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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1235139 times)

Cheddarius

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #510 on: May 29, 2010, 01:03:39 pm »

Ah, I really like the bendy river curves.
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Ironhand

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #511 on: May 29, 2010, 02:59:37 pm »

Hey guys!

I'm reformatting my critter sheet.

Is there a flag that prevents critters from showing up as undead?

I figure [no_bones] prevents skeletons. Can those still be zombies?
Is there a list somewhere of critters that can and can't be undead?
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Ironhand

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #512 on: May 29, 2010, 07:13:27 pm »

Come on, guys! Help me out!

Is there supposed to be an undead sprite for everything?

I've noticed that other people tend to skip a bunch of them.
Is that intentional, or is it just deemed not worth the effort?
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Gorfob

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #513 on: May 29, 2010, 09:15:18 pm »

Keep in mind those river tiles are also used for smoothed walls.
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Wavecutter

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #514 on: May 29, 2010, 10:15:11 pm »

He's breaking up the sets to fit his plan.

As far as modding goes, I spent an hour searching for the answer Ironhand and came up empty.
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timmeh

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #515 on: May 29, 2010, 10:47:27 pm »

I don't see a list of creatures that can't be undead, but if you flip through the RAWs, I think the tag "CANNOT_UNDEAD" handles this....  Your best bet would probably be to open each RAW file, and search for that tag, see what creatures it comes up with... it'll be a pain, but it'd work if you can't find anything else (assuming I got the tag right... I think so, that's how it appears on the wiki)
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Ironhand

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #516 on: May 30, 2010, 07:14:54 am »

Actually, those ones are not used for smoothed walls.
Those are the single-line rivers, used for small rivers, streams and brooks on the world map.
The tiles used for large rivers are the ones that are used for smoothed walls. Those remain unchanged.

Anyway, yeah, that was what I was afraid of with the undead stuff. Ah well.
It'll be worth it when I can say that I have the most complete graphics set for DF.
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Harmonica

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #517 on: May 31, 2010, 06:19:03 am »

Maps looks great. I have to admit they're the part I worry about least in DF, when I'm hacking away at the tiles in Photoshop I don't worry about how ugly the map ends up looking, as long as the game itself is cool.

Smoothed floors are really hard to get looking right (they have to be dwarfy without being too intricate) and you nailed it. I tried to do that kind of smoothed slabs effect myself but couldn't get it looking as good (ended up going with a kind of tesselating smoothed dirt appearance which I created by accident).
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Wavecutter

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #518 on: May 31, 2010, 08:40:13 am »

Smoothed dirt could be used as a dirt road maybe?
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Dohon

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #519 on: May 31, 2010, 01:44:38 pm »

I haven't posted my praise yet, so here goes.

Very nice work. I'm really digging (pardon the pun) your graphics, Ironhand. I'm looking forward to 1.0. :)
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Ironhand

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #520 on: June 01, 2010, 07:55:12 am »

Does anybody know if it's possible to change the colors that are used for the background tile on the menu screen?
I know that tile is the one right before ! on the tileset, but I think it just uses black-on-black, because I can't get it to show up.

Is there a way to change that? I feel like there probably isn't, but I thought I'd ask anyway.
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Wideman

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #521 on: June 03, 2010, 05:06:05 pm »

I am just being curious but how the graphics set coming along?
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smigenboger

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #522 on: June 03, 2010, 05:25:05 pm »

Excellent work, Ironhand! I'd hold off on the skeletal vermin until someone can confirm it. In my experience, I've never seen undead vermin in a terrifying map.
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Ironhand

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #523 on: June 03, 2010, 05:57:26 pm »

I dunno what you're talking about with vermin...
Vermin don't use graphics anyway, so that would be impossible.

Anyway, it was going to be a surprise, but since you asked...
Ironhand 0.20 is going to have full creature graphics!
I'm filling in most of the set with Bane's critters,
and I will slowly replace them with my own.

It will also have the new floors and stuff.
All in all, it should be pretty awesome!
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Wideman

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Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #524 on: June 03, 2010, 05:58:23 pm »

OOOHHHHH will there be any screenies?
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