Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36 37 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1240750 times)

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #510 on: May 29, 2010, 01:03:39 pm »

Ah, I really like the bendy river curves.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #511 on: May 29, 2010, 02:59:37 pm »

Hey guys!

I'm reformatting my critter sheet.

Is there a flag that prevents critters from showing up as undead?

I figure [no_bones] prevents skeletons. Can those still be zombies?
Is there a list somewhere of critters that can and can't be undead?
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #512 on: May 29, 2010, 07:13:27 pm »

Come on, guys! Help me out!

Is there supposed to be an undead sprite for everything?

I've noticed that other people tend to skip a bunch of them.
Is that intentional, or is it just deemed not worth the effort?
Logged

Gorfob

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #513 on: May 29, 2010, 09:15:18 pm »

Keep in mind those river tiles are also used for smoothed walls.
Logged

Wavecutter

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #514 on: May 29, 2010, 10:15:11 pm »

He's breaking up the sets to fit his plan.

As far as modding goes, I spent an hour searching for the answer Ironhand and came up empty.
Logged
We farm and kill mermaid children. Its too late to worry about political correctness.

timmeh

  • Bay Watcher
    • View Profile
    • My Portfolio
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #515 on: May 29, 2010, 10:47:27 pm »

I don't see a list of creatures that can't be undead, but if you flip through the RAWs, I think the tag "CANNOT_UNDEAD" handles this....  Your best bet would probably be to open each RAW file, and search for that tag, see what creatures it comes up with... it'll be a pain, but it'd work if you can't find anything else (assuming I got the tag right... I think so, that's how it appears on the wiki)
Logged
On the Wall is a Masterfully engraved carving of Urist McHardcastle and Goblins. Urist McHardcastle is surrounded by the Goblins. The Golbins are stamping on Urist McHardcastle. Urist McHardcaste is laughing at the Goblins. The carving related to the prolonged and bloody death of Urist McHardcastle in the Fall of 1659, the Winter of 1659, and the Spring of 1660. On the engraving is an image of Cheese.

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #516 on: May 30, 2010, 07:14:54 am »

Actually, those ones are not used for smoothed walls.
Those are the single-line rivers, used for small rivers, streams and brooks on the world map.
The tiles used for large rivers are the ones that are used for smoothed walls. Those remain unchanged.

Anyway, yeah, that was what I was afraid of with the undead stuff. Ah well.
It'll be worth it when I can say that I have the most complete graphics set for DF.
Logged

Harmonica

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #517 on: May 31, 2010, 06:19:03 am »

Maps looks great. I have to admit they're the part I worry about least in DF, when I'm hacking away at the tiles in Photoshop I don't worry about how ugly the map ends up looking, as long as the game itself is cool.

Smoothed floors are really hard to get looking right (they have to be dwarfy without being too intricate) and you nailed it. I tried to do that kind of smoothed slabs effect myself but couldn't get it looking as good (ended up going with a kind of tesselating smoothed dirt appearance which I created by accident).
Logged

Wavecutter

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #518 on: May 31, 2010, 08:40:13 am »

Smoothed dirt could be used as a dirt road maybe?
Logged
We farm and kill mermaid children. Its too late to worry about political correctness.

Dohon

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #519 on: May 31, 2010, 01:44:38 pm »

I haven't posted my praise yet, so here goes.

Very nice work. I'm really digging (pardon the pun) your graphics, Ironhand. I'm looking forward to 1.0. :)
Logged
Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #520 on: June 01, 2010, 07:55:12 am »

Does anybody know if it's possible to change the colors that are used for the background tile on the menu screen?
I know that tile is the one right before ! on the tileset, but I think it just uses black-on-black, because I can't get it to show up.

Is there a way to change that? I feel like there probably isn't, but I thought I'd ask anyway.
Logged

Wideman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #521 on: June 03, 2010, 05:06:05 pm »

I am just being curious but how the graphics set coming along?
Logged
hmmmm you should be very afraid.... The computers around the world have eyes and ears and theyre plotting against the human race in theyre binary chants

smigenboger

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #522 on: June 03, 2010, 05:25:05 pm »

Excellent work, Ironhand! I'd hold off on the skeletal vermin until someone can confirm it. In my experience, I've never seen undead vermin in a terrifying map.
Logged
While talking to AJ:
Quote
In college I studied the teachings of Socrates and Aeropostale

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #523 on: June 03, 2010, 05:57:26 pm »

I dunno what you're talking about with vermin...
Vermin don't use graphics anyway, so that would be impossible.

Anyway, it was going to be a surprise, but since you asked...
Ironhand 0.20 is going to have full creature graphics!
I'm filling in most of the set with Bane's critters,
and I will slowly replace them with my own.

It will also have the new floors and stuff.
All in all, it should be pretty awesome!
Logged

Wideman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (awesome cartography!)
« Reply #524 on: June 03, 2010, 05:58:23 pm »

OOOHHHHH will there be any screenies?
Logged
hmmmm you should be very afraid.... The computers around the world have eyes and ears and theyre plotting against the human race in theyre binary chants
Pages: 1 ... 33 34 [35] 36 37 ... 329