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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246323 times)

Ironhand

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #600 on: June 08, 2010, 08:35:15 am »

Oooh, you lucky bug! You've got whip vines! = P
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flatlander

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #601 on: June 08, 2010, 10:56:26 am »

Hey Ironhand... I'm a complete newb; but I love your work. Keep it up.
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Ironhand

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #602 on: June 08, 2010, 11:35:38 am »

Hey, thanks! I love you too! ...Here, have a warthog:

Anyway, welcome to Bay12! Hope to see you around.
« Last Edit: June 08, 2010, 11:38:28 am by Ironhand »
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Hippoman

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #603 on: June 08, 2010, 04:12:54 pm »

It's all packaged together...

But the only things I changed are the raws and the tileset.
You can just switch out those if you want (make sure to update your save folder, too).
Never updated saves before can you tell me what to do?
I would just replace the raws, and....What else. Then how would I update saves.
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flatlander

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #604 on: June 08, 2010, 04:37:12 pm »

Hey thanks... I'll watch out for the tusks. They look sharp.
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Ironhand

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #605 on: June 08, 2010, 04:38:11 pm »

Good idea.

Hippoman: There's another raw folder inside your save game under save/region1, or whatever.
Just make sure you update those raw files in the same way that you updated your external ones.
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Hippoman

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Re: Ironhand's Graphics Set (0.22 has shrub tiles!)
« Reply #606 on: June 08, 2010, 04:39:39 pm »

ok thanks I'll do that now.
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Ironhand

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #607 on: June 09, 2010, 10:13:55 am »

Alright, here's 0.23!

I merged in Sphr's humanoids, so now I think there's a sprite for just about everything!
Granted, most of those sprites aren't mine, but I'll get around to all of them eventually.
At least this way you won't see ks for kobolds and Es for elves.

Sometime later this week I'll put out 0.30, which will be packaged into DF 0.31.06.
I should have some other new stuff in there too. We'll call it a surprise for now, though.

Are people still having problems with doors? Are they still too dark, or whatever? Let me know.

Cheers!
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Prastary

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #608 on: June 09, 2010, 12:21:02 pm »

I'm not sure if I like the changes you made in ironhand.png (the 3 tiles). For example, the silty clay wall looks ugly with them:



It is easy to change, so I will just copy those tiles from old version. Waiting with impatience for next version!
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Ironhand

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #609 on: June 09, 2010, 04:43:59 pm »

Ew, good call.

Yeah, I wasn't quite happy with them either...
What do people do for those tiles? They're used for so much!
I could use different tiles for the silty walls... but I don't like them for workshop tiles either.

I'll probably end up going back to something more geometric and intentional-looking. Maybe.

Anyway, I've got to go get some real work done tonight (and tomorrow).
I'll aim to have something new for you guys by the weekend, though.
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Deon

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #610 on: June 09, 2010, 07:44:18 pm »

I liked smooth look of the peat/clay in the previous version. By combining main and secondary colors you could get really nice effects.
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Hippoman

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #611 on: June 09, 2010, 08:45:19 pm »

You skipped .07 releases.
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Deon

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #612 on: June 09, 2010, 08:46:41 pm »

.07?
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Hippoman

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #613 on: June 09, 2010, 08:56:45 pm »

Yes, from .23 all the way to .30 is .07 versions skipped correct?
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BlackRogue

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Re: Ironhand's Graphics Set (0.23; soon to be 0.30!)
« Reply #614 on: June 09, 2010, 09:06:41 pm »

It probably means some major changes that's all.
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