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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1234645 times)

Dearnen

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1560 on: July 22, 2010, 07:41:51 pm »

I think the socks are perfect.  It's a well known true fact that dwarves are always leaving their socks everywhere!

Need to claim a workshop?  Leave a sock!

Need to get a drink?  Leave a sock!

Have a rock to haul?  Leave a sock!

There's even a popular Dwarf song:  Got something to do?  Leave a sock!
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Solace

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1561 on: July 22, 2010, 08:31:55 pm »

I still vote the Generic Sack of Items(tm). :P
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Igfig

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1562 on: July 22, 2010, 10:29:51 pm »

Yeah, the generic pile of items was nice because it sorta looked like clothing and sort of looked like junk and sorta looked like any number of things.  It's got my vote.

The new trap components look elegantly deadly.  Nice job.

WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1563 on: July 22, 2010, 10:32:59 pm »

I'm still pretty sure that for my own personal use at least, I'm going to have bags and amulets instead of male and female symbols, so I was kind of avoiding also having a Generic Sack of Items(tm)

But, having tried it, I rather like it!


It also doesnt look weirdly out of place in a workshop?
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Hippoman

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1564 on: July 23, 2010, 12:05:36 am »

Nice idea!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1565 on: July 23, 2010, 01:03:48 am »

Generic Sack of Items(tm) plus Bags and Amulets:
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Deon

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1566 on: July 23, 2010, 02:15:59 am »

I totally approve the "generic sack". Those "[" everywhere were a bit out of place for a graphical tileset.
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Urist McFail

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1567 on: July 23, 2010, 04:55:47 am »

Could you release the graphics for the first generic sack?
That is actually how I would like my Ore to look, I think Ore would be piled into generic looking sacks as it was mined out :)
Even that sack, along with a small loose piece of ore on the floor next to it.

The Amulet is a brilliant idea, you even incorporated an Ankh, brilliance in 18x18pixels.
The Male symbol/bag looks, to my eye, like a refuse sack; could you perhaps add a texture so it looks a little like woven fabric? I have no idea how you can visualise detail levels like that in such a small graphic!
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Ironhand

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1568 on: July 23, 2010, 07:45:13 am »

The bag and the sack need a little work, I think.
And for clothes I was sort of thinking a pile of fabric.
I dunno. Maybe I'll play with it later.
They're pretty sweet nonetheless.

And the ankh is gorgeous! = D

Anyway, I'm gonna package together all of WormSlayer's new stuff into 0.31.11 this morning.
You should all expect to have another (again mostly WormSlayer) release sometime today.
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HeliumFreak

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1569 on: July 23, 2010, 09:39:19 am »

Just a request if you dont mind. Can you please stop including raw files that you dont modify inside your upgrade pack? Because it makes it tedious to apply the current pack to a new release without first having to make sure all the raws are removed which are from the previous version and toady has subsequently changed.

For example. In your .43 release compared to 31.10.. Your still using an inaccurate  inorganic_metal.txt file and you dont even modify it and that equates to 119 errors alone
« Last Edit: July 23, 2010, 09:49:13 am by HeliumFreak »
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WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1570 on: July 23, 2010, 11:06:04 am »

Here you go McFail:

I have tried several different cloth textures on the sacks, but yeah at that size the detail all blends together. Needless to say my OCD will kick in at some point and they will be tweaked :P

I also had a few weird problems trying to upgrade with the last release!

Edit: I did try and use Tile Magic to mask out the chain bit of the amulet so you only see the Ankh when it's being used to display gender but at least the one Highwood amulet my dorfs have made seems to not use a background colour, or it's set to black...
« Last Edit: July 23, 2010, 11:30:43 am by WormSlayer »
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Spoonfeed

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1571 on: July 23, 2010, 11:10:41 am »

Keep up the great work! Anxiously awaiting the 31.11 release :)
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Shrugging Khan

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1572 on: July 23, 2010, 11:42:12 am »

Shrugging McKhan, the one true king of Akkad demands the completion of the 31.11 release of the IGS! He will then, for the first time, use it instead of square ASCII!

Consider yourselves honoured, oh modders, that your work is appreciated!
If it was not of the high quality it presented with so far, you would certainly have been fed to the dogs already.
« Last Edit: July 23, 2010, 01:08:01 pm by Shrugging Khan »
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Not a troll, not some basement-dwelling neckbeard, but indeed a hateful, rude little person. On the internet.
I'm actually quite nice IRL, but you people have to pay the price for that.

Now stop being distracted by the rudeness, quit your accusations of trollery, and start arguing like real men!

Ironhand

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1573 on: July 23, 2010, 01:16:06 pm »

Uh... great. Thanks.
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dennislp3

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1574 on: July 23, 2010, 01:19:34 pm »

Shrugging McKhan, the one true king of Akkad demands the completion of the 31.11 release of the IGS! He will then, for the first time, use it instead of square ASCII!

Consider yourselves honoured, oh modders, that your work is appreciated!
If it was not of the high quality it presented with so far, you would certainly have been fed to the dogs already.

Don't feed yourself to the dogs by biting the hand that feeds...assuming that Ironhand is a dog and not a llama  :P
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