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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246009 times)

Harmonica

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3090 on: December 13, 2010, 11:53:13 pm »

There is one thing that bothers me:

Spoiler (click to show/hide)

That looks like an outdated set to me. I remember seeing those kind of images for doors on older versions. I'm using the relatively ancient 0.46 and I see doors for everything (the only problem being the metal doors not looking like metal doors, but that's a Toady bug not Ironhand).
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Patchouli

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3091 on: December 14, 2010, 12:04:44 am »

What material are the doors made out of?

IIRC, wood doors use the same tile as walls, and there's nothing you can really do about it.
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risinglegend

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3092 on: December 14, 2010, 12:53:51 am »

Hi, I'm having problems getting the Aiming screen to come up in adventure mode without crashing my game while I'm using this tileset. Even in the most recent update 30.18. Anyone else experienced this problem or know how to fix it? It sucks to not be able to aim, and I hate trying just to have it crash..  :-X
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Xzalander

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3093 on: December 14, 2010, 11:07:14 am »

What material are the doors made out of?

IIRC, wood doors use the same tile as walls, and there's nothing you can really do about it.

Wood so that must be it.

Shame. I love pissing off the elves as they walk through my new Grand Doors made of 20 Century old Oak.
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If someone is going to mess with my fort, they deserve to drown in poop.

Antonater

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3094 on: December 14, 2010, 12:07:33 pm »

Whats with the REALLY dark water and magma now, its so darn annoying, i cant tell what level its at.
Any particular reason it was changed?
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Musashi

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3095 on: December 14, 2010, 06:13:42 pm »

Whats with the REALLY dark water and magma now, its so darn annoying, i cant tell what level its at.
Any particular reason it was changed?
Go in the d_init.txt file in the data folder, and you'll see the option to show water level as a number (must be SHOW_FLOW or something). It was inadvertently turned off for this version, so no, no particular reason.
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Antonater

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3096 on: December 14, 2010, 07:11:23 pm »

i think you misunderstand, i mean the brightness of the tiles. not anything to do with numbers.
 they used to be very bright now theyre quite dark.
Is this what you mean?
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Musashi

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3097 on: December 15, 2010, 10:19:31 am »

i think you misunderstand, i mean the brightness of the tiles. not anything to do with numbers.
 they used to be very bright now theyre quite dark.
Is this what you mean?
Well, before I turned [SHOW_FLOW_WHATEVER] back on, all water tiles were looking the same no matter their actual content, and therefore were dark. Same for magma. After I fixed it, my eyes hurt from how bright the water tiles had become in comparison. And no, despite what the description of the option may tell you, in that graphic pack, the red and blue numbers that tell you how deep magma/water is in vanilla ARE replaced by their corresponding tile.
Unless you mean something else completely, in which case I apologize and would like a screenshot to understand what's your actual problem.
« Last Edit: December 15, 2010, 02:14:45 pm by Musashi »
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Ironhand

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Re: Ironhand's Graphics Set (have you been a good dwarf this year?)
« Reply #3098 on: December 15, 2010, 10:19:57 am »

Yeah, that was my mistake.
It actually is still related to the numbers.
I will fix it along with everything else...
in the
Cheerily,
Heartily,
Ridiculously
Intense,
Splendidly
Thrilling,
Monumentally
Amazingly
Spectacular

package that I'm going to release in a week or so!

In fact, I am just sitting down right now to work on it.
I think I am definitely going to get my hands on some critters,
and I'll be doing some general remapping and coloring and stuff.

But I have a little bit of extra time...

So, have you all been good little dwarfs this year?

What do you want from old Ironhand?
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Slye_Fox

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3099 on: December 15, 2010, 10:30:57 am »

Could we get an indicator to make it easier to see what's ore and what's soil/rock?
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Ironhand

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3100 on: December 15, 2010, 10:48:10 am »

Do you mean you want me to make new tiles?
Or do you mean that I should stick with certain tiles for ore and the rest for stone?
Or do you mean that you want, for example, a diluted white square around tiles to indicate that they're ore?
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Slye_Fox

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3101 on: December 15, 2010, 11:20:27 am »

I kind of mean what Phoebus did with his set, but just with the ore type rock.
A little symbol on the wall so it's easier to tell.

So... new icon?
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Vince

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3102 on: December 15, 2010, 01:08:36 pm »

Or maybe several icons, depending on the ore/stone value? :D
Like in Phoebus' set.
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Aklyon

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3103 on: December 15, 2010, 01:10:57 pm »

Nah, Id say stick with one icon for ore, or maybe two.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Vince

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3104 on: December 15, 2010, 01:20:54 pm »

Nah, Id say stick with one icon for ore, or maybe two.
Three and we have a deal.  ;D
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