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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246053 times)

bombzero

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4200 on: February 14, 2012, 11:28:03 pm »

thank you, even with sqaure curses font i cant stand ASCII, tilesets have spoiled me.
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MiniMacker

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4201 on: February 15, 2012, 04:20:30 am »

Aye. It's like sleeping on a new mattress.

If you go back to your old one, it's going to feel stiff and bulgy.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Antonater

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4202 on: February 15, 2012, 05:30:23 pm »

ok so it crashes everytime i talk to somone in adventure mode :(
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dennislp3

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4203 on: February 15, 2012, 05:35:17 pm »

ok so it crashes everytime i talk to somone in adventure mode :(

This is actually a common bug with the new version. You cant do anything about it except gen a new world until the bug is not present. I had to Gen 6 total worlds before I got one that worked.
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Antonater

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4204 on: February 15, 2012, 05:35:47 pm »

it took me an hour to gen my world D:
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beefy

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4205 on: February 15, 2012, 05:56:27 pm »

How is the True Type support looking in this version?

Would also love to know this!
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Ironhand

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4206 on: February 15, 2012, 06:31:14 pm »

It's not great.

The dwarf description screen, for example, still doesn't use TTF.

:(

It makes me sad.
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dennislp3

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4207 on: February 15, 2012, 06:36:49 pm »

Aye...me too...but its still not scaring me off!
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nenjin

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4208 on: February 15, 2012, 07:26:34 pm »

People are sharing stable seeds here.

Certainly better than genning multiple worlds given how long it takes now.
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narhiril

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4209 on: February 15, 2012, 11:06:45 pm »

It's not great.

The dwarf description screen, for example, still doesn't use TTF.

:(

It makes me sad.

I just want to know if it still crashes with long item names.

Yaotzin

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4210 on: February 16, 2012, 05:38:16 am »

Where can I get some screenies of Ironhand tileset? I need to decide whether to use his or Phoebus. Already use Ironhand dorfs.
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Wastedlabor

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4211 on: February 16, 2012, 08:50:38 am »

Go to the Ardentdikes thread in Community Games, pages 72 and 73.
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Antonater

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4212 on: February 16, 2012, 12:12:27 pm »

Is your patch workable with the current release? it says .60 as opposed to .61 on your full game thing?
« Last Edit: February 16, 2012, 05:44:49 pm by Antonater »
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Igfig

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4213 on: February 16, 2012, 02:59:52 pm »

Is it just me, or have the ramps been looking a little rough since the hyper-crisp (and awesome) walls update?


(image from Ardentdikes)

Gunnarr

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Re: Ironhand's Graphics Set (temp build to play with)
« Reply #4214 on: February 16, 2012, 11:17:10 pm »

this tileset updated?
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