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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1233458 times)

Ironhand

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2820 on: September 25, 2010, 09:03:40 am »

And yeah, I noticed that the "strike the earth" screen hasn't been converted to ttf yet...
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Igfig

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2821 on: September 25, 2010, 12:58:45 pm »

Y'know, it's probably better to leave the accents out.  Some people (such as myself) use fonts with incomplete or absent accent support.

Baughn

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2822 on: September 25, 2010, 02:43:58 pm »

I've got code in there that converts CP437 to Unicode, but I didn't properly test it and it obviously doesn't work.

It'll work for .15. Probably.
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Porpoisepower

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2823 on: September 25, 2010, 06:40:16 pm »

For some reason when I run .49 I'm getting an error about missing Llamas... I converted my save... I'll try a new fort to be safe though.
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Ironhand

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2824 on: September 25, 2010, 07:44:45 pm »

Oh nooo!!! You're right!

There's no llamas!




I shall remedy it at once!
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Ironhand

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2825 on: September 25, 2010, 07:47:53 pm »

Okay, it's fixed.

Whew.


= P
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Porpoisepower

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2826 on: September 26, 2010, 12:06:39 am »

Awesome, it's gorgeous.
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Juason

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2827 on: September 26, 2010, 12:44:25 am »

I can't be sure if this is related to your pack or not, but I downloaded the full DF + Ironhand's earlier and have been getting crashes when placing buildings from time to time.  When it happens for a particular type of building, it will always happen if I reload my save and try and place it. 

If I set GRAPHICS to NO, the crashing appears to stop.  This is with version .14 using 2D mode without anything special setup in the init files and no other mods.
« Last Edit: September 26, 2010, 12:48:01 am by Juason »
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Baughn

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2828 on: September 26, 2010, 03:45:00 am »

Well, which building?
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Juason

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2829 on: September 26, 2010, 08:39:41 am »

Heh, so far Carpenter's workshops and the Trade Depot. 
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Juason

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2830 on: September 26, 2010, 09:24:53 am »

Ok, looks like it is any building.  Well that didn't pan out.  I thought it may be due to having only WOOD to build with, but I just excavated some stone and it is still crashing.  I re-downloaded it after the post about llamas not working, just in case..but I still don't see an improvement.  Thanks for taking a look!
« Last Edit: September 26, 2010, 09:28:20 am by Juason »
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Poky

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2831 on: September 26, 2010, 10:51:19 am »

Building workshops works fine for me, no crashing after building carpenters. :)
The only problem really are diacritics letters.. :) I hope it will get fixed soon so I can fully enjoy it :)
but, is it me or does your graphics set looks somehow more clear now? I love how clear the text is.. Good job on that. :)
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Juason

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2832 on: September 26, 2010, 11:06:57 am »

Hurgh.  So I just tried Phoebus' set, and had it crash there to in the same exact way.  The only similarity I can see is using the Graphics:YES option.  TrueType YES/NO doesn't appear to have any impact.   I'll move this into another thread so as to not de-rail this conversation. 
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Ironhand

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2833 on: September 26, 2010, 11:07:58 am »

Poky: That's because it's a ttf.
That's what this release is all about.

And yeah, that's not a problem with our sets;
it's a problem with the release in general...
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Poky

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Re: Ironhand's Graphics Set (0.49!!!)
« Reply #2834 on: September 26, 2010, 11:11:16 am »

Poky: That's because it's a ttf.
That's what this release is all about.

And yeah, that's not a problem with our sets;
it's a problem with the release in general...

Ah, so there's nothing to do about it now?
(I ask because I was waitting for this one so I have fort created with Phoebus now as well and there are no these characters.. so it's just because Phoebus' not using ttf?)
« Last Edit: September 26, 2010, 11:13:00 am by Poky »
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