I'm thinking on a larger level here, though. You can be disdainful of any FPS's AI mostly in the fact that the goals are darned simple. "Kill the player!" There's only so many ways you can go about doing that. Yeah, there's tactics and all, and that's good, but it's still just a single goal.
Apply the SYSTEM to politics. First, you need to figure out what the nobles wants.
"Create a glorious empire that spans from sea to shining sea!"
"Promote liberty and justice for all citizens!"
"Lead our nation into an era of prosperity and wealth beyond all expectations!"
"Have our name be feared by our enemies!"
"Have my name remembered for generations to come!"
Let's take that last goal as an example. With the planning system, you would set the goal, and have a couple of things that could lead to it. Creating a large empire could be one such method. Alternatively, building massive monuments, like the Colossus of Rhodes, the Hanging Gardens, or the Great Pyramids, should be another. Taking over a huge swath of land is pretty hard; especially if that land is already occupied by military nations. So lets go with monument building.
Monument building is slow, and human lifetimes are short. We need manpower. Organize work teams. The work teams need food, so make sure there is still farming going on. Need to increase the size of the work teams, so send out slaver parties. The slavers are decreasing our farming population, so send the slavers to OTHER nations instead.
Instant politics. Simple system. And the beauty is, each leader can have different goals, and even those that have the same goals can find themselves in different situations, which would weight the planning trees different, so they'd take different routes to get what they want.