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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1233716 times)

NW_Kohaku

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4380 on: March 12, 2012, 08:12:58 pm »

Happened once with the pillar tile- and soon after that Truetype came and made the problem obsolete.

It's not really obsolete until descriptions are in Truetype, and all the truetype bugs are fixed.  (Although Baughn has really been going the extra mile lately.)

I'm not replacing any letters with graphics until after I never have to punch F12 again.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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Nerfer2

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4381 on: March 13, 2012, 05:23:07 pm »

Anybody know how to rectify this? I don't have a picture to compare to, but before the big update the menu was a lot better. Now menus, combat logs, and whatnot are covered in black.



Wow gee, aren't I dumb.
« Last Edit: March 16, 2012, 08:44:04 am by Nerfer2 »
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BigD145

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4382 on: March 13, 2012, 05:59:25 pm »

F12
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Rose

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4383 on: March 14, 2012, 01:23:14 am »

also
Code: [Select]
[img][/img]
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bombzero

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4384 on: March 14, 2012, 03:30:20 am »

yeah, slightly annoying how some of the other graphic packs are like "yay, truetype, we don't need to worry about messing up letters anymore." when truetype is bugged horribly right now.

although.. it does work without crashing, so thats one step forward baugn  :)
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Dakaa

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4385 on: March 19, 2012, 02:06:05 am »

Thankyou.
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MiniMacker

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4386 on: March 19, 2012, 06:55:24 am »

Seems like spaces are massive now, sometimes going off-screen. This is noticable when you're making Bituminous Coal with the (A)ctive and (R)epeat being pushed right outside the window.
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Starlight

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4387 on: March 19, 2012, 02:01:49 pm »

Can you please at least try to make a working tileset, Lama? The coffins are still O's and the game is flickering black boxes over the text all the time (after some play time the menues and dwarf names are partially covered by a black box or is transparent, so I can't see the text).. I really love your tiles, but you need to make sure it works! :-P
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Rose

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4388 on: March 19, 2012, 02:04:19 pm »

You are asking him to change things that, much like the weather in sweden, he has no control over.
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Rex_Nex

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4389 on: March 20, 2012, 12:39:42 am »

You don't understand Japa; it is all IRONHAND's fault!!1one! He should be at Toady's doorstep, using that iron hand as a persuasive tool! How dare you japa, how dare you ironhand, how dare you world...

FIX TH GODDAM TIELST
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Wavecutter

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4390 on: March 20, 2012, 11:34:47 am »

True type is broken! Only Toady1 can fix it! Read at least the last 5 damn pages! The poster above me is a satirist of the highest order!
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dennislp3

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4391 on: March 20, 2012, 12:55:16 pm »

I want some icecream...just sayin
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Aklyon

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4392 on: March 20, 2012, 01:24:51 pm »

Toady or Baughn, Wavecutter.
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Theodolus

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4393 on: March 20, 2012, 02:55:30 pm »

Well, technically Baughn can try to fix it, but until Toady implements it in the final build there's not guarantee whether it will actually fix everything or not. At least, that's the feeling I get from it.
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NW_Kohaku

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Re: Ironhand's Graphics Set (new sprites from NW_Kohaku!)
« Reply #4394 on: March 20, 2012, 04:13:42 pm »

Not really, there's nothing that can be done by raw modification to alter the way in which the core game is rendering.  Toady purposefully made it so you can't alter the core game.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
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