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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1233332 times)

WormSlayer

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3180 on: January 04, 2011, 09:47:29 pm »

I have not forsaken construction of the megaproject! :D

I just got a bit burned out and took a break to craft some mines while DF had it's graphics capabilities enhanced... How is that going now Baughn is a code-slave for teh googles?

I need to update my DF and familiarise myself with the state of affairs!
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Aklyon

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3181 on: January 04, 2011, 09:49:37 pm »

Where did that happen, WS? Thats the most epic digging project I've ever seen in crafter of mines.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

WormSlayer

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3182 on: January 04, 2011, 09:55:32 pm »

Reddit creative server :D
Spoiler (click to show/hide)

That is the final quad of "dome3"'s base during excavation. When completed it will be a glass dome 304 blocks across, extending from the bedrock to the z-limit. Someone estimated about 4.5 million blocks were removed by hand with no admin help :P
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Aklyon

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3183 on: January 04, 2011, 09:58:11 pm »

Wat.
I'd thought well known places like reddit would get greifed to heck and back.
Congrats to them.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3184 on: January 05, 2011, 02:09:35 pm »

Cool, good to see you again.
No pressure, I was just making sure you were still around.

Before the next release, I am going to make some animals.
Do you want to maybe play with the stone vs. ore problem?
Vince is still complaining about having more distinguishable ore.

Or not. Totally up to you.

Also, HOLY CRAP.
That is awesome.
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Thundrim

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3185 on: January 05, 2011, 02:24:31 pm »

Yuletide traversed safely then, Craftdwarfship continues to amaze, despite the dangers of the deep.  :)

---   
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WormSlayer

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3186 on: January 05, 2011, 02:33:28 pm »

Vince has a legitimate complaint, I was never happy with the ore tile, I just changed it soo many times I reached a WTF point. It shall be re-crafted! :D

I did see the new animals list and I hope you find some time to work on the poor, neglected dwarves too! :P

For the next release, maybe we should do two versions, with and without sprite ascii? At least until the various problems in that area are fixed?

Did the whole "doing cool stuff with shaders" thing get anywhere while I was away digging holes?

Edit: I was just looking at screenshot of the day: MUST CHANGE "n" and "V"! O.o
« Last Edit: January 05, 2011, 02:35:27 pm by WormSlayer »
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Aklyon

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3187 on: January 05, 2011, 02:45:40 pm »

Yes, please do do n and V.
also, noticed a typo in the OP while going back to check the picture:

Quote from: Ironhand, OP
Current version: 11.17.10: 0.495 for DF 0.31.18

-snip-

next version: 0.492!
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Igfig

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #3188 on: January 05, 2011, 04:11:07 pm »

Didn't you already change that?

Also on the world map, I don't suppose you could make small n and big V look more like hills and badlands, respectively?  Everything else blends in nicely.

The n and V on th Map are *so* getting changed though have now been banished! :)


Spoiler (click to show/hide)

WormSlayer

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3189 on: January 05, 2011, 05:17:04 pm »

Oh yeah I did, didnt I... then it seems I forgot to send the changes to IH so they are not in the official release... :D

So I'm starting up a new fort and my fisherdwarf has found "raw brook lamprey" that look like demons? O.o
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nenjin

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3190 on: January 05, 2011, 05:30:11 pm »

Well....technically.....Lamprey can easily look like demons :P TBH that tile is pretty close to a lamprey's general shape.



In a dwarf's mind, that could easily be demonic.
« Last Edit: January 05, 2011, 05:31:49 pm by nenjin »
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forsaken1111

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3191 on: January 05, 2011, 05:33:43 pm »

I just pooped.
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Ironhand

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3192 on: January 05, 2011, 07:02:19 pm »

Yeah, that's kinda what I was thinking.
Think of the demon's eyes as the lower toothy bits,
and the demon's horns are the upper toothy bits... Maybe?
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sir_laser

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3193 on: January 05, 2011, 11:00:46 pm »

Brook Lamprey scared the shit outta me for a sec.

Is it possible to change the brook lamprey tile to not induce cardiac arrests? Thank you very much.
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WormSlayer

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3194 on: January 05, 2011, 11:47:53 pm »

Yeah my reaction was also "argh! demons attacking from the river!" :P

Speaking of rivers, I quite like combo swirly water and numbers?

Also Back to colourful ore:
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