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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241403 times)

Phoebus

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3780 on: March 30, 2011, 05:13:39 pm »

How do you make engravings show up properly?  I tried making them 50% transparent, but they show up when the wall isn't engraved, and don't show up when the wall is.  >:(

Here's what I have so far:


If you don't want to go insane you'll need to use layers.
Put your non-engraved wall layer on top of a black layer, and reduce the opacity of the wall layer slightly (75% is nice.)
Then, to create your engraving, you just need to delete black pixels from the underlying black layer.
« Last Edit: March 30, 2011, 05:18:03 pm by Phoebus »
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devek

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3781 on: March 30, 2011, 05:22:09 pm »

In lieu of making truetype on by default, I'm letting you turn it on and off while the game is running, probably by pressing F12. Should be fine, yes?

Oh, and maybe have alt-f4 close dwarf fortress? :)
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Ironhand

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3782 on: March 30, 2011, 05:42:28 pm »

Phoebus' solution

Oh yeah, I was gonna put up my solution on the tile magic thread yesterday.
But I didn't.

No guarantees even, really. I'm totally booked right now.

But I will eventually.

The method I use doesn't make you darken your wall any, which is nice,
but it's also just plain more work than Phoebus' way.

Anyway, yeah, I have TONS of crap to do right now.
I can't promise the new critters for Friday. But by the end of the weekend, definitely!

I've gotta go catch up on school work.... : (
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AD

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3783 on: March 30, 2011, 06:52:26 pm »

In lieu of making truetype on by default, I'm letting you turn it on and off while the game is running, probably by pressing F12. Should be fine, yes?

Quite fine, sir or madam, quite fine indeed.

It menaces with spikes of elegance.
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Aklyon

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3784 on: March 30, 2011, 06:55:05 pm »

In lieu of making truetype on by default, I'm letting you turn it on and off while the game is running, probably by pressing F12. Should be fine, yes?

Quite fine, sir or madam, quite fine indeed.

It menaces with spikes of elegance.
That seems rather good, Baughn. Turn it off for the unit list so they're visible, then turn it back on for everything else.

It menaces with spikes of usefulness.
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Crystalline (SG)
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Ironhand

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3785 on: March 30, 2011, 07:38:44 pm »

I still wish he'd just fix TTF. Honestly, I'd rather the game catch up with itself for a month before it goes running off after new goals...

Also, then I would have a chance of catching up, too. = P
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narhiril

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3786 on: March 30, 2011, 08:06:32 pm »

I still wish he'd just fix TTF. Honestly, I'd rather the game catch up with itself for a month before it goes running off after new goals...

Also, then I would have a chance of catching up, too. = P

To be honest, I haven't updated your tileset for ages because I can't live without the old water depth tiles.

The new walls are pretty, but not worth the sea of numbers for me.

KillHour

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3787 on: March 30, 2011, 09:44:45 pm »

If you don't want to go insane you'll need to use layers.
Put your non-engraved wall layer on top of a black layer, and reduce the opacity of the wall layer slightly (75% is nice.)
Then, to create your engraving, you just need to delete black pixels from the underlying black layer.

Thanks, this works great.  Only one problem, the Morian clusters in the middle show up as black on black.  Any idea how to fix this?

« Last Edit: March 30, 2011, 09:49:40 pm by KillHour »
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gtmattz

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3788 on: March 30, 2011, 09:46:43 pm »

I sorely miss the swirly waters, I would love if they came back.  If it is an issue with people, it could even be an alternate choice, kinda like diagonal walls are now.
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Phoebus

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3789 on: March 30, 2011, 09:51:51 pm »

If you don't want to go insane you'll need to use layers.
Put your non-engraved wall layer on top of a black layer, and reduce the opacity of the wall layer slightly (75% is nice.)
Then, to create your engraving, you just need to delete black pixels from the underlying black layer.

Thanks, this works great.  Only one problem, the Morian clusters in the middle show up as black on black.  Any idea how to fix this?
You'll need to edit the raws to fix that. Find the correct material in the raws and make sure the color isn't 0:?:0 (Black), 7:?:0 is dark grey so that should be a fine replacement.
Nice wall design btw.
« Last Edit: March 30, 2011, 09:53:37 pm by Phoebus »
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KillHour

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3790 on: March 30, 2011, 09:52:46 pm »

Why wasn't this a problem with the other walls then?
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Phoebus

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3791 on: March 30, 2011, 09:58:33 pm »

Why wasn't this a problem with the other walls then?
It is a problem with the other walls; That is one of the (many) reasons why graphic sets come with modified raws.
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KillHour

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3792 on: March 30, 2011, 09:59:42 pm »

That's odd, since I'm using the most recent full package from Ironhand.
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Phoebus

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3793 on: March 30, 2011, 10:09:21 pm »

That's odd, since I'm using the most recent full package from Ironhand.
You've probably never smoothed morion gem walls before while using Ironhand's.

Ironhand's graphic set has Morion foreground color set to Black.
[INORGANIC:MORION]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:2][DISPLAY_COLOR:0:15:0][TILE:163][IS_GEM:morion:STP:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
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KillHour

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3794 on: March 30, 2011, 10:16:11 pm »

Yeah, that fixed it.  Odd that nobody found that.
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