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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234310 times)

Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2055 on: August 09, 2010, 03:52:39 pm »

I'd rather have something like overlaid smoke/miasma than animation.
Or separated out tiles. Or overlaid engravings on walls. Etc etc.
If you're really set on doing animation, do whatever you want.
I don't really care, because I'm not all that excited about it.

Is he a rice farmer?.
I used to use mayday exclusively,but after trying your set i kinda prefer it,though i miss the bigger images esp dwarfs.

That is a really old sprite. I guess he still looks more or less like that, just with a pitchfork.
And yes, he is a farmer.

I don't think I understand your complaint, though. My sprites are the biggest ones around...
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2056 on: August 09, 2010, 03:54:16 pm »

I can't do any of those things; if I could, I would. However, the infrastructure to support animation would also help there, so it'd bring them a little closer.
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2057 on: August 09, 2010, 04:00:22 pm »

Even if you just get truetype fonts working, you will have many legendary engravings done in your honour :D
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Minty

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2058 on: August 09, 2010, 04:22:33 pm »

I think it's the fact that Mayday's Dorfs and other civs are chibi-proportioned makes em seem bigger.. Big heads and all that, Ironhand. Don't worry though, with smaller heads, you get to put more detail into the rest of the bodies. ;)
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Jayce

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2059 on: August 09, 2010, 05:12:31 pm »

Yeah they just have bigger heads i guess,farmers would look cool in straw hats maybe sucking on a straw.The new water tiles look awesome.
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Solace

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2060 on: August 09, 2010, 06:01:48 pm »

I think I can get Toady to pass me the absolute map location, which would translate to knowing the absolute location of any given tile. If we use *that* as an index, things should look good. It would be on a separate axis from animation, though, essentially meaning we'd have (potentially) 4D tiles.
Ah, that'd be pretty cool. Even if you couldn't choose a frame of context, you could at least have a random set of tiles for things and stop big open areas from looking so, well, tiled.

EDIT: Come to think of it, would tiles that change (get dug out, smoothed, or just move) mess up the indexing thing?
« Last Edit: August 09, 2010, 06:05:14 pm by Solace »
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2061 on: August 09, 2010, 06:10:25 pm »

No. I'd be using an absolute location, which wouldn't change just because some other tile on the map does; (2,9,42) is the same location throughout the entire game.
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2062 on: August 09, 2010, 06:56:07 pm »

Actually, just more randomly chosen tiles would be incredibly awesome.
Like if we could get... maybe walls, or something... to work like rough ground.
That would be cool for trees and stuff too. I dunno if any of it's possible, though...
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2063 on: August 09, 2010, 07:02:19 pm »

It's possible. If I get the absolute location, I'll be able to do a *lot*.
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LucasUP

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2064 on: August 09, 2010, 07:43:34 pm »

Man, even with the potential bugs, new DF + new Ironhand sounds amazing.
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Ladde

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2065 on: August 09, 2010, 07:49:54 pm »

Hello!
Is it hard to make sprites to tilesets? If not, I'd like to try.
First off I'd like to change thrones and bins!

I'm playing Genesis Mod, I don't know if it has the most updated version. But would you know how to update it if so?

Cheers.
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2066 on: August 09, 2010, 07:57:42 pm »

Have at it! It's a lot of fun!

If you just want to change the tileset, that's the easiest sort of modding there is!
I'd suggest taking somebody's and changing it rather than starting from scratch.
That's what I did and it helps a lot to get a basic feel for what goes where.

Anyway, just open up one of our tilesets (mine is 18x18. Many are 16x16)
and start changing stuff! If you want to change raw definitions for stuff,
that's just a matter of changing some flags in the raw files. But keep in
mind that you can only define raws for MINERALS, ANIMALS, and PLANTS.

Everything else just uses one tile, and wherever it's at is where it's at.

Thrones are down there near the walls. Bins are the X
(but keep in mind it'll be used for everything else X is used for,
including the cursor, and Xs in text (goblin names, I guess?), and floodgates).
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LucasUP

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2067 on: August 09, 2010, 08:26:57 pm »

I just got to try out an early release with TTF (thanks Baugh and Toady!). Only works with the ironhand tileset right now though.
http://www.bay12forums.com/smf/index.php?topic=63404.msg1472005#msg1472005
Yep.
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2068 on: August 09, 2010, 08:59:55 pm »

Oh dear, what a SNAFU.  :o
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dennislp3

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2069 on: August 09, 2010, 09:37:38 pm »

oh dear indeed...I have a feeling he will be posting this fake shot in a lot o places >.>
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