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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245842 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #345 on: May 07, 2010, 12:56:50 pm »

Hmmm... yeah, you might be right.
So far I haven't been able to get a good feel for how my tiles look in the game.
Once version 0.10 is out, I'll be able to tell much easier when problems like this arise.

The priority right now is the core/raw stuff. But once I'm done with all that I think I might
start taking requests from people to fill in my set with some graphics for popular mods.

For now, though, go ahead and use whatever sprites and tiles from my set that you want.
I appreciate credit for them, of course.

...
Hey, sweet. One of my guys got up to elite wrestler before the Jabberer ripped him to shreds.

In fact,
Eshtan Stokewound has been ecstatic lately. He lost a friend to tragedy recently. He became caught up in a new romance recently. He has complained about the draft lately. He has witnessed death. He sustained major injuries recently. ...his upper body is torn open. His left upper arm is gone.

Love is a wonderful thing, I guess.

Anyway, he's an elite wrestler, and he has a cape.
So that sprite works too!   8)

When I release it, I'm just gonna assume stuff works.
You guys are willing to do my playtesting for me, right?   ;)
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Wavecutter

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Re: Ironhand's Graphics Set
« Reply #346 on: May 07, 2010, 01:09:55 pm »

I'd be glad to.
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Deon

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Re: Ironhand's Graphics Set
« Reply #347 on: May 07, 2010, 01:24:01 pm »

Sure I will!

Also, you haven't answered me about the insects
« Last Edit: May 07, 2010, 01:28:39 pm by Deon »
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #348 on: May 07, 2010, 01:35:11 pm »

The priority right now is the core/raw stuff.


So that's a not right now.
If you want to give me the raws, though,
I might take a look at them when I take a break from dwarves.
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #349 on: May 07, 2010, 02:38:57 pm »

I'll playtest it as well. these guys look awesome!
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

blub-dwarf

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Re: Ironhand's Graphics Set
« Reply #350 on: May 07, 2010, 02:48:39 pm »

me too
iam just a DF beginner but iam realy a pixel nerd ^^
so i can be realy piky ^^
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #351 on: May 07, 2010, 03:04:43 pm »

I posted this thread in Modding that explains a bunch about Tile Magic.

If any of you people are interested.
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Wavecutter

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Re: Ironhand's Graphics Set
« Reply #352 on: May 07, 2010, 10:29:05 pm »

I was really hoping for the graphics merge today so I could play with your tile set all weekend :(
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #353 on: May 07, 2010, 10:57:39 pm »

I was really hoping for the graphics merge today so I could play with your tile set all weekend :(
Also was I, even though only today heard of it was.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

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Re: Ironhand's Graphics Set
« Reply #354 on: May 08, 2010, 07:08:09 am »

I know, right?

Ah, well. Guess I'll make some dwarves.
I'm out of excuses for procrastination...
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #355 on: May 08, 2010, 07:34:59 am »

Tools of the trade:



I gave a carving knife to the surgeon, as well.
A cleaver would have been a bit much, I think.
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Wavecutter

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Re: Ironhand's Graphics Set
« Reply #356 on: May 08, 2010, 07:42:41 am »

Looks like he's holding a rock in his right hand.
« Last Edit: May 08, 2010, 07:56:18 am by Wavecutter »
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #357 on: May 08, 2010, 08:08:21 am »

Looks like he's holding a rock in his right hand.
He must've been an Adventurer. who else would keep a rock instead of storing it?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Zoal

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Re: Ironhand's Graphics Set
« Reply #358 on: May 08, 2010, 10:47:28 am »

IronHand,

You're one of the best artists I've ever seen work on DF graphics.
There's potential in this set to be DF's best. And that's why I have a tough criticism.
If this was just another random mishmash of pixels then I would never bother to post,
but since you're doing such a great job I feel the need to help even if it's tough love.

Your dwarf tiles looks like amateur work because of the template-repetition.

The fatal flaw is that *every dwarf came from the same seed*
That seed is the very first dwarf you drew.
He is the master gene from which all of your other dwarf tiles descended.
It's like a weird race of mongoloid clones that are missing a certain chromosome which is causing them all to look the same.
You created a template, and have applied new clothing / headgear / items to this template,
but every one of your dwarves is still the same person who has got a haircut and a new hat.

Now I'm not saying you need to go overboard and create a different dwarf person for every single tile.
Yes, I understand that would be impractical and you can't spend forever on the set.
But you need to start with *a few seeds* rather than just *one seed*.
Starting with just one seed is exponentially worse than starting with even 2, or 3...
That tiny little bit of extra variation makes all the difference in the beauty of the end result.

If you had started with maybe 5 basic dwarves who are drawn with the same style, the same antialiasing, the same almost everything *except* they are different people, the mind of the viewer would be tricked into perceiving far more graphical detail than is actually present.

Here is an example which started out with multiple seeds:
http://df.magmawiki.com/images/7/75/Dwarves2_dqe.png

Notice that just on the top two rows, you can see 4 or 5 basic seeds which are then re-used.
Note the minor details in their faces and shapes which make them unique, yet they all look like they have come from the same civilization of dwarves.

So yeah, hate to say it but I think you should start over and go back with some genetic diversity.

- Zoal
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blub-dwarf

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Re: Ironhand's Graphics Set
« Reply #359 on: May 08, 2010, 12:33:56 pm »

i dont think the same as u zoal.

for me is the best point i can make differences in jobs and persons not if they have the same beard or face ^^
its like your png u posted the most of them look the same with the hats so i couldnt realy make a difference and i would everytime look around with "k" :)

besides i like the beard and there fattines most *G*
for me dwarfs are fat drunk and hairy ^^

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