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Author Topic: Community Combat Balance Overhaul: Removed unkillable Undead! new links.  (Read 52875 times)

Shima

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I think it should still be possible, unless I'm missing something as far as the stats go.  I'll confirm real quick in Arena, though.

EDIT: Custom ammo does still work just fine.  Cloned Arrows as Test Arrows and pitted two Bowdwarves against each other.
« Last Edit: April 08, 2010, 12:25:21 am by Shima »
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Andeerz

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One thing to keep in mind is that, historically, European history between the fall of the Roman empire and about the 12th century is a terrible source of info on field combat for your typical fantasy game.

<rest of post>


Dood.  NEET!  I'd love to know where you got your information, especially the stuff about the rise of plate and use of maille through the medieval period with regard to economics, cost of labor, etc.  As for a nice ballistics test with maille and arrows approximating those with bodkin heads:  http://www.myarmoury.com/talk/viewtopic.php?t=11131

This is like the fifth time I've posted this link, but it's a good test! 

Also, is the 4 to six inches of padding you suggest being under the maille a little bit of an exaggeration, even at the thickest parts?  I could certainly see an inch of padding (20 layers of linen or something), but 4 inches???

One more thing, though, about plate and maille and when it came up and was used and stuff.  I heard about the use of maille vs. plate in Roman times from a well-read armorer where I live.  I was told that the lorica segmentata was the stuff mass produced and that it required less skill to produce than the chainmaille, and the chainmaille was made for and worn by officers and the higher-ups.  That's not to say that there isn't any difference between plate armor used by Romans and those used by 13th c. and later Europe... but whatever... I should read up more about this on my own.
 
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kalida99

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I think it should still be possible, unless I'm missing something as far as the stats go.  I'll confirm real quick in Arena, though.

EDIT: Custom ammo does still work just fine.  Cloned Arrows as Test Arrows and pitted two Bowdwarves against each other.

Awesome, now  i can have a ridiculous amount of arrows with various damage types and sizes. I had assumed that because the bow was limited to one ammunition or multiples of the same name (which would be confusing), I'll have to mess around with the raws more.
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Shima

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Yep, all you have to do is make sure it's class is still BOLT or ARROW or what have you.
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Mayama

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The weapontest someone linked above makes me want
curved bladed swords that do more cutting damage against
unarmored enemys :)
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Jimmy

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You wouldn't happen to be a medieval re-enactor would you Arrkhal? Most of the guys I've spoken to at medieval festivals speak about history with a similar take as yours.

As for the mod, I fully endorse this. Did you by chance include mods to address food management, or is this outside the focus of this mod?
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Arrkhal

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Quote
Dood.  NEET!  I'd love to know where you got your information, especially the stuff about the rise of plate and use of maille through the medieval period with regard to economics, cost of labor, etc.  As for a nice ballistics test with maille and arrows approximating those with bodkin heads:  http://www.myarmoury.com/talk/viewtopic.php?t=11131

Looks like a reasonably well done test, although energy really shouldn't be used to compare arrow effectiveness.  Not sure of the exact dynamics involved with mail armor, but with bulletproof vests at least, velocity, diameter, and bullet integrity are the main things, and weight doesn't really matter at all (within realistic constraints).  I really couldn't estimate if a more period accurate war arrow would have done better or worse.

That probably is about the right draw weight, arrow weight, and velocity for a shortbow, though, indicating that a shortbow with bodkins had a chance of piercing mail armor on a well-aimed shot at close range.  Probably why they went to the extra trouble of using almost nothing but broadheads, until after the black plague.

That test also illustrates nicely why swords during the "age of mail" had very broad, blunt tips, and why spears and lances were quite broad.  Also why an additional torso piece over top of the mail was one of the first things that was added, when combat became more lethal.

Quote
Also, is the 4 to six inches of padding you suggest being under the maille a little bit of an exaggeration, even at the thickest parts?  I could certainly see an inch of padding (20 layers of linen or something), but 4 inches???

Since there are no surviving medieval examples I know of, it's just a guess.  I'm fairly sure I remember seeing a reference to padding under mail being "1 to 2 hands thick" in one (translated).  Gambesons under mail were usually stuffed with rags, wool, horse hair, or anything else they could get their hands on.  They weren't multiple layers like the later padded jacks.  4-6" would also be the thickness if they were completely "fluffed out," also.  Compression would make it more like 2-3 inches thick with mail over top.

The Spanish conquistadores also referred to Aztec padded armor as being 1-2 hands thick, and surviving examples are 3"+ in thickness, stuffed with cotton.  And that was to protect against relatively light, wood-bodied slashing swords (though it was effective enough against steel swords that quite a few Spaniards started wearing the same armor, whereas there are no accounts of Aztecs using captured Spanish armor, much as they loved using captured swords).

Quote
One more thing, though, about plate and maille and when it came up and was used and stuff.  I heard about the use of maille vs. plate in Roman times from a well-read armorer where I live.  I was told that the lorica segmentata was the stuff mass produced and that it required less skill to produce than the chainmaille, and the chainmaille was made for and worn by officers and the higher-ups.

Lorica was reasonably effective stuff, and if you look at how it's constructed, it would be pretty easy for a smith to bang out sets of the stuff very quickly.

http://en.wikipedia.org/wiki/File:Lorica_segmentata_from_inside.jpg

But the flaws are also pretty obvious.  It's 100% adequate if you're relying on a shield for most of your defense, but in close combat, it'd be far too easy for someone to force a dagger in between the plates.  So it's really not comparable to later plate harnesses.  Post-12th century European martial arts used a lot more grappling, throws, and close combat than they're given credit for.  One of my favorite series' of clips:

http://www.youtube.com/watch?v=GPPGOZenof0

-----------

Quote
You wouldn't happen to be a medieval re-enactor would you Arrkhal? Most of the guys I've spoken to at medieval festivals speak about history with a similar take as yours.

Nah, but I do listen to their opinions a fair amount.  I mainly just try to figure out which parts of which statements are most likely to be correct, from different sources.

Re-enactors and re-constructors tend to have really good grasps of what would work in combat, what wouldn't, and why.  Historians tend to know a lot about the social factors involved, but get their combat data from illuminated manuscripts ("This picture shows a sword piercing a breastplate!"  Yeah, it also shows guys 50 yards in the background being the same height as the guys in the foreground.  They're taller than the castle they're defending!).

A tiny bit of analysis goes a long way, like the modern fencing score zones fallacy I mentioned.  Combine historical and reconstructed data, and the reason for a torso-only foil score zone sort of jumps out at you.
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In development: Arrkhal's Material and Weapon balance
Please test and let me know what still needs fixing.  And get these freakin' babies offa me!

Meanmelter

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A legendary striker should do WAY more damage than knock 1 tooth out or bruise a Lung or something. I allready edited my raws to make em way more deadly for more of a 'legendary' feeling.

How did you do that?
CREATURE_STANDARD.txt file.
What did you change to make that awesome effect?
modify the Dwarves striking damage.
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sethwick

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Perhaps a single weakpoint isn't a great idea (they'd still be almost unkillable in dwarf mode, but adventurers would demolish them), but something like . . . I think it was Jason and the Argonauts, or some old Sinbad movie, where the giant metal colossus had molten metal for blood. So, they can bleed to death, but it's molten hot metal and thus pretty dangerous.

That would be Jason and the Argonauts...  Because they fought Talos.

Also, I am suggesting that they have the full vein running through their bodies.  However, I do think that a plug is in order, since damaging the bronze to the point that it would breach the vein and spill out normally is rather...  Well, unlikely.  But yes, I do like the idea of having (certain) inanimate creatures with a blood-analog.

And having a single weak bodypart is infinitely more likely to be killed by dwarves in fort mode than no weak bodypart at all.  I think that swarming bronze colossi with dozens of the bearded blighters would bring them down by virtue of sheer chance.  I mean, after all, the colossus is a nonliving humanoid, and so doesn't have that many bodyparts to pick from...

Ah, I was thinking spread throughout the body. not just a single vein down the trunk to the leg. I also haven't seen the movie in over a decade, I thought at one point they stabbed it in the foot (not the plug, which I now remember) and molten metal came out of the wound (suggesting that it had molten metal running throughout its whole body).

But I guess you are right that the plug would probably be necessary.
« Last Edit: April 08, 2010, 03:21:58 pm by sethwick »
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Arrkhal

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Having a plug would make the colossus too easy to beat in adverturer, I think.  Just become a legendary wrestler, grab the plug with your left hand, and pinch.
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Kagus

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Having a plug would make the colossus too easy to beat in adverturer, I think.  Just become a legendary wrestler, grab the plug with your left hand, and pinch.

...while constantly evading the blows and grapple-release moves of a titanic irate man made entirely out of bronze. 

I think that the bronze colossus should actually become more powerful in order to somewhat compensate for his weak spot.  Sure, pull the plug and he'd go down, but who the hell wants to get that close?

As it is now, the colossus really isn't as great or powerful a combatant as he should be, it's just that they're impossible to kill normally.


But, yes, that is a point of contention.  But if you're a legendary wrestler already, there isn't a whole lot else that will cause you much trouble.  You can just strangle/"pop" anything that gets near.

Lancensis

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A legendary striker should do WAY more damage than knock 1 tooth out or bruise a Lung or something. I allready edited my raws to make em way more deadly for more of a 'legendary' feeling.

How did you do that?
CREATURE_STANDARD.txt file.
What did you change to make that awesome effect?
modify the Dwarves striking damage.
There isn't a striking damage stat. Did you increase their strength, or something?
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Meanmelter

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A legendary striker should do WAY more damage than knock 1 tooth out or bruise a Lung or something. I allready edited my raws to make em way more deadly for more of a 'legendary' feeling.

How did you do that?
CREATURE_STANDARD.txt file.
What did you change to make that awesome effect?
modify the Dwarves striking damage.
There isn't a striking damage stat. Did you increase their strength, or something?
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:150]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]

I beg to differ.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
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Kagus

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So...  You were hitting with 150% of your hand? 

That's pretty impressive.  No wonder you were so powerful, who could possibly stand up to someone that can break the laws of physics?

Kent Able

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I could say something Chuck Norrisy but I will desist and say that it should mirror weapons in that more surface contact area leads to more damage.  :D
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