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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241443 times)

Marrik

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4050 on: September 18, 2011, 12:12:30 pm »

hey, is there a list of the original dwarf fortress graphics compared to the graphics in this mod? im just starting playing Df again after a long time, and i dont remember what some of the map tiles are :P
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Starlight

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4051 on: September 24, 2011, 07:05:31 am »

Why are the coffins still not fixed? They look like O's instead of the correct graphics! Also the spoke'd circle/wheel on the trade depots are gone too..!
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Starlight (Bluelight/infernus)

scion-of-fenrir

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4052 on: September 24, 2011, 07:25:08 am »

Why are the coffins still not fixed? They look like O's instead of the correct graphics! excuse me, good sir, but it would seem there is a slight bug at present, where the coffins do not display correctly. Also the spoke'd circle/wheel on the trade depots are gone too..! , there is a similar bug with the circles on the trade depot - they seem to be missing.

FTFY
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Long Days and Pleasant Nights, Stranger.

Wavecutter

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4053 on: September 24, 2011, 09:37:14 pm »

Why are the coffins still not fixed? They look like O's instead of the correct graphics! Also the spoke'd circle/wheel on the trade depots are gone too..!

Way to crack the whip slave driver. j/k. Ironhand is taking care of business but has assured us that he'd return as soon as he was able.
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We farm and kill mermaid children. Its too late to worry about political correctness.

Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4054 on: October 04, 2011, 07:13:44 pm »

There are still a few screens that haven't been converted to true-type support yet,
and because of that it's pretty important to have a 0 that looks like a 0.
Since that's the same tile as the coffin, we had to choose between the two.
As soon as Baughn/Toady finishes up true-type support, we'll have it back right away!

Same deal for Os

And yeah, I know it's been a while. Thanks for sticking it out. Maybe just a little bit longer... ;)
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Morwaul

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4055 on: October 04, 2011, 08:04:50 pm »

I am reassured and content in my heart....and yet, I notice the llama is laughing......
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jamesadelong

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4056 on: October 25, 2011, 12:29:13 am »

I've seen pictures of angled walls here and there and I was curious. How do you get them?

Greatly appreciated.
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Quote from: Oliolli
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Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4057 on: October 25, 2011, 10:47:22 am »

Once you've got the set installed, you should be able to go into your data/init/init.txt file,
and change instances of "ironhand.png" to "ironhand_diagonal.png".

OR

You can go into your data/art directory and change the file called
"ironhand_diagonal.png" to "ironhand.png"
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jamesadelong

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4058 on: October 25, 2011, 01:39:07 pm »

Hate to be a pain but I can't find the original "ironhand_diagonal.png" in the art folder...
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Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4059 on: October 25, 2011, 03:35:35 pm »

Do you have the latest Ironhand graphics pack installed?
I'm pretty sure that's how I had the files set up...
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jamesadelong

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4060 on: October 25, 2011, 10:41:26 pm »

Ah, that I didn't see. Brilliant!

Love your work by the way. Look forward to seeing what you get up to.
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Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4061 on: October 26, 2011, 12:56:22 pm »

Cool. Glad it worked out.
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Gervasi

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4062 on: October 28, 2011, 03:11:58 am »

Dear Llama,
is there any chance that we will get extra gfx for female dwarfs for this amazing piece of art, that made playing DF pleasing to the eye for me? Is it doable (fairly simple) to implement seperat icons for gender anyways? If you donīt have a go I would like to try it for myself, but then i donīt know about modding  ???
Regards

ohhhh doesnīt work :( bummer!
« Last Edit: October 28, 2011, 10:32:12 am by Gervasi »
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4063 on: October 28, 2011, 08:25:31 am »

Yeah, that's not possible right now.
I'd love to make female dwarf sprites,
and I thought I could do it at one point,
but the game simply isn't capable of it...
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Rose

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4064 on: October 29, 2011, 01:42:15 am »

you can always make them in stonesense.

And they'd be able to have the correct skin color.
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