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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241420 times)

schussel

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3525 on: March 06, 2011, 04:35:42 pm »

great job and nice sprite .. but ironhand .. those sprites just match gigantic pandas .. there are "Panda Woman" creatures that dont get the sprite :)

just sayin
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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3526 on: March 06, 2011, 07:25:42 pm »

Yeah, I know. There's no Panda-people and Capybara-people yet. I wanted to get it out quick.

Anyway, here's some screens (they're also going on the OP):

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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3527 on: March 06, 2011, 07:41:58 pm »

And here's some dwarfs:

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Aklyon

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3528 on: March 06, 2011, 07:49:12 pm »

Those are lands beautiful, IH. (the dwarves are dwarfy)
Heres another World Map for the OP as well:
Spoiler (click to show/hide)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3529 on: March 06, 2011, 07:56:30 pm »

Thanks!
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arkhometha

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3530 on: March 06, 2011, 10:45:15 pm »

Thanks for this incredible package!
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Ethicalfive

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3531 on: March 06, 2011, 11:11:51 pm »

Yay! Finally some good screenshots to show off your interesting set! Any eta on .21?
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Niveras

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3532 on: March 06, 2011, 11:55:49 pm »

Would copying the graphics from Ironhand (and modifying the inits appropriately) be enough to update it on our end, or does Ironhand also modify some of the raws (to change their icons, for example)? I don't much mind if a few creatures are missing, particularly rare ones like pandas, mostly I just want the dwarves, stone/ores, and common items.
« Last Edit: March 06, 2011, 11:58:12 pm by Niveras »
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arkhometha

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3533 on: March 07, 2011, 12:46:02 am »

I think you can download the .21 and the Ironhand update and install it this way, and get it working, since .21 didn't change the raws, I think, just some bug fixing in the hard coded part. At least that's what I'm doing and it's working like a charm.
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Thundrim

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3534 on: March 07, 2011, 01:04:29 am »

And here's some dwarfs:



THA FINEST BUNCH O HEALTHY BEARDS IN ALL THA LAND!

Sorry about the outburst, it's been a while since I had a good session in WAR or LOTRO.  ;)

Looks good. Brilliant screenies.

---
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schussel

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3535 on: March 07, 2011, 06:24:02 am »

*loads the salt-cube-gun* Llama .. works calling :)

btw is there a map upload for the fortress in your screens? i kinda like some of the designs :)
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scionreaver

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3536 on: March 07, 2011, 08:01:18 pm »

I think you can download the .21 and the Ironhand update and install it this way, and get it working, since .21 didn't change the raws, I think, just some bug fixing in the hard coded part. At least that's what I'm doing and it's working like a charm.

I just tried this pack today. I imported my saves from a phoebus full install (4 regions and an empty current folder) and for some reason, regions 3 and 4 did not show up. I downloaded the original .21 and copied over the Ironhand update, then imported my saves, and everything is working fine.

Edit: No wait, cinnabar tiles were trees for some reason. But then I copied over the raws and everything was all good.
« Last Edit: March 07, 2011, 08:03:41 pm by scionreaver »
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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3537 on: March 07, 2011, 08:32:51 pm »

Okay, good. Glad it's worked out.

Also... .21! What the heck?
I just did this like yesterday.

But yeah, the raws are exactly the same.
The only file that's changed is the .exe.

I can upload a new version anyway, I guess.
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Ironhand

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3538 on: March 07, 2011, 08:54:43 pm »

Actually, no I can't. The internet in my dorm is like swimming through magma right now.
I tried uploading the package to DFFD, and it choked on it for about 5 minutes and then gave up.

@schussel: I did manage to get a copy of my current fort onto dropbox, though: HERE.
It's definitely not my best fort, and it's not a good fort by any standard, but I don't mind if you check it out.
I've been using those honey-comb dorms for a while now. They're pretty cool and amazingly efficient.
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scionreaver

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Re: Ironhand's Graphics Set (Come get yer Pandas and capybaras!)
« Reply #3539 on: March 07, 2011, 09:50:59 pm »

While I really enjoy this tileset, I just found something that's quite annoying for me. Labor categories that have only some activated labors(i.e. a default migrant with Healthcare - Feed Patients/Prisoners and Recovering Wounded activated) are the exact same shade as labor categories with absolutely no labors whatsoever activated. So when I look go to the labor page it's really hard to tell what dwarves have what labors activated unless the whole category has been enabled.
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