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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241478 times)

HeliumFreak

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3015 on: November 14, 2010, 08:25:44 pm »

Dont spam the thread with pointless bumping shit please. Just adding more crap to an already large thread to catch up on (for new people) and making it more likely itll just get closed

@Wartender thats pretty sweet
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Aklyon

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3016 on: November 14, 2010, 08:36:03 pm »

What did you make that out of, Wartender?
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duckInferno

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3017 on: November 14, 2010, 08:48:02 pm »

Stupid New Zealand.  It's monday afternoon and still no graphics set!  If I lived in Honolulu or something I'd be all "whoa, it's not even the end of the weekend and it's out!".  Actually, it's still pretty close to the end of the weekend in Honolulu.

/ungrateful
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HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER

Wartender

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3018 on: November 14, 2010, 09:31:26 pm »

it's a 3D model, made in blender.
wanted to make a goblin next to him but got lazy. :P
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gtmattz

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3019 on: November 15, 2010, 12:44:32 am »

What does TTF require? Is it something Toady has to incorporate into the base code first?

Yes, it is something that Toady and Baugh are working on, it is nothing that can be modded in. 

I am going to assume that it requires going into the code and everywhere that text is used, changing from using the tileset image for the text, to using TT fonts.  Along with this is a lot of formatting to do that would not have been needed when using the fixed size tiles. 

In short, it is a lot of work, and Toady and Baughn are taking care of it as they can.
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Cruxador

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3020 on: November 15, 2010, 02:13:45 am »

What does TTF require? Is it something Toady has to incorporate into the base code first?

Yes, it is something that Toady and Baugh are working on, it is nothing that can be modded in. 

I am going to assume that it requires going into the code and everywhere that text is used, changing from using the tileset image for the text, to using TT fonts.  Along with this is a lot of formatting to do that would not have been needed when using the fixed size tiles. 

In short, it is a lot of work, and Toady and Baughn are taking care of it as they can.
Well, technically, I guess it could be modded in and that's what Baughn is doing. Since the code in question id the bit that Toady has made available to the public.
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Ironhand

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3021 on: November 15, 2010, 09:56:40 am »

Gahh.... sorry, guys.
It's still the weekend somewhere in the world.

I am gonna do this right now!
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Benata

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Re: Ironhand's Graphics Set (0.31.17 version this weekend)
« Reply #3022 on: November 15, 2010, 09:58:24 am »

By right now you mean right NOW or just a day later?
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Ironhand

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3023 on: November 15, 2010, 10:27:38 am »

I mean HERE IT IS.

Sorry again for the delay...

Everybody enjoy adventure mode!
It's supposed to be awesome and exciting and stuff!
I'm hoping to get a chance to check it out myself!

Cheers!
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nenjin

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3024 on: November 15, 2010, 11:03:29 am »

You da man, man. Getting it now.

(Btw, new release coming tomorrow probably. :P)
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leungclj

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3025 on: November 15, 2010, 11:16:39 am »

thanks for the new update!
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nenjin

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3026 on: November 15, 2010, 11:26:03 am »

Some quick feedback:

The bodily sections in the aimed attack window do not clear when you scroll through the lists. IE the first page is still there and just underneath the current page.

Readability is Adventure mode is a little tough. Manageable. The font looks great though, and I like how it no longer dominates the whole screen.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ironhand

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3027 on: November 15, 2010, 11:27:35 am »

None of that is my stuff, actually.
I have no control over how text is displayed...
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nenjin

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3028 on: November 15, 2010, 11:31:45 am »

It looks like this for you?

Spoiler (click to show/hide)

Is someone else handling packaging fonts into it?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Benata

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Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3029 on: November 15, 2010, 11:55:25 am »

It looks like this for you?

Spoiler (click to show/hide)

Is someone else handling packaging fonts into it?
I have the same problem.
My guess is that weird emptiness is because of ttf...
No real idea though, also nothing bad about it.
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