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Author Topic: Twilight. By Bay 12 Games.  (Read 8570 times)

Strife26

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Re: Twilight. By Bay 12 Games.
« Reply #75 on: April 08, 2010, 10:50:49 pm »

Error: Double Negative.
Compensating.


~~~~~

Mr. Weregild: You use the in-room phone (complete with card marking local calls as free) to call the front desk. Checkout time is 1100, but can be extended to 1400 for a nominal fee. You apparently left a hundred dollar deposit for the room, which would normally cost 52$ per night. It is currently 1732 (according to the TV guide, the room clock doesn't seem to be working).

You call the City Hall. They inform you that lottery tickets are good for whomever possess them and that tax rules have their own specialist (whom is busy at the moment) to help winners at the office. Lottery tickets can be redeemed until 1900 nightly. You look at the map in the phone book, City hall is in the downtown area (as opposed to the hotel, which is in uptown). There is a little card saying that the hotel provides shuttle service to downtown and back for free.

You hide your equipment and head down to the lobby. You pick up a city map at the brochure display and wait for the shuttle.

~~~~~

The Guy with Crucifix has a conversation over the phone. It seems to be about a newspaper.

There is an awkward conversation as you ask if you can throw the newspaper out the window. It fades to awkward silence and you introduce yourself. You feel you may be overstaying your welcome.

~~~~~
Van Helsing: You call the front desk and ask if they could send up a local newspaper. They ring up the $1 charge on your account (paid with your well funded debit card). The paper should be there shortly.
Mr. Roofer speaks.

"Can I have that newspaper?"

You reply: "Why?"
Mr. Roofer: "So I can throw it at people on the street below."
You reply: "Wait, what?"
**Awkward Silence**
Mr Roofer: ""Oh, I have forgot my manners. My names Edward, Edward Smith. Although my friends call me Texas. Judging from you, you are either a priest that is violent or a Trenchcoater. Mister..."

~~~~~

Edwart: You look for a book on Marty Stus. You don't find anything much, you do however find a computer with a TV tropes bookmark. You manage not to become link trapped though. You check out a copy of Eragon to read as background material, then settle on one of the chairs to read a bit.

The sun keeps getting lower in the sky.

Helpful hint: The sun should be set enough to allow you to go outside without sparkling overmuch next turn.

~~~~~

Jim: You pack up your guitar and wander along the street. On either side of the street, you see two groups of onlookers along with emergency vehicles. They each seem to be looking at something different. You are in an area with several medium sky scrappers.

~~~~~

Johnny: You look over the edge very carefully. There is a dangerous looking man in a red coat climbing up pretty quickly. He doesn't see you, focusing on climbing. When he starts to haul himself over the ledge (you note that he's only stopping at your landing, not any other one), you push him into space.

He swears loudly as he falls.

You carefully look over the edge. The Dangerously Dustered Man is hanging on to the ladder with one hand, several rungs down.

The other one is pointing a handgun straight at you.

You swear softly.

The Dangerous gunman climbs the ladder amazingly quickly, keeping a bead on you as he climbs onto the platform. "Against the door. NOW."

Helpful help: There are four primary action types when being held at gunpoint: Fight, Talk, Run, Other. Fighting can include going for the gun, your own weapon or something else. Talk includes begging, bluffing, and negotiating. Running can include ducking, running, and jumping.

Helpful help: Usually, doing something spastic while held up at gun point results in your being full of bullet holes.

~~~~~

Time Server Overload.
Please Input actions and standby.
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cganya

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Re: Twilight. By Bay 12 Games.
« Reply #76 on: April 08, 2010, 10:56:04 pm »

Quote
Van Helsing: You call the front desk and ask if they could send up a local newspaper. They ring up the $1 charge on your account (paid with your well funded debit card). The paper should be there shortly.
Mr. Roofer speaks.

"Can I have that newspaper?"

You reply: "Why?"
Mr. Roofer: "So I can throw it at people on the street below."
You reply: "Wait, what?"
**Awkward Silence**

XD priceless!
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Archangel

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Re: Twilight. By Bay 12 Games.
« Reply #77 on: April 08, 2010, 11:05:13 pm »

Inuit Jim: I will investigate what the emergency services are doing while pondering why this city has structures for scrapping the sky.
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Strife26

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Re: Twilight. By Bay 12 Games.
« Reply #78 on: April 08, 2010, 11:08:45 pm »

 Error. Command from player-less entity.
Planar instability detected.
Compensating . . .
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Acanthus117

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Re: Twilight. By Bay 12 Games.
« Reply #79 on: April 08, 2010, 11:34:02 pm »

Edwart: Broodingly leave library, go to home, where my Sparklepire family should be waiting.
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YOU DOUBLE PENIS
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Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #80 on: April 09, 2010, 12:12:22 am »

"Uhh... Alright, is my my leg gonna need a splint or something? 'Cause I really need to get moving"

Open Vest and see if there is anything there.
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The Architect

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Re: Twilight. By Bay 12 Games.
« Reply #81 on: April 09, 2010, 01:30:43 am »

*laughs at Phantom's new Avatar*

Mr. Weregild:
Avoid conversation and involvement with citizens of the town insofar as is possible while moving to obtain funds.
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Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #82 on: April 09, 2010, 01:32:29 am »

*laughs at Phantom's new Avatar*

Mr. Weregild:
Avoid conversation and involvement with citizens of the town insofar as is possible while moving to obtain funds.
What exactly is funny about a NOD Soldier?
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The Architect

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Re: Twilight. By Bay 12 Games.
« Reply #83 on: April 09, 2010, 01:37:44 am »

It's a good laugh. The change fits the thread (in the motif of overdramatized figures), and inspired humor.
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The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #84 on: April 09, 2010, 01:55:40 am »

It's a good laugh. The change fits the thread (in the motif of overdramatized figures), and inspired humor.
I've had it a few weeks before this was made.
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Acanthus117

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Re: Twilight. By Bay 12 Games.
« Reply #85 on: April 09, 2010, 01:57:59 am »

Bwahaha!
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YOU DOUBLE PENIS
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Sensei

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Re: Twilight. By Bay 12 Games.
« Reply #86 on: April 09, 2010, 02:01:20 am »

Phantom, you are clearly among the ranks of Aristotle and Plato.

"Helsing. And, why yes, you may indeed throw this newspaper at pedestrians. It's got an article in here about bigfoot. Say, you haven't seen any vampires about, have you?"
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Phantom

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Re: Twilight. By Bay 12 Games.
« Reply #87 on: April 09, 2010, 02:22:27 am »

"Thank you. *Throw crumpled up newspaper (Complete with soap bar weight from the bathroom) down at pedestrians* And Vampires? Not that I have remembered, no."

And NOD Infantry are not overdramatized and are not humourous except in EA games.
« Last Edit: April 09, 2010, 04:14:09 am by Phantom »
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Jopax

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Re: Twilight. By Bay 12 Games.
« Reply #88 on: April 09, 2010, 04:41:52 am »

Johnny tries to negotiate, ask why are they after him, explain he was just trying to go out and the elevator stopped, he tried the emergency exit but it was locked.If they ask why did he attack them play dumb and say it wasn't him
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Strife26

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Re: Twilight. By Bay 12 Games.
« Reply #89 on: April 09, 2010, 08:44:38 pm »


Multiple Command Error!
Mark commands with changes if
Command update before Server Update.
Compensating . . .


~~~~~

Jim: You wander in the area of the disturbances. There seem to be two circles of people around something or another. There are a couple of ambulances and cop cars too. You decide not to harsh the mellow by shoving through the crowds to see what they're looking at.

You look upwards at the sky scrappers. It's amazing how much space could be at a premium to build up. You notice that it is starting to get dark. You see something fly out a window from one of the sky scrappers! The package lands near your feet. It seems to be a newspaper wrapped around a piece of soap. What the hell?

~~~~~

Edwart: You leave the library (with your copy of Eragon, checked out for three and half weeks). You head home. Everything is normal with your Sparklepire family. Your father and both of your brothers are in the garage, working on a few of the cars. Your sisters are doing . . . girl stuff somewhere else.

You settle down on a couch and read your book.


Interesting, if you're a Marty Stu, then SOMETHING should happen in short order to establish your heroness . . .

~~~~~

The other guy's name seems to be Van Helsing. He informs you that your leg should be fine without a splint. You get up and collect the soap from the bathroom, wrapping it inside the newspaper. You walk (your leg is kind of stiff, but otherwise okay) to the balcony and throw it out. It lands near someone, who picks it up.

You decide to look in your vest. You unzip it.

What the hell?! You can see through your chest? Where the hell is your chest?!
"Holy shit!"

Helpful hint: You seem to be afflicted with IM syndrome.

Van Helsing asks, "Say, you haven't seen any vampires about, have you?"

. . .


~~~~~

Weregild: You ride the shuttle in silence. You walk the few blocks to City Hall without talking to anyone. It seems that the people around here are used to stoic individuals aloofly brooding.

You enter the City Hall and go through a security station. Good thing you left all the weaponry type items at your hotel. A pretty receptionist directs you to a door down a hallway. You enter the door (marked with C13). It is a small room with several chairs, a door leading to another room, and a sign.

Please sit down, I'll be with you in a few minutes. Thanks. Seriously though, if you don't have the winning ticket, go get it BEFORE you bother me.

~~~~~

Helsing: "Texas" gets up and grabs the soap and paper, then walks out to the balcony and throws them. Very strange chap. You ask him if he's seen any vampires, but he doesn't answer. He seems to be acting strange . . .

~~~~~

Johnny: "Hands against the fucking door. Right the fuck now!"

You put your hands against the door and try to negotiate. The Dangerous Gunman cuts you off.
"What the hell is it with this place? Some idiot stoner jumps in front of THE FUCKING CAR I JUST BOUGHT, then I get attacked by a guy with a sword and have to shoot him. I try to hide from the cops in my normal hideaway in a random service room, and YOU TRY TO SHOVE ME DOWN AN ELEVATOR SHAFT!"

You try to play dumb. "It wasn't me it wa"

"THEN WHO THE HELL WAS IT? This platform *might* be three meters square, total."
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