The inaccuracies of "research" on piercing capabilities of bodkin points is mostly acquainted to our inability to replicate the impurities of the armor of the period, but of course when compared to modern materials the bodkin pierces chain, and punches holes in plate.
Actually, from what i've seen, the real reason for inaccuracies is people with various vendettas and agendas and pet theories, that they will go to any length to prove. British ethnocentrism is the root cause of a lot of it.
One test I saw, the guy used some sort of BS mathematical rigamarole to try and say that a 110 pound draw weight longbow would shoot an arrow
so fast, that the retained velocity at
250 yards was the same as the point-blank velocity of the 75 pound draw weight longbow that he was shooting! He also didn't use any significant padding behind the chainmail. Needless to say, most of the arrows went right through.
Though I do believe it's 100% possible for a bodkin point to penetrate mail armor if it was shot from a powerful enough bow at a very close range. There are accounts of knights being wounded by arrows in areas protected by mail (without padding underneath), when they were ambushed at a distance of about 30 feet or less. But in field combat, being within 30 feet of an armored and mounted knight was pretty much suicide for an archer, unless they were really lucky, so it's pretty unlikely that bodkins were intended for that type of shooting.
So I definitely agree with you, bodkins were just easier to make, and could penetrate deeper at the extended ranges at which ranged combat actually took place.
Oh, one thing I discovered while doing some research into ranged weapons. Turns out that even though the
theoretical maximum rate of fire for a longbow is about 24 shots per minute, no yeoman could realistically be expected to
actually shoot more than about 6 per minute for any real length of time. I.e., a guy might shoot 12 arrows in 30 seconds, but then he'd need to sit down and rest for several minutes.
Given that hand-drawn crossbows and muskets both had maximum
and sustainable rates of fire of about 3-4 shots per minute, and the same maximum range, they didn't stack up that poorly. And a 3-man team with 2 crossbows (which was standard in some countries) could sustain a rate of fire of
8 shots per minute per crossbow, which actually beats the longbow over the course of a long battle. It needs 1.5 times as many guys, of course, but yeomen were so much more expensive to train up compared to crossbowmen, it probably wasn't that big a difference cost-wise.
It also annoys me when people misinterpret "training" as being skill-based training, in the context of the longbow. It wasn't. It was
strength training, (over)developing the muscles needed to pull a 100 pound plus bow. Which, if you think about it, is a much more logical reason for yeomen requiring such intensive and regular training. If you learn a skill, take a break for 2 months, then return to it, how much do you lose? Not a lot at all. But if you start lifting weights, get pretty strong, then decide to be a couch potato for 2 months, what happens to your progress? A couple months is enough time for a
lot of strength training to just vanish.
But I'm getting a little off track. Anyway...
I'm happy i found this mod before i actually starting getting into large fights. Too bad you couldn't have multiple arrow types with a single bow, It'd be awesome if you use special arrows without making a custom bow just to use that ammunition.
Are you sure it's impossible? I'm pretty sure it used to be possible in 40d, at least. Anything with [CLASS:ARROW] can be shot from any weapon with [RANGED:WEAPONSKILL:ARROW]. And unlike weapon skills, ammo classes can be customized. I had CLASS:BULLET for bullets, in my old personal 40d mod. They were shot by both slings, and bullet crossbows. I'll do some testing tomorrow. For now, sleeeeeeep.