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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245652 times)

Acanthus117

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3345 on: February 16, 2011, 06:42:39 pm »

*sniff sniff*
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Ironhand

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3346 on: February 16, 2011, 07:18:31 pm »

Yeah, it kinda sucks. But I think I've done pretty well considering.

Text now uses ttf if it's supported, and otherwise goes to the old text I made a while ago.
We lose a bunch of those new tiles that Wormslayer made for workshops and such,
which now just display the old letters and symbols.
But all text is now readable.

EDIT: Also, special characters have been removed for the time being.


Next, remapping raws!


Then I will get onto some new critters.
And eventually I will go and reformat that awful OP.
« Last Edit: February 16, 2011, 07:20:58 pm by Ironhand »
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Ironhand

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Re: Ironhand's Graphics Set (0.50!!!!)
« Reply #3347 on: February 16, 2011, 09:12:59 pm »

Alright, guys, come and get it!

Right now there's not a huge amount of new stuff.

But it's slick and it's fresh and you won't run into any ugly font trouble.
Guaranteed. Or your money back. = P

Also, there's a TON of awesome new stuff in the actual game. So get playing!

Right now, all the new critters are spriteless = ( but you'll notice there's space for them on the sheet now.
Starting tomorrow, I am spending all my free time makin' sprites. We'll get them caught up in no time.

Happy Valentine's Day, people! <3
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seanb

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3348 on: February 16, 2011, 09:26:26 pm »

I was soo afraid i wasn't going to get to play this for a while. i have a couple days off, then i go on vacation, and when i get back it's work work work. if you didn't get it out today, i was going to be a very sad panda. But now i'm happy!
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Aklyon

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3349 on: February 16, 2011, 09:27:16 pm »

Awesomeness, Ironhand.
I now have something to do tomorrow.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3350 on: February 16, 2011, 09:51:03 pm »

I copied things over and the entire U menu has blacked out selections. They should be highlighted, but they are just black. It looks like it's TRUETYPE:ON
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Ironhand

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3351 on: February 16, 2011, 09:57:56 pm »

What do you mean you copied things over?

Are you using a Mac?

If so, you shouldn't be using TTF. Right now it does at least a few unpleasant things to Mac users.
The package as it is right now works really well without TTFs, though, if you want to do that.
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Aklyon

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3352 on: February 16, 2011, 09:59:27 pm »

if its not a Mac, have you tried savegame_updater? the only other copy over I can think of is transferring a .18 save over.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3353 on: February 16, 2011, 10:27:32 pm »

XP64 and I used a fresh install to play with. I did start a new fort to play with new stuffs and then copied all relevant files over to the main and save.
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MatrexsVigil

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3354 on: February 16, 2011, 10:36:43 pm »

Aww, DFFD isn't loading.  =(

EDIT:  I spoke too soon!

Please make the bee sprites adorable!
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Ironhand

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3355 on: February 16, 2011, 10:39:00 pm »

Hmmm... honestly, I'm surprised it's compatible, with all the new raws and stuff...
You might want to just play without ttfs. That works pretty well right now.

Anyway... apparently, there's some critter drawing problems? I'm working on it.

Also, bees are just dots... I really don't think they need a sprite,
since a baby chicken is like one pixel.
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MatrexsVigil

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3356 on: February 16, 2011, 10:56:36 pm »

Well, the spacing is all weird with your font and when I highlight things, it's all blacked out. 

Oh well.  I can wait some more. 

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Ironhand

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3357 on: February 16, 2011, 11:05:40 pm »

Okay, guys, here's a quick temporary fix for the critter issue:
In raw/graphics/graphics_critters.txt, it says [PAGE_DIM:25:20].
It should say [PAGE_DIM:29:20]

Change that one number and you'll be all set.
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Kian

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3358 on: February 16, 2011, 11:31:13 pm »

I just got this tileset (tired of my squares looking elongated), and I'm curious about one thing. One of the coolest thing I thought the tileset had was the different kinds of dorfs. But all the dorfs look the same except for the miners, that don't look anything like the drawings in the earlier pages of this thread. Is there some step I'm missing? Was support for the dorfs removed at some point in the past 200 pages of comments?

I should mention I got the tileset just before the upgrade to 31.19.
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TealThanatos

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Re: Ironhand's Graphics Set (0.50! Come and get it!)
« Reply #3359 on: February 17, 2011, 12:00:03 am »

You rock Ironhand, keep up the great work.
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