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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246673 times)

newsamsam

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4695 on: July 08, 2014, 02:45:45 am »

Please come back for DF2014 :S
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Panando

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4696 on: July 08, 2014, 05:28:18 am »

Yesss, must have Ironhand goodness
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Punch through a multi-z aquifer in under 5 minutes, video walkthrough. I post as /u/BlakeMW on reddit.

SuicideRey

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4697 on: July 08, 2014, 06:03:24 am »

Why? There aren't that many additions tile wise (If any). Plus it still works.
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Panando

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4698 on: July 08, 2014, 06:47:15 am »

Yeah it works pretty well but the raws need to be updated if you don't want your walls to look like boulders or other random things. Also treeroots and leaves look like fish. I suppose you could just clobber the raws with the last version, but you'd probably lose some content that way even if it doesn't break the game.
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Punch through a multi-z aquifer in under 5 minutes, video walkthrough. I post as /u/BlakeMW on reddit.

GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4699 on: July 08, 2014, 10:41:28 am »

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Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4700 on: July 08, 2014, 11:39:15 am »

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TheDorf

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4701 on: July 08, 2014, 11:42:01 am »

http://dffd.wimbli.com/file.php?id=8747 40.01

Thank you! Seeing as I'm not used to playing without a graphics pack, this is greatly appreciated. Now those of us who demand awesome graphics can enjoy the new version too. :D
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4702 on: July 08, 2014, 02:00:12 pm »

At the risk of sounding ungrateful, Dwarven Miners are currently using the icon number for Dwarven Children hehe. "Hey kids, grab those picks and put your backs into it!!"
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4703 on: July 08, 2014, 02:12:31 pm »

That's weird. I confirmed on my game, but I don't know why its happening yet.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4704 on: July 08, 2014, 10:48:30 pm »

I just saw the dev blog. He mentions something about babies appearing where they shouldn't be. I wonder if this is related to the children miners. The graphic are exactly the same as the previous version

For example:
  [MINER:DWARVES:5:0:AS_IS:DEFAULT]
That 5 is pointing to the number 5 tile on the dwarf sheet,(its number 6, but the first one is 0) which is the miner graphic. Its using the same tilesheet and graphic raw from the previous version. No idea why its misbehaving.

Or you can think of them as Minors instead of Miners
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Panando

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Punch through a multi-z aquifer in under 5 minutes, video walkthrough. I post as /u/BlakeMW on reddit.

Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4706 on: July 09, 2014, 08:52:34 am »

I just saw the dev blog. He mentions something about babies appearing where they shouldn't be. I wonder if this is related to the children miners. The graphic are exactly the same as the previous version

For example:
  [MINER:DWARVES:5:0:AS_IS:DEFAULT]
That 5 is pointing to the number 5 tile on the dwarf sheet,(its number 6, but the first one is 0) which is the miner graphic. Its using the same tilesheet and graphic raw from the previous version. No idea why its misbehaving.

Or you can think of them as Minors instead of Miners

I was starting to wonder the same thing, Golden. I peeked into the raws too, thinking that a typo had just grabbed the wrong icon coordinate, but I can confirm from my game too that you're exactly right. The coordinates are correct in the raws, and yet all the miners are just taking the child thing instead. I wonder if instead of it being cosmetic, some snippet of code is causing an issue with the "Miner" profession. Who knows, but I'm sure it will get sorted in good time.

In the meantime, Minors it is!
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4707 on: July 10, 2014, 09:23:03 pm »

Updated to 0.40.02

http://dffd.wimbli.com/file.php?id=8747

Minor issue persists.
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palu

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4708 on: July 10, 2014, 11:38:05 pm »

That's okay. It's only a  8) miner issue.
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Hmph, palu showing off that reading-the-instructions superpower.
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Intrinsic

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4709 on: July 11, 2014, 01:48:38 am »

That's okay. It's only a  8) miner issue.

You've got to be kidding me, that was a ban pun.
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