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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241476 times)

Wolfechu

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4275 on: February 23, 2012, 03:50:56 am »

I love the graphics in this pack, but the non-truetype letters when they're used (like, say, the 'n' used on the map) look 'fuzzy', and it's kinda distracting. Is there any way I can fix that in the settings?
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Hippoman

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4276 on: February 23, 2012, 07:32:18 am »

What I dislike is how when at the 'u' screen in dwarf mode, the highlighted person is covered up by a black line.
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Aklyon

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4277 on: February 23, 2012, 09:45:06 am »

What I dislike is how when at the 'u' screen in dwarf mode, the highlighted person is covered up by a black line.
Turn TrueType off.
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SalmonGod

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4278 on: February 23, 2012, 05:49:39 pm »

The ability to toggle Truetype  with F12 now is golden.  One keystroke of convenience for the screens that Truetype doesn't handle well yet.  One more to bring it back for the screens where it looks great without issues.
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Sarlare

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4279 on: February 25, 2012, 12:29:32 am »

Great job on the birds, NW_Kohaku! I haven't been around for a while, but is IronHand still spearheading the effort on this texture pack as well?
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NW_Kohaku

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4280 on: February 25, 2012, 01:29:04 am »

Great job on the birds, NW_Kohaku! I haven't been around for a while, but is IronHand still spearheading the effort on this texture pack as well?

It's still Ironhand's mod, if that's what you're asking.

I'm just making these graphics for the giggles, and passing them out to anyone who is making a graphics pack, (posted in Phoebus's, too) no real coordination going on.

There's enough graphics to make that people probably aren't going to complain about having someone take on some of the work on their own accord, that's all. 

Speaking of which, I got sidetracked on doing the insects (moths giving me trouble), so they'll probably take another day or so, but I'll post all the giant, larvae, and insect-men all at the same time.  I don't want to post so much in this thread that I start to bother Ironhand, so I'm going to try to do whole sets at a time.
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Greendogo

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4281 on: February 25, 2012, 06:54:42 pm »

A graphics pack maker, coordinator and manager being bothered by someone willing to perform many of the most monotonous parts of the job for him?  Or being bothered by that person posting as both a community member and contributor in his project's thread?  I don't think you should be concerned Kohaku.  As long as you don't tell him what to do, he probably wouldn't care.
« Last Edit: February 25, 2012, 06:57:22 pm by Greendogo »
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Rose

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4282 on: February 26, 2012, 06:30:13 am »

* Japa does funky voodoo to cause NW_Kohaku to make all his/her sprites double size so they can be used in stonesense.
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soul4hdwn

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4283 on: February 26, 2012, 10:59:02 pm »

i have a slight issue. i used the upgrade download and my dwarfs have human graphics.  i checked the graphic txt files, the dwarfs point to dwarves png and the humans point to humanoids.  i didn't check deeper or anywhere else yet.
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NW_Kohaku

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4284 on: February 27, 2012, 10:30:13 pm »


Mosquito, Damselfly, Moth, Grasshopper, Bark Scorpion, Mantis, Tick, Louse, Thrips, Slug, Snail, Moon Snail, Jumping Spider, Brown Recluse Spider.

All creatures are "giant" versions, since all bugs and slugs are vermin.

I created larval, nymph, or juvenile forms of all the creatures until I found out that none of these creatures actually have child tokens, and as such, I was wasting my time and effort.   :-\

But I already made them, so whatever, I'm going to put them in, too.

Oh, and one of the other sprite artists says I should change the moth so that it's body is on the bottom of the frame, but I kind of like it like this, so I'd like extra opinions on the matter before I make a change.
« Last Edit: February 27, 2012, 11:12:45 pm by NW_Kohaku »
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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BradUffner

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4285 on: February 27, 2012, 11:38:11 pm »

Woohoo! It looks like we are getting some TrueType love in the next release according to the development log.
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GoldenShadow

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4286 on: February 28, 2012, 09:17:39 pm »

Any ETA on when the Ironhand pack will be updated with 34.03?
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JanuaryCorp

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4287 on: February 29, 2012, 12:18:11 am »

No idea when but I hope it includes NW_Kohaku sprites, some of them are fantastic.
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4288 on: February 29, 2012, 12:50:43 am »

Oh, snap. Stuff.
Quick answer to questions:

Kohaku, you are awesome, and definitely not a problem.
And yeah, I'll definitely include your stuff in the next release.

Everyone else, this weekend is spring break.
So if I don't get this all packed up by then,
that's when I'll do it.

In case you're interested, the reason I've been absent recently is a new game project.

http://www.youtube.com/watch?v=jwtCywXW_qY

We're thinking about doing a weekend jam and making a game in 48 straight hours.
Maybe even accept donations to kick-start our indie game studio.

Would any of you watch a live-stream of Laughing Llama Studio making a game?

EDIT: Actually, don't clutter up this thread. Here's a thread to clutter up.
« Last Edit: February 29, 2012, 01:06:26 am by Ironhand »
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Lysabild

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4289 on: February 29, 2012, 01:02:41 am »

Would any of you watch a live-stream of Laughing Llama Studio making a game?

Possibly, if I fall over it while doing nothing and you have sexy voices, definitely.
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