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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245740 times)

Maldevious

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Re: Ironhand's Graphics Set
« Reply #240 on: May 04, 2010, 06:43:01 pm »

Those are some good lookin' fish. Which one will be the carp? Or is that still off in the future.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #241 on: May 04, 2010, 06:49:40 pm »

Carp will get a sprite of their own, eventually.

Colorful ores!
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #242 on: May 04, 2010, 06:56:31 pm »

Man, that second one looks so great. So great.
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Wavecutter

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Re: Ironhand's Graphics Set
« Reply #243 on: May 04, 2010, 11:38:18 pm »

I'd like to be using this right now. Its awesomely detailed. If I understand correctly this set is for the graphics merge right? Anyway, I'll be following your progress because I'm really excited about using this.


 I might hack in bisasam's font because it would go perfectly with this set.
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We farm and kill mermaid children. Its too late to worry about political correctness.

HLBeta

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Re: Ironhand's Graphics Set
« Reply #244 on: May 05, 2010, 01:39:55 am »

I decided to take a crack at a Dungeon Master by combining a few elements of other Nobles and coloring in his feet and torso with flesh tones. My weak attempts to shade his torso seem to have left him looking disgustingly hairy and giving him a mole on his left side. I am extremely pleased on both counts.
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... and then it explodes!

Gorfob

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Re: Ironhand's Graphics Set
« Reply #245 on: May 05, 2010, 01:44:31 am »

This is amazing. I can't wait for the merge to be done. An awesome stop gap measure until everything can be defined in the raws (GET CRACKING ON THAT TOADY. Also add SVG support while you are at it.)

I would give many thumbs up for a 24x24 version. That would be amazing beyond words.
« Last Edit: May 05, 2010, 01:57:58 am by Gorfob »
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ungulateman

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Re: Ironhand's Graphics Set
« Reply #246 on: May 05, 2010, 02:56:35 am »

Semitransparent black pixels.

Utter genius.

Subscribing, by the way.
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It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Acanthus117

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Re: Ironhand's Graphics Set
« Reply #247 on: May 05, 2010, 03:37:43 am »

Damn, this is awesome.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #248 on: May 05, 2010, 06:08:16 am »

Thanks guys!

@Gorfob: Don't count on a 24x24. But I dunno. It might be fun like I said at first to use these dwarves
as they are in a 24x24 set, so that megabeasts and giants can actually look huge in comparison to them.
Again, though, don't count on it. And certainly not until I'm done with this one.

@HLBeta: Lol. Cloak and hood and mittens. The classiest of apparel.
I think I'll probably go with a more... traditional vestment, though. = P
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #249 on: May 05, 2010, 08:47:07 am »

I've started sorting my RAWs.

There are a lot of critters.

186 different ones. Most of those with babies and undead sprites, too.

So maybe going on 700 different sprites.

I'm surprised at how many are fish, though.
Those can just use my tile for a now.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #250 on: May 05, 2010, 08:48:04 am »

Quick question for the more experienced modders.

Changing the order I apply graphics in won't mess anything up, right?

Also, I saw in some of the other sets, every now and again there's a graphic definition with (()) instead of []
Is that just like a way of commenting it out or something?
« Last Edit: May 05, 2010, 09:29:41 am by Ironhand »
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Raz

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Re: Ironhand's Graphics Set
« Reply #251 on: May 05, 2010, 09:37:09 am »

Got a screenshot of the tileset?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #252 on: May 05, 2010, 09:41:58 am »

I'll add a screenshot section to the OP when I have some to show off.
For now I'm still waiting on the merge.

Here's a mockup that I posted a while ago, though.
It doesn't show off the tilemagic stuff, but you get the idea.
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hermano

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Re: Ironhand's Graphics Set
« Reply #253 on: May 05, 2010, 10:44:58 am »

I had the same idea with the treetrunks a few days ago. But what I made was just plain ugly so I dropped the idea altogether. It's great to see it when somebody with real icon design talent does it.
The idea of creating several different tiles by combining different color combinations is just pure genious. I love the squirrel/snake/frog tile. This finally breaks the restriction on available tiles, I'm excited to see what else you come up with.
I suppose there is no way around using your set when the merge finally arrives. Great work!

Also did you already create mixed colors by using foreground colors with transparency:

Here the background is red, foreground yellow. With different transparency values you get different shades of orange (creating the 'sun' here)... So you don't have just two colors with different brightness but all intermediate colors between them.
« Last Edit: May 05, 2010, 11:05:39 am by hermano »
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #254 on: May 05, 2010, 11:11:59 am »

Yeah, I've done some stuff like that.

For example, the body of the butterfly is the colors of its upper and lower wings mixed.
« Last Edit: May 05, 2010, 11:26:39 am by Ironhand »
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