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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1235134 times)

Hummingbird

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #540 on: June 05, 2010, 07:31:35 pm »

I'd try replacing your data and raw folders with Ironhands and see if that works.

It worked! Thanks.

Edit: I did have to take the shader.vs and shader.fs files in the Mac version data folder and paste them into the Ironhand data folder.
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BlackRogue

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #541 on: June 05, 2010, 08:14:03 pm »

Good to hear.
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Acanthus117

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #542 on: June 05, 2010, 08:32:33 pm »

Dude, I gotta go wash myself now.

NICE WORK IRONHANDEDMAN
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Vince

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #543 on: June 06, 2010, 03:22:09 am »

This is the best set for DF so far, great work!
I have only two complaints:
- the different kinds of ores and stones are really hard to tell apart.
I liked RantingRodents approach most: http://www.bay12forums.com/smf/index.php?topic=29706.0
- The trees aren't using your tile magic yet. (=no brown trunks) Is that intended?
Another improvement: I use tile 29 as a "dead shrub" tile, so the graphical diversity of plants is even higher. :)

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Adultratedhydra

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #544 on: June 06, 2010, 04:02:23 am »

Hey, First off love the set, ive only got one problem.

the set was working fine at first, after abandoning and starting a new fort though the graphics went abit loopy, i had spiders showing up as hematite veins and troll icons for lignite and most of my dwarves showing up as the wrong icon (black squares for miners, farmer icons for nobles and jewelers.

this was after a simple drag and drop over DF from 7zip. any idea's on how i could fix it?
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Prastary

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #545 on: June 06, 2010, 05:40:30 am »

The graphics in this set is really great, you have an interesting style, and I hope that you will still work on it and improve it (thank you very much for this!).

One proposition would be to make the borders of stone/soil/etc wall tiles more noticable (I think that it is easier to recognize them this way) - for my own purpose I made them sligthly darker, so in game they look like nice blocks:


It is only sad, that this set is not in 16x16 - with 1280x1024 it looks quite blurry.
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Ironhand

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #546 on: June 06, 2010, 06:05:58 am »

Yeah, sorry... my set is, in fact (and I believe the first) 18x18 tileset.

I keep saying that the stone/ore walls are my next priority. I really will get to them, I promise!
Also, trees will eventually use tile magic. I intend to eventually make new ones just for that reason.

I will make sure to leave the shaders in there for future versions.

I have no idea what's going weird with your version...
Did you download the whole folder? I changed some raws,
so if you're not using my raws that might be your problem...
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Adultratedhydra

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #547 on: June 06, 2010, 06:13:48 am »

with a quick fresh install of it all i was able to fix the rocks showing up as animals, the only problem now is the dwarves showing up wrong. its very odd. still a good graphics set though and im working through some of the raw's seeing if anything is out of place.
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Vince

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #548 on: June 06, 2010, 06:19:44 am »

Did you replace the raws in your main folder as well as the save folder?
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Adultratedhydra

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #549 on: June 06, 2010, 06:26:38 am »

Yep. replaced everything i needed to. and i havent kajiggered with the raw's any. and it only seems to affect dwarves. ill keep messing around and see if it fixes itself somehow.
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Ironhand

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #550 on: June 06, 2010, 06:37:54 am »

That is highly distressing.
You say they are just showing up black?

Is anybody else having a similar problem?
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Adultratedhydra

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #551 on: June 06, 2010, 06:47:50 am »

Well. no idea what happened there. Deleted everything again and put everything back in again and its all back to normal now O.o maybe i was accidentally hitting no on the overwrite prompt or something but the dwarves are showing up normal again now. Very odd but atleast its back to normal and i can enjoy the set fully now.
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Ironhand

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #552 on: June 06, 2010, 07:11:37 am »

Hey, sweet!

I love it when stuff fixes itself.

I hope you enjoy it!
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Adultratedhydra

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #553 on: June 06, 2010, 07:16:59 am »

Ofcourse, Enjoying the set immensely....even while my under-defended fort is annihilated by 5 goblin ambushes O_O;
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Ironhand

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Re: Ironhand's Graphics Set (come try out 0.21!)
« Reply #554 on: June 06, 2010, 07:19:40 am »

Sorry about that. Not that you're being killed; I'm sure it's lots of fun.
But rather that all those goblins are boring old gs. I will fix that soon.
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