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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245735 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #285 on: May 05, 2010, 09:06:43 pm »

Oh, by the way, the other thing I did today was patch together my dwarf and critter graphics .txt files.
So when Toady merges, I should be able to turn around and give you guys a working test version right away.

For dwarves, I patched in all the placeholders. For animals, they'll just keep their letters until I finish the sprites.
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SiN.Daeus

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Re: Ironhand's Graphics Set
« Reply #286 on: May 06, 2010, 03:22:57 am »

This is completely awesome.
I really like the outlined version.
Also, to make the dog easier distinguished from the cat, you should change colour... maybe make a grey or white cat? Helps with eye strain.
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The best kind of music is
---]HEAVY[---
---]HEAVY[---
---]METAL[---

Ironhand

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Re: Ironhand's Graphics Set
« Reply #287 on: May 06, 2010, 05:18:21 am »

How about yellow?

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Acanthus117

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Re: Ironhand's Graphics Set
« Reply #288 on: May 06, 2010, 07:05:43 am »

they're so cuuute!

Hey, is it possible to make a tile especially for war/hunting animals?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #289 on: May 06, 2010, 07:06:32 am »

It most certainly is.

And yes, war polar bears will have armor.  8)
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Acanthus117

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Re: Ironhand's Graphics Set
« Reply #290 on: May 06, 2010, 07:09:55 am »

YYYEEEAHHHH

I have a suggestion, if that's OK with you.

All war animals should have huge spiked collars and red eyes, while the hunting dog looks like it's pointing, ala the cartoons, I mean if you want.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #291 on: May 06, 2010, 07:12:01 am »

I'm not feeling the red eyes thing at all.
But I could definitely go for spiked collars.

For now,
beasts of burden:

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Acanthus117

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Re: Ironhand's Graphics Set
« Reply #292 on: May 06, 2010, 07:12:28 am »

ADORRABLLEEEEE

I wish I had your mad skills, Ironhand.

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Ironhand

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Re: Ironhand's Graphics Set
« Reply #293 on: May 06, 2010, 07:24:29 am »

You flatter me.

Honestly, I didn't think I even did pixel art until I started this project.
Now I've totally fallen in love with it! And I'm better at it than I thought I'd be.

Also, you can call me Jacob.
(Do people use their real names on forums? Not really, huh? I'll be weird, I guess)
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ungulateman

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Re: Ironhand's Graphics Set
« Reply #294 on: May 06, 2010, 07:28:09 am »

Awww.

Most people like privacy on the internet, so they don't use their real names.

(Charlie, btw.)
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It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Acanthus117

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Re: Ironhand's Graphics Set
« Reply #295 on: May 06, 2010, 07:28:52 am »

Hey, Jacob, I've always wanted to make things like these, but I never got the hang of the .txt file you have to fill out... Is there a tutorial or something? I'm pooped.

(Joseph, here. It's the closest I can go without embarrassing my self.)
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #296 on: May 06, 2010, 08:02:03 am »

It's actually really straightforward!
Here, check it out this example:

Code: [Select]
[OBJECT:GRAPHICS]

[TILE_PAGE:CRITTER] This is what you are calling the page
  [FILE:critters.png] This is the name of the image file from which you're pulling sprites
  [TILE_DIM:18:18] This is the size of each sprite (width:height)
  [PAGE_DIM:40:20] This is the number of sprites on the page

[CREATURE_GRAPHICS:CAT] This has to be the same as the creature tag in the RAWs
  [DEFAULT:CRITTER:0:0:AS_IS:DEFAULT] (CRITTER is the name of the page)
                      (0:0 is the location on the page; here, top-left),
                      (AS_IS just means you don't want the game to do any coloring for you)
  [CHILD:CRITTER:1:0:AS_IS:DEFAULT] Kitten
  [ZOMBIE:CRITTER:2:0:AS_IS:ZOMBIE] and undead
  [SKELETON:CRITTER:3:0:AS_IS:SKELETON]

[CREATURE_GRAPHICS:DOG]
  [DEFAULT:CRITTER:0:1:AS_IS:DEFAULT]
  [CHILD:CRITTER:1:1:AS_IS:DEFAULT]
  [ZOMBIE:CRITTER:2:1:AS_IS:ZOMBIE]
  [SKELETON:CRITTER:3:1:AS_IS:SKELETON]
  [TRAINED_HUNTER:ANIMAL:0:2:AS_IS:DEFAULT]
  [TRAINED_WAR:ANIMAL:1:2:AS_IS:DEFAULT]

etc.
Professions are the same deal,
but it's all under the same definition:

[CREATURE_GRAPHICS:DWARF]
  [STANDARD:DWARVES:0:0:AS_IS:DEFAULT]
  [DEFAULT:DWARVES:0:0:ADD_COLOR:DEFAULT]
  [CHILD:DWARVES:1:0:AS_IS:DEFAULT]
  [BABY:DWARVES:2:0:AS_IS:DEFAULT]
  [SLAVE:DWARVES:3:0:AS_IS:DEFAULT]
  ...
  etc.

More on-track:

Moo.

I think she's a little too grey, maybe.
I might make her more like the color of the horse.
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Acanthus117

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Re: Ironhand's Graphics Set
« Reply #297 on: May 06, 2010, 08:03:26 am »

Alright, thanks! I'll try to make some for my Night Elf mod.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Ironhand

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Re: Ironhand's Graphics Set
« Reply #298 on: May 06, 2010, 08:32:08 am »

Here's something I know how to draw:

Jacob likes bagpipes, the color yellow, and
llamas



for their peerless beauty.

^^
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Acanthus117

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Re: Ironhand's Graphics Set
« Reply #299 on: May 06, 2010, 08:33:18 am »

LLAMAASS

<3 they are so cute.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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