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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246413 times)

LordBaal

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4860 on: July 13, 2016, 09:54:26 am »

Quick question, this tileset has diagonal walls? I have used it for a long time (currently not) and I don't recall if it does.
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4861 on: July 13, 2016, 01:17:21 pm »

The straight-wall tilesheet is the default, but it includes a version with diagonal walls.
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LordBaal

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4862 on: July 13, 2016, 01:22:03 pm »

And if I activate the diagonal version all the walls will be like that or only the ones that zigzag on the game. I know is a weird question.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4863 on: July 13, 2016, 04:35:31 pm »

I think the 4 wall tiles with 90 degree turns will always be diagonal. I'm not sure, though; maybe TWBT can do some fancy stuff like that.
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Spectre9000

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4864 on: September 09, 2016, 07:36:22 am »

Could someone post some screenshots of this in its current in game state? (43.05)
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4865 on: September 09, 2016, 09:08:00 am »

Ironhand without Text Will Be Text:
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4866 on: October 05, 2016, 03:31:29 am »

Anyone interested in something like this?

Before:
Spoiler (click to show/hide)

After:
Spoiler (click to show/hide)

It still needs some work.
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PeridexisErrant

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4867 on: October 05, 2016, 08:57:40 am »

Yes! And any other custom text tilesets too, they're great :)
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4868 on: October 05, 2016, 11:35:04 am »

That would be grand.
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setzer52

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4869 on: October 06, 2016, 06:43:10 pm »

So I'm trying to get a comfortable DF setup and weather all the update upheaval. As such, I think my best bet currently is to use 0.43.03 as (from what I understand) that's the last version that Dwarf Therapist currently supports, and I can't bear the thought of playing without it. :P

I'd also love to use Ironhand, but all I've ever done is download the community-maintained full package, and the only one of those available I can find is 0.43.05. How would I go about getting Ironhand put onto 0.43.03? I'm willing to manually patch (hopefully I can figure it out), but I'm not sure if there will be problems if I mismatch the version of DF and the version of Ironhand.

What do I need to know here?
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PeridexisErrant

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4870 on: October 06, 2016, 07:07:24 pm »

The 43.05 release of Ironhand graphics works with DF 43.03, but the easiest way by far is to download a package with everything preinstalled.
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setzer52

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4871 on: October 07, 2016, 07:09:30 am »

The 43.05 release of Ironhand graphics works with DF 43.03, but the easiest way by far is to download a package with everything preinstalled.

I had been having trouble finding a preinstalled 43.03. Then PeridexisErrant swooped in. He is the best. <3
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jecowa

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4872 on: October 07, 2016, 01:35:03 pm »

Embark Map:
 

Spoiler: main window (click to show/hide)

Spoiler: TwbT text tilesheet (click to show/hide)
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4873 on: October 08, 2016, 10:23:47 pm »

Man I really wanna play DF with that text tileset.
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Jebus

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4874 on: September 01, 2017, 07:32:00 am »

Hi!
I'm playing with the latest LNP with Ironhand graphics and I wonder if Varied Ground tiles are possible. I didn't get them to work with ironhand.
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