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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1247001 times)

Meanmelter

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1155 on: July 01, 2010, 09:43:31 pm »

WHY CAN'T EVERYTHING HAVE IT'S OWN TILE?!
Always wanting to do it the easy way ehh?
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Hummingbird

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1156 on: July 01, 2010, 09:44:00 pm »

It's pretty dark. Is it void enough for you?
Or should I just go back to plain black?

It IS plain black, on my screen. I've been annoying about how dark the tileset was before, but might I take this moment to recommend lowering the brightness of your screen while you tile?
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Thundrim

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1157 on: July 01, 2010, 10:03:49 pm »

I can see the pattern. It has been rather generously subdued. This work is heavy on compromise, so the trade seems fair, if an additional purpose can be served.

Speaking of compromise, when there is doubt, maybe hint of a perspective? I modified the given example of the cage to illustrate this, Cage design and work belongs to WormSlayer, as shown earlier in this very thread. Just a quick butcher job.



--- 
« Last Edit: July 01, 2010, 10:27:21 pm by Thundrim »
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Robsoie

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1158 on: July 01, 2010, 10:17:45 pm »

I would love to be able to use different sets for different parts of the game. Doesn't work that way, though.

Don't give WormSlayer a rough time. He's awesome.
But yeah, that cage isn't your best work.

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Theodolus

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1159 on: July 02, 2010, 12:00:10 am »

Thundrim: Nice. Wormslayer put a hint of perspective on it, but the amount that you have on there is just enough to push it into pseudo 3d for me, which helps it look like a cage a LOT.

As far as the void space, I think I could get used to the darker tiles. I know that I really like it behind the letters, but at the same time I would really like to see the void and letter backing done in a rough stone type of look.

Other simple requests... how about an Ironhand/Wormslayer door? Not that the existing one is bad or anything, but it'll be replaced sooner or later and I can't see that being a terribly complicated tile to re-do. But then, who'd have thought the cabinet would generate the amount of controversy it did? :D
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TealThanatos

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1160 on: July 02, 2010, 12:33:17 am »

That reminds me, what is up with wooden doors in game at the moment? they seem to be a black nothing with two thin lines of brown down the sides? hehe
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diriel

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1161 on: July 02, 2010, 12:33:57 am »

As for the cage, look at the grey cube in Ironhand's void example. Take that cube, turn it into a "wiremesh" add your Cage Door, then add in matching bars on top. Boom, real deal cage.

I would love to have something very similar to your current cage door for a Wall / Floor grate graphic. Also I wonder it if would be possible to make some kind of Murder Hole graphic for Fortifications? I just changed to the Ironhand tile set, and honestly I have not yet got far enough into the fort to really see first hand all the goodness! But the screenies i have seen are pretty impressive.

Thanks for all the hard work guys!
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Sean Mirrsen

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1162 on: July 02, 2010, 12:40:40 am »

Yeah, me too. I think.

So... here's what I've got right now:



It's pretty dark. Is it void enough for you?
Or should I just go back to plain black?
Yeah, that's sufficiently voidy. Can you show us how will text look on that?
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Hippoman

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1163 on: July 02, 2010, 01:11:30 am »

It's pretty dark. Is it void enough for you?
Or should I just go back to plain black?

It IS plain black, on my screen. I've been annoying about how dark the tileset was before, but might I take this moment to recommend lowering the brightness of your screen while you tile?

I can see the pattern. It's like a checkerboard for some reason.
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Xelnag

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1164 on: July 02, 2010, 03:07:10 am »

There IS a pattern but a lot better than previous one in the color imo, if numbers are cool with this i would say it's perfect, otherwise i guess going black is the only thing left.
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Prastary

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Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1165 on: July 02, 2010, 03:41:36 am »

Any chance of providing a version with transparent backgrounds for the ones with the smoothed tile background such as the meat, leather, brackets, parentheses and such?
Same with the text/numbers just a basic font without drop shadow or any nonsense like that.  Please  :D
psd/xcf would be just as good (if you do have backgrounds and text effects as separate layers that is) if you don't want to bother messing about for the minority(?) that prefer clean fonts and backgrounds. 

Yes, an alternate png added to the pack with no backgrounds would be great.

And the new animals are beautifull. Cannot wait to see what you will do with humans and elves.
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Ironhand

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0.42

WormSlayer hath done much awesome!
In the form of furniture:

A cabinet,
a chest,
some levers,
a skull totem,
barrels and bins,
a weapon rack,
a toy box,
a cage,
a trap,
a well,
mechanisms,
and an anvil.

The font has been completely redone and realigned,
and it has super-special magic backgrounds.

There is an alternate tileset in the package
without background for text and numbers
(and with perfectly black void tiles).
Just change
"ironhand.png" to
"ironhand_clean.png"
in your init.txt file, in data/init.

Also, new elephants!
And gorillas!

And all the tilemagic backgrounds have been changed
from smooth masonry floors to rougher stone ones.

Tile magic punctuation!
When text is drawn white-on-black,
all the commas and quotes and everything show up.

Enjoy!
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Patchouli

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Tile magic punctuation!
When text is drawn white-on-black,
all the commas and quotes and everything show up.
That's pretty awesome.
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Ironhand

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I know, right?
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TealThanatos

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*does the "we're not worthy" motion*

We're not worthy! We're not worthy!

Awesome man, thanks for the update, woohoooo! I will name my two most important Dwarves Ironhand and Wormslayer in your honour!
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