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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245843 times)

htabdoolb

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4110 on: December 15, 2011, 10:03:41 pm »

I really like this tile set, Ironhand. Thank you for making it.

I have a question about installing it, though. Do I need to copy the entire contents of the zip file into my Dwarf Fortress folder, or do I merely need to copy over the DF/raws/graphics sub folder? I don't want to lose the modifications I've made to the objects folder's files as I've played and tinkered with Dwarf Fortress.

I'm sure this question has been asked before, but I couldn't find a good guide in the magma wiki on graphics sets.
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Aklyon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4111 on: December 15, 2011, 10:11:54 pm »

You don't need to copy the entire thing, but make sure you edit the int (or d_init, haven't played it in awhile) file to look for the new tileset.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

htabdoolb

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4112 on: December 15, 2011, 10:32:35 pm »

Thanks, Aklyon.
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Iton Ibrukrithzam

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4113 on: December 15, 2011, 11:28:48 pm »

I really like this tile set, Ironhand. Thank you for making it.

I have a question about installing it, though. Do I need to copy the entire contents of the zip file into my Dwarf Fortress folder, or do I merely need to copy over the DF/raws/graphics sub folder? I don't want to lose the modifications I've made to the objects folder's files as I've played and tinkered with Dwarf Fortress.

I'm sure this question has been asked before, but I couldn't find a good guide in the magma wiki on graphics sets.
By the by, I recommend keeping a personal changelog(fancy name for notes) on what modifications you've made.  Makes it a lot easier to redo them if you mess something up.
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Iton Ibrukrithzam enjoys mahogany, diorite, jade, and native gold.  He enjoys giant tigers for their predatory nature, foxes for their many tails, and boobs for their fine shape.  He is absolutely disgusted by spiders.  When possible, he prefers to consume pizza, soda, and goldschlager.

DuffDwarf

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4114 on: December 16, 2011, 08:35:44 am »

WHERE IS THE MUSIC???
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DuffDwarf

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4115 on: December 16, 2011, 09:05:00 am »

Im sorry, but could you implement the music and the intro from the original version??

greets
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4116 on: December 16, 2011, 09:07:44 am »

Wow, I'm surprised this hasn't come up before.

And also, I just answered this question a couple days ago.

You can turn on both sound and intro videos by changing the first couple lines of data/init/init.txt.
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DuffDwarf

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4117 on: December 16, 2011, 09:08:59 am »

thanks :)
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Aklyon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4118 on: December 16, 2011, 11:25:22 am »

I'm slightly surprised there are people who play DF who don't know about the things in the init/d_init files.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sarlare

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4119 on: January 05, 2012, 12:14:56 am »

First off, I would like to thank you for all the time and work put into this tileset. I love the art direction and can't wait to see what else you have in store!

On another note, is it normal for human lawgivers (and other nobility) to have the zombie sprite? It seems like many of them do from my past adventure-mode experiences. I'm not sure about monarchs, however.
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4120 on: January 05, 2012, 12:54:55 pm »

Yeah... I remember that too. Not sure why that happened. Is it still the case?
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Deon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4121 on: January 05, 2012, 02:16:58 pm »

It means they don't have a proper sprite attached, so they pick random (usually a zombie one).
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4122 on: January 05, 2012, 04:47:22 pm »

Yeah, but I've designated a default sprite, I thought. And it's just the normal human.
I'll check again, and make sure I've updated it for the next release.
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Sarlare

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4123 on: January 05, 2012, 08:36:10 pm »

Upon a little more poking around, it seems that at least the King uses a peasant sprite (strangely enough since there is a sprite for the king). Lawgivers, however, seem to use the zombie sprite. Hope that helps a bit!
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Deon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4124 on: January 05, 2012, 09:17:40 pm »

Yeah, but I've designated a default sprite, I thought. And it's just the normal human.
I'll check again, and make sure I've updated it for the next release.
Default sprites seem to bug to zombies for positions for me, so make sure to set them exactly to their name too.
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