Os are a thing of the past!

Several small fixes and changes.

Cheers!
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Maldevious

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Re: Ironhand's Graphics Set (0.40!)
« Reply #867 on: June 22, 2010, 02:06:24 pm »

Lookin' good Ironhand. Whatever you did with the colors is very pleasing and easy on the eyes. Keep up the good work!
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Nabobalis

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Re: Ironhand's Graphics Set (0.40!)
« Reply #868 on: June 22, 2010, 02:51:06 pm »

Small question, why does your download contain less .dll files then the normal DF download?
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Ironhand

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Re: Ironhand's Graphics Set (0.40!)
« Reply #869 on: June 22, 2010, 02:59:28 pm »

A bunch of those I've found to be... unnecessary? I think.

I may run into problems later when it turns out I need something.
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