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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247177 times)

Solace

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1680 on: July 26, 2010, 09:36:14 pm »

Mouse wheel zooms in and out for me, or did you mean something else?
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Harmonica

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1681 on: July 26, 2010, 09:37:38 pm »

Yeah but if you don't have a monitor resolution of 1440+, you can't mousewheel back to Ironhands 18X18 tile width. The most you will get is 16X16 or something.

However, the game actually loads with 18X18 and stays like that if you don't mess with the window.
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Zulithe

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1682 on: July 26, 2010, 11:17:25 pm »

Ironhand and WormSlayer: you are my heroes. I am just now getting into DF and your set is making it all the more enjoyable. Can't wait for the next release!
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Deltaway

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1683 on: July 26, 2010, 11:56:10 pm »

This is a beautiful tileset! Are you planning to add rounded or beveled corners for smoothed walls?
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Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1684 on: July 27, 2010, 02:56:52 am »

Obsidian?
Spoiler (click to show/hide)

Very nice!
Maybe zoom the tile a little bit, so that it isn't so grainy?
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Harmonica

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1685 on: July 27, 2010, 03:19:51 am »

Not sure if you're aware of this guys, but some tiles are a little too obscured when tagged for digging. Below shows some schist rock which is almost entirely black and thus blends with the floor tiles. At a glance it's hard to tell what's what (you can also see in the pic some gems which are simply black and don't stand out as being tagged at all).

'Unseen' rock is fine, because it takes the full opacity tagged tile. And I love the gold glowing effect which shows when a tile becomes the active job.

Is there any way to just make known rock take a high opacity brown overlay?

« Last Edit: July 27, 2010, 03:23:44 am by Harmonica »
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MiniMacker

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1686 on: July 27, 2010, 03:32:34 am »

Not sure if you're aware of this guys, but some tiles are a little too obscured when tagged for digging. Below shows some schist rock which is almost entirely black and thus blends with the floor tiles. At a glance it's hard to tell what's what (you can also see in the pic some gems which are simply black and don't stand out as being tagged at all).

'Unseen' rock is fine, because it takes the full opacity tagged tile. And I love the gold glowing effect which shows when a tile becomes the active job.

Is there any way to just make known rock take a high opacity brown overlay?

I too noticed that. It can get confusing to have near invisible dig designations if you're in a hurry.

After a while I "learned to live with it" but, yeah. I'd like an alternative.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Harmonica

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1687 on: July 27, 2010, 03:46:32 am »

I had another set do that to some tiles, I remember fixing it eventually, but right now I can't figure out how the known tiles are getting that black overlay.

I see that all dig tiles are affected. When you tag them, large portions of them go black (check out bituminous coal for example, it's practically invisible). Not sure that's working as intended?

edit: Spent far too long trying to work out how DF is handling .png transparencies and the foregrounds and backgrounds; with bitmaps it was as simple as the foreground colour getting replaced with black. All I can conclude is that when a stone layer gets tagged, anything non transparent or background is going to go black. Which for a lot of the tiles is everything.

Sand goes entirely brown for the opposite reason (but at least you can see it!).

I'm sure you guys know what it's doing anyway...
« Last Edit: July 27, 2010, 06:12:22 am by Harmonica »
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1688 on: July 27, 2010, 06:05:38 am »

Yeah, I know what's going on there.

When I made all those stone tiles, I hadn't really figured out the transparency thing yet.
As a result, those tiles are all just white-on-black, with a very few semi-transparent pixels.
If I redraw them or edit them to include more transparent pixels, that will look way better.
Maybe I'll take a look at that today, when I get tired of drawing wolves and war elephants.


Thanks for the love, guys. Hopefully I'll have a 0.31.12 version for you all by this evening.
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Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1689 on: July 27, 2010, 06:12:21 am »

If I redraw them or edit them to include more transparent pixels, that will look way better.
Maybe I'll take a look at that today, when I get tired of drawing wolves and war elephants.

*raises his shaking hand fearfully*
If I might bring THIS up again...
It's the only thing I miss from other tilesets.
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Harmonica

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1690 on: July 27, 2010, 06:16:01 am »

Hmm, every time you post that I re-read it, stare at it a bit, try to make the picture match up to the words, and every time I draw a complete blank on what you're saying!

???

Yeah, I know what's going on there.

Glad someone does, my brain has just about melted. No worries though, this is my first time actually playing the game with the tileset rather than admiring the pictures in the thread, everything else about it is glorious :)
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Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1691 on: July 27, 2010, 06:22:36 am »

Hmm, every time you post that I re-read it, stare at it a bit, try to make the picture match up to the words, and every time I draw a complete blank on what you're saying!
???

Sorry, English is not my first language - I'll try to paraphrase it!
a) We have four gem tiles now -the more valuable a gem, the larger it is.
b) With Ironhand's "tile magic" they have their color (rubies=red, emerald=green and so on) while the background remains dark, which looks good.
I want the same for stone and ore tiles.
That means: 4 levels of "value" each and tile magic applied.
I hope that makes it clearer. :)

EDIT: Oh god, i wrote "row" and meant "line" in the original post. I'm so dumb.
Spoiler (click to show/hide)
« Last Edit: July 27, 2010, 06:29:26 am by Vince »
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1692 on: July 27, 2010, 06:33:34 am »

What he's saying is he'd rather that stone be differentiated by value.
But in the real world a dwarf has to know his geology. = P
I dunno. Maybe I'll rework them eventually, if other people complain too.
But I don't think it's a high priority, because I think they look pretty good.

Know, though, that your pleas do not fall on deaf ears.

Anyway, right after I said I was gonna go add more transparency to rock walls,
I had a thought: why not just decrease the transparency of the whole tile by like 20%?



Not only does it fix the problem with designated tiles,
I can also use it to raise the brightness of tiles that are too dark.
But just enough to make them look like walls, without destroying the look of the tile!

I'm so excited.
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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1693 on: July 27, 2010, 06:35:45 am »

Yeah, I know what's going on there.

When I made all those stone tiles, I hadn't really figured out the transparency thing yet.
As a result, those tiles are all just white-on-black, with a very few semi-transparent pixels.
If I redraw them or edit them to include more transparent pixels, that will look way better.
Maybe I'll take a look at that today, when I get tired of drawing wolves and war elephants.


Thanks for the love, guys. Hopefully I'll have a 0.31.12 version for you all by this evening.

A clearly crucial stage for this project. Will not disturb! At least not before dinner. War Elephants! Haha! Sorry I'm excitable before breakfast. :p

---
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1694 on: July 27, 2010, 06:42:05 am »

Here's another awesome side-effect of the transparency drop:

By setting the foreground color of sand to, say, yellow,
and the background color to red, I get a lovely golden brown.
Repeat as necessary to mix all the lovely sand you could ever want.

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