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Author Topic: Kegs!  (Read 3982 times)

Arkan15

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Kegs!
« on: July 25, 2007, 07:33:00 pm »

There's a problem I've had in every fortress. I run out of booze, then, when I try to get more, get the dreaded "(dwarfname) cancels Brew Drink: Needs empty barrel", then it takes half an hour to actually get a barrel available because the second I make one, it gets grabbed by a dwarf and filled with YASOPH (Yet Another Stack of Plump Helmets). Building a new food stockpile and reserving barrels doesn't help if I had an existing stockpile that isn't full of barrels yet.

So please... Let us make kegs, which act exactly like a barrel but are already "reserved" and only holds alcohol, so we don't need to muck around making reserved stockpiles.

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ravensword227

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Re: Kegs!
« Reply #1 on: July 25, 2007, 07:55:00 pm »

Thats a great idea but for flexibility, I'd like to be able to designate a barrel for either.
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ktrey

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Re: Kegs!
« Reply #2 on: July 25, 2007, 08:02:00 pm »

YES! I agree completely. This is a really great idea. Perhaps as a limiting factor, the "kegs" would be manufactured out of metal (I already make tin barrels for ascetic reasons). Or maybe a specific noble is required before the feature is enabled. Dwarven Brewmaster anyone?

I can't believe I'm actually suggesting a new Noble.

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Mechanoid

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Re: Kegs!
« Reply #3 on: July 25, 2007, 08:35:00 pm »

A barrel and a keg give me 2 different mental images.
- Barrels are things to store stuff inside of, that sit in a dusty, lonely, and very silent storeroom on the lower fortress levels.
- A keg on the other hand is the center of a dining hall, where many dwarves can be seen sitting around throwing parties and having drinks from mugs all the time.


... A keg would also be a good place to put most of the mugs and goblets around, or in, too ... The keg could work like a multi-function stockpile/workshop.
Each keg could:
- Be only 1 tile in size. Maybe 3x3... Maybe. It might look weird trying to simulate perspective.
- Store large amounts (500 or more) of a single type of drink. Each time the keg is drunk from, the dwarf will think about how full it is, and be happy/sad about how much is left.
- Possibly slightly unhappy thoughts about there not being a keg with that dwarf's prefered drink in it (or drinking from one that isn't their favorite)
- Claim ownership to various un-owned mugs and cups (up to 20 total) with settings to control which material and what quality they are. Dwarves that have drinking implements are happier then dwarves that do not have them.
- Give a "Fill Keg" job to brewery dwarves to haul barrels of the assigned drink and empty them into the keg (leaving any remainder in the barrel if needed) Possibly also a "Collect mugs and glasses" toggle FOR THAT KEG, which would effect every dwarf with item hauling.
- Dwarves that drink from the keg would treat their mugs (if any) as food, and would sit at a chair or table to drink -- complaining if there isn't a table to put it on, or a chair to sit in.


Kegs would obviously be allowed to store booze, but also milk and water (and syrup if it's allowed to be consumed 'unprocessed') The downsides to the keg is that if it isn't done right and/or isn't maintained, dwarves will become annoyed about all of the small things that are wrong (which add up into a larger situation) As well, putting all that booze into one place can be a big loss -- i can definitely see soldiers stationed next to a fortress' only "cows milk" or "sweet pod rum" keg. Also of course, you need the resources to build it (and space, if it's 3x3)


[Kegs could also play a part in the economy. Dwarves that own mugs and cups would place them in with the keg that has their favorite drink, and then drink only from that keg. Enterprising dwarves could also buy (or rent) their own private keg to throw parties at (like assigning a dwarf a statue) and possibly even charge dwarves money who drink from that keg -- possibly letting friends drink for free!  :D ]

[ July 25, 2007: Message edited by: Mechanoid ]

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Haedrian

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Re: Kegs!
« Reply #4 on: July 26, 2007, 03:43:00 am »

Really like the idea, sounds good  :)

(I'm imagining an 'extremely tough' dwarf drinking from a bucket...

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Silveron

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Re: Kegs!
« Reply #5 on: July 26, 2007, 07:02:00 am »

Soldier cancels defend fort: Does kegstand.
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Draco18s

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Re: Kegs!
« Reply #6 on: July 26, 2007, 09:15:00 am »

quote:
Originally posted by Mechanoid:
<STRONG>A barrel and a keg give me 2 different mental images.
- Barrels are things to store stuff inside of, that sit in a dusty, lonely, and very silent storeroom on the lower fortress levels.</STRONG>

And might contain items of great value to a passing adventurer.
http://www.oldmanmurray.com/features/39.html
(An amusing read)

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axus

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Re: Kegs!
« Reply #7 on: July 26, 2007, 03:44:00 pm »

I thought you could reserve barrels for drink stockpiles?  I always thought of barrels as kegs.  What does seem strange is that dwarves drink straight from the keg.  I'd like it better if dwarves ate and drank at the same time, and took the drink back to their table at dinnertime.  Also an optional tavern-dwarf that brought everything to the table when a dwarf got hungry would be cool, it would allow separation of the food stores a little further from the dining room.  Also, it might seem shocking to some of you, but I think we should be able to fill up water barrels, if we're low on booze it's better than dwarves going all the way to the river
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MJ working

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Re: Kegs!
« Reply #8 on: July 26, 2007, 04:25:00 pm »

How do you "reserve barrels" for making alcohol ? (keystrokes please)

I have been trying but seem to be getting exactly the oposite effect in that I have empty barrels in my food stockpiles (next to the still even) but the dwarf still cancels due to lack of barrells.....

thanks

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Arkan15

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Re: Kegs!
« Reply #9 on: July 26, 2007, 06:47:00 pm »

quote:
Originally posted by MJ working:
<STRONG>How do you "reserve barrels" for making alcohol ? (keystrokes please)

I have been trying but seem to be getting exactly the oposite effect in that I have empty barrels in my food stockpiles (next to the still even) but the dwarf still cancels due to lack of barrells.....

thanks</STRONG>


It's an option when you're putting the stockpile down in the first place. It says "reserved barrels" somewhere on the tab menu.

You can also make a custom stockpile that only accepts alcohol.

However, both of these things need to be done in advance, whereas making kegs would be done in reaction to having the "no available barrels" message.

[ July 26, 2007: Message edited by: Arkan15 ]

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herrbdog

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Re: Kegs!
« Reply #10 on: July 26, 2007, 07:07:00 pm »

Hit 'q' to examine the stockpiles, and 'e' and 'r' will decrease and increase the barrel limit for that pile. 'E' and 'R' will set it to zero or the max possible for that stockpile. C/V do the same for bins.

All stockpiles are the SAME. They just have been given different allowed storage. e.g., you can lay down a 'stone' stockpile, then go in, change its settings, allow barrels, and make it a booze stockpile.

Edit: So, for your food stockpiles, you want to make a pile, customize it for all food (a default food stockpile) then hit 'E' (not 'e') and it will now say '0 reserved barrels'. Make a booze stockpile by going in and only allowing 'Drink(Plant)' and then set the max barrels with 'R'. If you create a default food stockpile, it will automatically be set to max barrels, so you need to make sure you set it to ZERO right after you place it else it will fill before you know it. If your dwarves are working efficiently...

[ July 26, 2007: Message edited by: herrbdog ]

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Tallim

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Re: Kegs!
« Reply #11 on: July 28, 2007, 12:08:00 am »

Given the new z axis and pumps etc. Wouldn't it be good if you could have deep down brewery workshops and pump booze to a tap in the dining hall. Dwarven Bar!. Barrels would need to be changed of course as they empty. Similar to the Keg idea which I do like, but perhaps a tad more elegant, though dwarves never really struck me as elegant.

Would require a similar mug ownership technique to the keg. It would be nice if Crafts were useful for things other than trading. At the moment my head just fills with images of dwarves dunking their heads in barrels of booze.

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TerminatorII

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Re: Kegs!
« Reply #12 on: July 28, 2007, 12:58:00 am »

This raises the question...


Why can't we just make HUGE lakes of Booze?


code:
 

******** BBB__
******** *****
*~~~~~~~~~~* _
*~~~~~~~~~~*~*
**********~~~*
**************


* = Rock
~ = Booze
_ = Walk
B = Brewery


then when they brew that type of Booze they just dump it down the right hole!  :)


(Real dwarven dwarves go swimming in it! :P )

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Tallim

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Re: Kegs!
« Reply #13 on: July 28, 2007, 01:20:00 am »

Lol that's a very good point.

Inod drank a very good lake recently hehehe

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Mechanoid

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Re: Kegs!
« Reply #14 on: July 28, 2007, 01:48:00 am »

quote:
Originally posted by TerminatorII:
then when they brew that type of Booze they just dump it down the right hole!
Sweet idea, but the problem here is that if there isn't a "Tap" or some way to cap-off the drinking pool, it will over-flow due to the way pressure is implemented in the next version. (that being that the game considers all areas to have equal air pressure, so liquid always equalizes)
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