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Author Topic: Blooding animals.  (Read 2434 times)

Felblood

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  • No, you don't.
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Re: Blooding animals.
« Reply #15 on: April 10, 2010, 10:34:31 pm »

I want to be able to bleed elven prisoners too.

Why? You can't eat sapient beings, and dwarves don't torture prisoners.

@Pilsu:

Naturally, veterinary practice would need to evolve some complexity, so it can synergise with medical practice. The wound stitching itself would be an entire skill, and the medical page would be subdivided into several sections of it's own.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.

penguinofhonor

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Re: Blooding animals.
« Reply #16 on: April 10, 2010, 11:15:10 pm »

First off, king doom, you are a foolish person. Making recipes hardcoded would be entirely the opposite direction from the entire rest of DF. Kitten with kitten and kitten roasts are part of the fun of DF.

I think hardcoded recipes would work like this: You have a few recipes that take 2 ingredients (sandwich=sliced meat and sliced bread, salad=whole leaves and shredded cheese) and if you choose to just make a meal with 2 ingredients, then your cook takes recipes at random that he can make with the ingredients you have. And you can also tell him to make sandwiches or pasta if you want specific things. That's similar to the goals with commissioned statues and engravings.

Quarry bush leaf/dwarven wine/kitten sweetbread/prickle berry seed roasts aren't part of what DF is, they're a result of a hastily made food system.
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