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Author Topic: Changing Lands - A Roleplaying Epic!  (Read 13025 times)

Fortis

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #240 on: May 10, 2010, 09:39:13 am »

It was better than the city at least. He’d take the twenty some untrained minds over untold thousands any day. On the flipside, though, rather than just blending into a torrent of white noise, the minds were few enough to let him hear complete thoughts. Normally, most were benign enough. However, one of the bodyguards kept imagining about doing lurid things to one of the women in the group, until Joseph couldn’t take it anymore and told him to keep his thoughts to himself and out of his pants. Privately of course, it wouldn’t do to embarrass one of his protectors, and he did seem mortified that someone was seeing his thoughts. He made an effort to discipline his thoughts. He failed miserably, of course, but he still made the effort.

To pass the time on the trip, and to make himself useful, Joseph practiced on tuning out the other minds present and reaching out with his mind. He scanned the surroundings for thoughts of any sort, mostly just picking up the primitive, instinct driven thoughts of animals. They were merely fuzzy notions, base desires for food, shelter, and such. Joseph pointed out the locations of some promising game for Alma to hunt. He also managed to tame a bird resembling a parrot with dark green feathers during his practicing. He didn’t know what use there was in influencing animals, but it did help him pass the time.
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deadlycairn

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Re: Changing Lands - A Roleplaying Epic
« Reply #241 on: May 11, 2010, 12:58:33 am »

Final boarding call. We are missing Strife. Post something by tomorrow, otherwise you accomplish diddly squat.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Strife26

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Re: Changing Lands - An Interactive RP Story-Game
« Reply #242 on: May 11, 2010, 09:37:24 am »

Continue paranoia on trip.
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deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #243 on: May 12, 2010, 03:59:03 am »

Not sure tht was worth waiting for, but oh well. Turn commencing, and a notice.
IMPORTANT: To meet my own expectation of two turns a week, I'll need turns posted in the next 4 days. If you don't post 'em, we'll continue without you.

THE TURN:

Expedition:
Spoiler (click to show/hide)

Martin:
Spoiler (click to show/hide)

Woohoo. That wasn't actually that bad, even though a lot happened. Not having to write the same thing five times from different perspectives helps. ;D
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

webadict

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Re: Changing Lands - A Roleplaying Epic!
« Reply #244 on: May 12, 2010, 05:10:30 pm »

Continue on with the journey, I suppose. Ask how their Master unsettles them.
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Ultimuh

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Re: Changing Lands - A Roleplaying Epic!
« Reply #245 on: May 12, 2010, 06:32:01 pm »

How many other ferals are there in this expedition?
And who's their leader?
Theo needs to prove the other ferals that he ain't a pushover,
to prevent the possibility that they might try to kill him at some time.. (Theo is kinda paranoid.)
Also, a display of power might make them see him as a possible leader. ;D
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deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #246 on: May 13, 2010, 01:02:37 am »

We'll say... 4 Ferals. So yeah, I'll go with that.

And webadict. You'll be meeting up with others soon. You'll have strong allies. And the isn't theirs. it is the Master of the Links. All they say is that it 'feels dead/evil.'
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

webadict

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Re: Changing Lands - A Roleplaying Epic!
« Reply #247 on: May 13, 2010, 01:42:10 am »

Hmm... This is gonna suck. If they're feeling it and allowing me passage through their lands... AND HELPING ME RESCUE AN ALLY, I'm gonna assume this is preeeetty bad.

Well, it seems death awaits me. Let's go!
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deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #248 on: May 15, 2010, 01:54:12 am »

I'm not happy. Half the turns is just not good enough. Even Acanthus ain't said anything. I guess I'll wait :-\
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - A Roleplaying Epic!
« Reply #249 on: May 15, 2010, 01:55:53 am »

Shiiiit!

I thought I PM'd you.

Sorreh.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #250 on: May 15, 2010, 02:26:30 am »

Sorry, but I'd still like either Strife or Fortis. A two day extension shouldn't hurt.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - A Roleplaying Epic!
« Reply #251 on: May 15, 2010, 02:29:05 am »

Yeah.

Also, deadlycairn, I have a question. Who rules over Sanctuary? Is there some council or something that enforces laws and shit?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #252 on: May 15, 2010, 03:39:38 am »

The Orders as a group are responsible for their Castes, and the heads of each Order form a coalition government together.

Generally though, Empaths, Arcanists and Warpers are more likely to be in the higher-up places. Just the way it is.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Acanthus117

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Re: Changing Lands - A Roleplaying Epic!
« Reply #253 on: May 15, 2010, 05:47:29 am »

Hmm, I can see why.

I like this setting of yours!
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

deadlycairn

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Re: Changing Lands - A Roleplaying Epic!
« Reply #254 on: May 16, 2010, 02:48:56 pm »

Empaths, Warpers, and Arcanists belong to a sub-group. Said sub-group, which is linked to the collection of knowledge, is very high up in the hierarchy, in part because of abilities (for the Empaths), in part because Arcanists were the main founders of the city and are the least likely to kill you, and in part out of the necessity of staying in a focus-friendly environment (Warpers).

Also because the accumulation of knowledge is one of the Orders' stated main goals.

Way down in the hierarchy are the Ferals, because they have this habit of eating you, the Warlocks, because they have a LOT of evil connotations, and the Metalmorphs, because no one forgets how much they screwed everyone else over.
Logged
Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.
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