Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 210 211 [212] 213 214 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245853 times)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3165 on: December 27, 2010, 02:30:52 pm »

Animal Sponsorship drive page has this:
Quote
If you are looking for the giraffe, rhinoceros or any of a number of domestic animals, they are already in the game for next time!
Giraffe, rhino
Devlog:
Quote
Your dwarves can shear sheep and other woolly beasts now. There are sixteen new domestic animals. Eggs, vegetable oil and clay upcoming.
Probably sheep.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3166 on: December 27, 2010, 03:44:32 pm »

Cool. I will start with those.
Thanks.
Logged

Kire93

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3167 on: December 27, 2010, 09:49:38 pm »

Love the tileset bro keep up the awesome work!!
Logged

sir_laser

  • Bay Watcher
  • It's lucky to be smart, but smarter to be lucky.
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3168 on: January 02, 2011, 03:16:34 am »

A quick question.

I'm using the newest version of Ironhand, and when I set SHOW_FLOW_AMOUNTS to YES in d_init, the water and magma do not show depth. Is there anything I can do to change this?

Thank you, and thank you Ironhand!
Logged
"That is the most amazing thing I have ever read ever."
- Friend's reaction to Bronzemurder

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3169 on: January 02, 2011, 07:29:06 am »

flow amount (the numbers 1-7) are graphically represented in ironhand and there's absolutely nothing you can do about it. Get used to the new *numeric* representation.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3170 on: January 02, 2011, 07:38:09 am »

I quite like the effect personally.
Logged

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3171 on: January 02, 2011, 02:13:45 pm »

I do too, but I absolutely hate that it also screws the hell out of the zlevel marker in the corner. Pretty water isnt worth both of those problems.
Logged

sir_laser

  • Bay Watcher
  • It's lucky to be smart, but smarter to be lucky.
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3172 on: January 02, 2011, 03:13:06 pm »

...except that the 31.12 version has proper flow level representation...

Does this issue go back to the TTF support that has yet to be implanted?
Logged
"That is the most amazing thing I have ever read ever."
- Friend's reaction to Bronzemurder

sir_laser

  • Bay Watcher
  • It's lucky to be smart, but smarter to be lucky.
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3173 on: January 02, 2011, 03:50:46 pm »

On the bright side, enabling SHOW_FLOW_AMOUNTS seem to make the fluids brighter and easier to see.
Logged
"That is the most amazing thing I have ever read ever."
- Friend's reaction to Bronzemurder

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3174 on: January 02, 2011, 06:03:17 pm »

Yeah, all of that is true.

Any time now that you see picture or a smear where a letter or number should be,
that is a problem with TTF support. Eventually, all characters will be drawn from a .ttf.

I made some basic updates, and fiddled around with dwarves a little bit.
Before I release another package, I will make:
-bogeymen
-ghosts
-night creatures
-sheep, chickens, and all those other new domestics

This means that I am pretty much waiting until Toady gives us another official release.
Because I don't know what all new animals I am going to have to make.

Next week I am headed back to school, so I'll be settling in there,
but whenever that comes out I will sit down and get some spriting done.

I hope you all had a delightful Christmas and New Years Day.

Also, has anyone seen Wormslayer?
Logged

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3175 on: January 03, 2011, 03:48:55 am »

And the things discussed prior Reply #3127? ;D
I am so thrilled for the new stuff, especially the ghosts and domestics.

A happy new year to all of you, too!
Logged

Antonater

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3176 on: January 04, 2011, 05:00:20 pm »

since the beginning of using dwarf fortress(and ironhand), for somone reason certain dwarfves of mine will randomly start flashing grey and continue to forever, apparently not showing anything to do with their status. for instance in my current 7 year fortress about 6 of my 200 dwarrfves are constantly flashing grey, all kinda random and not related.

only thing i can think of is some kind of coverng(although tons of dwarfves are covered in stuff and dont flash), never bothered to ask before as it has no impact in game, its just kinda there. any particular reason?
« Last Edit: January 04, 2011, 05:01:52 pm by Antonater »
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3177 on: January 04, 2011, 05:01:42 pm »

since the beginning of using dwarf fortress, for somone reason certain dwarfves of mine will randomly start flashing gey and continue to forever, apparently not showing anything to do with their status. for instance in my current 7 year fortress about 6 of my 200 dwarrfves are constantly flashing grey, all kinda random and not related.

only thing i can think of is some kind of coverng(although tons of dwarfves are covered in stuff and dont flash), never bothered to ask before as it has no impact in game, its just kinda there. any particular reason?

Are they legendary in any skill? Because that's how the game shows that...
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Antonater

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3178 on: January 04, 2011, 05:04:02 pm »

since the beginning of using dwarf fortress, for somone reason certain dwarfves of mine will randomly start flashing gey and continue to forever, apparently not showing anything to do with their status. for instance in my current 7 year fortress about 6 of my 200 dwarrfves are constantly flashing grey, all kinda random and not related.

only thing i can think of is some kind of coverng(although tons of dwarfves are covered in stuff and dont flash), never bothered to ask before as it has no impact in game, its just kinda there. any particular reason?

Are they legendary in any skill? Because that's how the game shows that...
ah, probaly. didnt know that. 
seems a bit silly is it important i know that i have 8 flashing growers at all times?
also is that any skill or just certain ones? cause i definatley have some legendaries that arent flashing, none of my legendary soldiers are.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3179 on: January 04, 2011, 06:08:25 pm »

I believe military skills don't cause it, but all civilian skills should.
Logged
Pages: 1 ... 210 211 [212] 213 214 ... 329