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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246101 times)

Maldevious

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #465 on: May 24, 2010, 02:02:26 pm »

Played some more, and had some more thoughts:

Certain buildings are hard to discern from surroundings (for example, the carpenter's workshops are super dark, which makes it difficult to pick out when built outside).
Stockpiles almost appear to be pure black spaces, I had to really get up close to see that there was something there.
The bushes and trees look great! Also, I like the remains tiles.
... and I started with a Llama. Cool. I don't think I had one in my starting build, but who knows?

In conclusion: great work, Ironhand!
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smigenboger

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #466 on: May 24, 2010, 02:27:45 pm »

I've been following this, and I must say this is as big of an endeavor as Mayday's tileset!
What do you do when you aren't working on this tileset?
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Vince

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #467 on: May 24, 2010, 03:56:59 pm »

Could you describe what kind of stone uses what tile?
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Ironhand

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #468 on: May 24, 2010, 05:47:01 pm »

I do, unfortunately, have other things to do with my life.

Right now I am actually working on a project for my school.
I'm programming educational iPhone apps for kindergarteners.

So yeah, that's why I'm moving so slowly. I'm not a total slacker.
Though I'm not dedicating as much of my free time to spriting as I could.

And actually, Mayday doesn't make all his own tiles. Most of them are borrowed.
So my endeavor is more comparable to, say... Beefmo's. He started from scratch.

The tiles I used for the different types of stone are really mostly just arbitrary.
I intend to remake some of those eventually and kinda start from scratch,
now that I've gotten pretty good at making semitransparent tiling art.
The ones that are there now are just the old ones with bits erased.

The tiles to which you refer as "super dark" are those three that are used for
mist and fire and workshop tiles and wagons and a whole assortment of random stuff.
They are also the three tiles with which I am the least happy of any in my entire set.
Rest assured that they will certainly see a complete makeover in the very near future.

Stockpiles can definitely be brightened up. And I already mentioned I'm going to work on floors.

I didn't make that remains tile, but I like it too. I forget who I swiped it from... but I love it.

Llamas are pack animals and wagon-pullers, so you just got one instead of a mule or whatever.
You'll see them pulling caravans and stuff, too. Also, if he ever brings mounts back in, you'll see
mountain-dwelling humans (and possibly dwarves) riding warllamas into battle. Which is awesome.



Wow, that got kinda long.
I think it answers everything, though.


Don't expect any updates for the next couple days.
Maybe this weekend I'll post an updated tileset with some lighter tiles.
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Gorfob

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #469 on: May 25, 2010, 12:55:46 am »

Any chance you could put this release on a not shit file hosting service that doesn't expire after 10 downloads?

http://dffd.wimbli.com/ Perhaps the Dwarf Fortress File Depot?
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Aklyon

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #470 on: May 25, 2010, 12:56:45 am »

Any chance you could put this release on a not shit file hosting service that doesn't expire after 10 downloads?

http://dffd.wimbli.com/ Perhaps the Dwarf Fortress File Depot?
or at least Mediafire.
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Crystalline (SG)
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Ironhand

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #471 on: May 25, 2010, 06:32:50 am »

Whoops!

Thanks!

Here it is.
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Acanthus117

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #472 on: May 25, 2010, 06:33:18 am »

IRONHAND IS KREDIT TO TEEM
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Wavecutter

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #473 on: May 25, 2010, 08:09:34 am »

I had a chance to monkey around with it and even limited as it is it looks great.

Didn't some version of 40D have .png support?
« Last Edit: May 25, 2010, 10:03:49 am by Wavecutter »
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Ironhand

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #474 on: May 25, 2010, 10:43:50 am »

Yeah, the later ones do. I don't think they're worth it, though.

Plus, this way, all your saves will be compatible with future versions.
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Ironhand

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Re: Ironhand's Graphics Set (First Trial Version Released!)
« Reply #475 on: May 27, 2010, 06:46:49 pm »

The bad news: I'm kinda sick. You don't want to know the details.

The good news: my doctor has me on Prednisone for it.
And check out what I do when I'm on Prednisone:



Them's the new 0.20 floor tiles. Pretty hot, yes?

This means that my punctuation in text is just as
ugly as everybody else's now, but I think it's worth it.
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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #476 on: May 27, 2010, 07:22:56 pm »

They also look a bit weird on the map:



But it is SO worth it when you see them in-game:

Ehehehehee, it makes me giddy!  = D
Or maybe that's the Prednisone...


Imma go slap these babies behind some trees and rocks. (sentence should not be taken out of context)
« Last Edit: May 27, 2010, 08:01:48 pm by Ironhand »
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Heron TSG

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #477 on: May 27, 2010, 07:42:34 pm »

Awesome!
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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #478 on: May 27, 2010, 07:43:22 pm »

*slap*

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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #479 on: May 27, 2010, 07:59:41 pm »

Also, ramps!



Tomorrow I'm gonna work some magic on my trees and plants.
And some of the rock walls. And probably some other stuff too.

Ironhand 0.20 is gonna look a hundred times better than 0.10!
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