Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Refrence: Tissue & Metals  (Read 910 times)

Qloos

  • Bay Watcher
    • View Profile
Refrence: Tissue & Metals
« on: April 05, 2010, 05:23:28 pm »

Spoiler: Tissues (click to show/hide)

Spoiler: Metals (click to show/hide)

Got grumpy at the misaligned code.  Uploaded a picture of my spreadsheet.  Entries centered for easier reading.
« Last Edit: April 05, 2010, 09:44:40 pm by Qloos »
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Refrence: Tissue Template Default
« Reply #1 on: April 05, 2010, 05:29:27 pm »

Interesting, so nerve damage can heal while you can't regrow claws, teeth and nails?

That's a little backwards. Nails and claws should, by and large, regrow and heal unless the root was removed.

Nerve damage on the other hand...nuerogenesis happens pretty infrequently and in small doses. Damaged nerves tend to stay damaged.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Qloos

  • Bay Watcher
    • View Profile
Re: Refrence: Tissue Template Default
« Reply #2 on: April 05, 2010, 05:33:50 pm »

If anyone finds a mistake, please point it out.  Correcting it will take mere minutes.  A dash simply means there was no entry for healing rate, etc.

What is everyone interested in me spread sheeting next?
« Last Edit: April 05, 2010, 05:36:38 pm by Qloos »
Logged

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Refrence: Tissue Template Default
« Reply #3 on: April 05, 2010, 05:37:31 pm »

Muscle isn't muscular. Is this true?
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

Qloos

  • Bay Watcher
    • View Profile
Re: Refrence: Tissue Template Default
« Reply #4 on: April 05, 2010, 05:40:34 pm »

Spoiler (click to show/hide)

Durp.  Updating now.

Edit: And fixed, thank you. Version 3.
« Last Edit: April 05, 2010, 05:42:41 pm by Qloos »
Logged

Qloos

  • Bay Watcher
    • View Profile
Re: Refrence: Tissue & Metals
« Reply #5 on: April 05, 2010, 09:25:43 pm »

Bump: Added metal values. 
Logged

Fox the Undead

  • Bay Watcher
  • Frozen Dwarf Gas
    • View Profile
Re: Refrence: Tissue & Metals
« Reply #6 on: April 05, 2010, 09:35:44 pm »

You can create anvil from adamantine.
Logged