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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247347 times)

Wavecutter

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1545 on: July 21, 2010, 08:19:10 pm »

I think I would actually prefer some kind of pattern on the wall (sort of like the engraved floors are now) rather than the dotted outline...


What about using individual, colored pixels to somehow simulate mosaics?
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We farm and kill mermaid children. Its too late to worry about political correctness.

Hippoman

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1546 on: July 21, 2010, 10:36:40 pm »

I think I would actually prefer some kind of pattern on the wall (sort of like the engraved floors are now) rather than the dotted outline...

Big bevelled tables with different stools, but now both using the same fake perspective.

(Why the hell do dorfs stand on tables all the time? The kitten at least could be underneath the table...)
4 times! thats like more than last time!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Ironhand

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Re: Ironhand's Graphics Set (I'm back!)
« Reply #1547 on: July 22, 2010, 06:58:00 am »

I'm liking the stools.
I was kinda attached to square ones,
but the round ones are growing on me.

The tables are too blurry, though.
Can you render those with sharper edges?
(and maybe send me a copy without the bevel)

Anyway, I'm done with my summer project!
I now have a month off! Let's get some art done!
(so I can keep my name on this project  :P )
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WormSlayer

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Re: Ironhand's Graphics Set (I'm back!)
« Reply #1548 on: July 22, 2010, 09:23:01 am »

Who is that masked dorf?! ;)

I'm also quite liking the round stools, but there is the issue of drawbridges and siege engines... Anyway I will tweak the tables and send you over all the source files.

Glad your back in action, but dont feel bad - I have no life :)
« Last Edit: July 22, 2010, 09:50:55 am by WormSlayer »
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Ironhand

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1549 on: July 22, 2010, 09:27:47 am »

Nah, it's great!

Actually, I'm thinking I'll be able to focus more on real spriting.
With you keeping up with the tileset, I'll be able to make more critters.
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WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1550 on: July 22, 2010, 09:56:46 am »

Yeah it would be great to get some more critters, races and professions.

Dungeon Master should really look kind of like this? :P
Spoiler (click to show/hide)
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Tormy

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1551 on: July 22, 2010, 10:13:23 am »

Yeah it would be great to get some more critters, races and professions.

Dungeon Master should really look kind of like this? :P
Spoiler (click to show/hide)

Eh, in my imagination, this is how the Dungeon Master looks like:

Spoiler (click to show/hide)
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Ironhand

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1552 on: July 22, 2010, 10:21:07 am »

Those examples aren't wearing hoods or mittens...
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Cheddarius

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1553 on: July 22, 2010, 11:35:01 am »

He's wearing 20 layers of hyperrealistic hoods and mittens made of other dwarves' skin.
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blub-dwarf

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1554 on: July 22, 2010, 03:51:24 pm »

hej

i realy like the new chairs they look great
the foor too in this room

yes ironhand is back ^^
so critting will start ^^
animals and woman dwarfs?

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Ironhand

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1555 on: July 22, 2010, 03:53:29 pm »

Animals. And male dwarfs.

And humans and elves and kobolds and stuff.

Distinct graphics for female dwarves aren't supported yet, unfortunately.
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WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1556 on: July 22, 2010, 04:09:59 pm »

Female graphics would be good, watching 2 little bearded dudes make babies is always a bit O.o

Did you have any luck with moving rough gems and coal to a new tile?

I would pay good money to see a cage fight between Tormy's DM and the fruity one from the TV series :P
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Thundrim

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1557 on: July 22, 2010, 05:16:16 pm »

Female graphics would be good, watching 2 little bearded dudes make babies is always a bit O.o

I believe you get bearded babies that way. Nothing beardless emerges from that kind of union.

Seriously though, the ability to create a visual distinction between male and not-so-male Dwarves would be nice, in 2012 or 2121, whatever comes first, or last. ;)

---
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WormSlayer

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1558 on: July 22, 2010, 06:46:21 pm »

Muahahaha Socks everywhere! :D


Seriously though... What works for "every possible item of clothing or armour" and doesnt look weird sat in the middle of most workshops - Why does a masonry workshop even have one of these tiles? What is the context?!?! O.o


WORMSLAYER REQUIRES SHELLS!!!!!! O.o
« Last Edit: July 22, 2010, 06:48:08 pm by WormSlayer »
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userpay

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Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1559 on: July 22, 2010, 07:18:50 pm »

Make them into boots?
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