For the sake of variety, I want to be able to age alchohol (and things like balsamic vinegar) in barrels of different wood.
It'd be great if the game would keep track of how many years a given liquid had been aged in a barrel of a particular wood.
Let us not forget where the Grapes were grown! as well as possible additions.
Well, keeping track of the geography is probably a bit much to ask for...I think that could be taken care of by just having different varieties of grapes, or whatnot. If they come from different biomes, they come from a different location.
Different harvest times might be a factor though, for something like icewine, say.
Additions is great. I've been getting into beer brewing, myself, and it's actually a lot of fun. Being able to grow different kinds of hops, cook malt, add spices and other flavorings, use the alchemist's shop to isolate yeast strains, the metalsmith and the glassmaker to make various equipment, and then being able to carbonate and age the brew (in a variety of different barrels), would make for a whole other interesting aspect of the game.
Not for everyone, ofcourse, but so what?
It won't cost any players that are already here, and it might even bring a few in.
It's science that'll get ya drunk! In a virtual fantasy setting, with health risks and social embarassment set aside, what's not to like?
A deep, involved brewing process that includes tracking kegs and their contents, and possibly having the ability for our dwarfs to switch them out, on a yearly-or several years-basis, seems like one of those quirky little areas where DF really excells.