Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1233186 times)

Maldevious

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set
« Reply #210 on: May 03, 2010, 08:49:06 am »

These all look great. I can't wait for the next version and this tile set to come out.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #211 on: May 03, 2010, 08:56:59 am »

Neither can I!

The tileset is updated again.
The ,.;' ground tiles are nicer now.

There are a couple other new tiles in there as well.
Downwards staircases and barrels and bins and stuff.

You can slap that .png into 40d if you want to check it out.
Otherwise, I'm hoping the merge is just another day or two yet.


Oh, here's a question:
What do you guys think about militia captains and militia commanders?
Will they maintain their weapon profession if I don't assign them a specific sprite?

If so, would you rather they use a weapon sprite or a new (weapon-generic) captain/commander sprite?
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #212 on: May 03, 2010, 10:31:28 am »

Aha!

Bit of a stroke of genius here.
This is how I'm gonna do trees.

Check it out:



Since my backgrounds are already mostly black,
I can just paint that in, which lets me use the
tile background color as the color of the trunk!

So now, the trunks of trees will always be brown,
and one tile covers a tree through all the seasons!
This way I'll be able to make half a dozen different
trees, so the forests should look pretty awesome.
Logged

blub-dwarf

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set
« Reply #213 on: May 03, 2010, 12:07:37 pm »

wow very nice trees u got here ^^
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #214 on: May 03, 2010, 12:41:57 pm »

Here's the same theory applied to gems!



This is gonna be pretty cool.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Ironhand's Graphics Set
« Reply #215 on: May 03, 2010, 02:30:23 pm »

Hmm.. seeing those green gems.. makes me think of the Command & Conquer games..
Anyway, great as always. :D
Logged

Char13magne

  • Bay Watcher
  • Yeah, It's Charlemagne, with a sword, by Dürer.
    • View Profile
Re: Ironhand's Graphics Set
« Reply #216 on: May 03, 2010, 04:04:00 pm »

Just going to drop by for a quick second (heh heh, second is a measurement of time so there can't be a "quick second", heh heh I made a funny) to say that I like your dwarf figures very, very much, and that the rest is Ok (really "above average", but I fancy myself to be a harsh critic). :D

Oh, and also, sorry if someone's already mentioned this or you personally did, but what about animals and creatures other than dwarves and skeletons/zombies? I don't happen to see them either in you pictures or on "the list".
« Last Edit: May 03, 2010, 07:27:42 pm by Char13magne »
Logged
"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #217 on: May 03, 2010, 04:09:42 pm »

Animals are on the list, yeah. Just not that list.

They're under "eventual goals", right above that.
Logged

Char13magne

  • Bay Watcher
  • Yeah, It's Charlemagne, with a sword, by Dürer.
    • View Profile
Re: Ironhand's Graphics Set
« Reply #218 on: May 03, 2010, 04:20:26 pm »

Animals are on the list, yeah. Just not that list.

They're under "eventual goals", right above that.

Okay, thanks.
Logged
"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Ironhand's Graphics Set
« Reply #219 on: May 03, 2010, 06:19:47 pm »

Excellent!
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #220 on: May 03, 2010, 06:28:40 pm »

Okay, now THIS is fun!



The new underground is gonna be pretty.
Almost 200 different mushrooms from 1 tile.
Logged

Bandages

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set
« Reply #221 on: May 03, 2010, 06:31:28 pm »

THOSE are cool.

Holy flup, I love them.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Ironhand's Graphics Set
« Reply #222 on: May 03, 2010, 06:36:44 pm »

Oh man holy smokes!
So are mushrooms randomized or something? So a field of plump helmets could have many different colors?
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #223 on: May 03, 2010, 06:38:30 pm »

Nah. Plump helmets will always be purple.

But unless you come up with 200 different species of fungus,
you can make each and every type look distinct from the rest.

 8)   I'm pretty sure this is the coolest tile I've ever made.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set
« Reply #224 on: May 03, 2010, 08:56:00 pm »

One more example before I head to bed:

Dragonflies, fairies and butterflies.



Tile magic is my new thing.
So many tiles benefit from a second color!
I'm gonna do all my plants like this tomorrow!

I'm also standardizing my tileset some more.
By tomorrow night it will be (more) beautiful.

Good night, forum.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 329