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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247255 times)

Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1620 on: July 25, 2010, 03:45:47 am »

(Still not really sure why they are orange, there doesnt seem to be any way to change it either...)

Aren't they muddy per default down there?
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1621 on: July 25, 2010, 06:47:25 am »

Yeah, that's the background color.
No matter what you make the background color for things in caves,
it'll always be covered up with mud. Same goes for plants and stuff.

But if you wash the mud off, all the lovely bright colors will show through. = P



And no, this doesn't really work with 40d. You could use the tileset, but without modified raws stuff will look funny...
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1622 on: July 25, 2010, 07:16:29 am »

Whoah, WormSlayer!

I just read the thing about bright backgrounds that you figured out like two weeks ago.
That is slick! I guess I just got so spoiled with hermano's tileset that I never fiddled with that enough.

Anyway, I guess sometime later I'll get my hands dirty and go into the raws myself and fix some stuff up.
But we should be able to do some exciting new stuff now. Pink spots for those plump helmets, maybe?  :D

Also, this will let me add a white shine to embedded gems. It will be awesome. Just FYI.
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Ironhand

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Re: Ironhand's Graphics Set (shiny gems!)
« Reply #1623 on: July 25, 2010, 07:57:12 am »

Check. This. Out.



MAGIC.
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Ironhand

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Re: Ironhand's Graphics Set (shiny gems!)
« Reply #1624 on: July 25, 2010, 08:06:39 am »

Once you cut them out,
they look totally lame.



That can be changed, though.
We need a new tile for rough gems.
« Last Edit: July 25, 2010, 08:09:16 am by Ironhand »
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Vince

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Re: Ironhand's Graphics Set (shiny gems!)
« Reply #1625 on: July 25, 2010, 09:01:32 am »

Splendid!

rough gems: What about the same gem-icons, just wihout the background and maybe "piled together" ?
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1626 on: July 25, 2010, 09:49:35 am »

Very nice, the highlights really make them pop! :)

They do badly need a new tile once they have been mined out though! The one you assigned to adamantine was a placeholder for rough gems but I guess we can use the empty tile beside it?

Ah yes, mud!

Ore Tile - Version 347895623563456.3 :D



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userpay

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1627 on: July 25, 2010, 10:17:44 am »

Hmm Toady released another bugfix version, .12. I'm liking how the tiles are turning out, though I'd certainly have to agree about the rough gems.
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Snook

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1628 on: July 25, 2010, 10:21:37 am »

Is there a way to update to 31.12? Like, can I take the update pack and use that or would that lead to chaos and disorder?

E: Apparently I can. Win!
« Last Edit: July 25, 2010, 10:47:35 am by Snook »
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Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1629 on: July 25, 2010, 10:40:36 am »

Ore Tile - Version 347895623563456.3 :D
1st pic: good
2nd pic: good
3rd pic: bad
(visibility-wise)
What about making the stones a tad darker? Maybe the ore would stick out a bit more then.
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1630 on: July 25, 2010, 11:46:34 am »

The idea for ore this time was a bright blob of ore with dark bits of stone stuck to it, rather than stone with ore sticking out. Again its complicated by not being able to use any tile magic :(

.12 you say? Maybe it will stop the constant crashing I've been getting :)

Also Phoebus has kindly agreed to let us bundle his rather bloody useful "df_savegame_updater.bat" file with future releases :)
« Last Edit: July 25, 2010, 12:00:17 pm by WormSlayer »
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Turambar

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1631 on: July 25, 2010, 12:20:17 pm »

Everything looks very nice.

Am i supposed to see boxes in the unrevealed earth?
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1632 on: July 25, 2010, 01:00:11 pm »

Yeah, that's just another problem with multi-purpose tiles.

There's nothing we can do about it.
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Star Weaver

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1633 on: July 25, 2010, 01:09:57 pm »

Everything looks very nice.

Am i supposed to see boxes in the unrevealed earth?

It's just your dwarves fantasizing about the haul of minerals in the rocks ... (or something, run with it :))
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Bandages

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1634 on: July 25, 2010, 02:47:01 pm »

.46 will have critters? :D

WOLVES PLEASE PLEASE PLEASE
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