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Author Topic: Xenomorphs - v1.3 - riddle them with spears and shurikens!  (Read 20913 times)

Chronas

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Re: Xenomorphs - v1.1
« Reply #30 on: April 07, 2010, 01:06:37 am »

actually, all you need is an entity definition and its associated race if you only want to Play now!

I could've sworn civs without INDIV_CONTROLLABLE don't work in Play Now!, but meh.
you do need that tag, just that and the associated race -shoulda been a little more specific.
Code: [Select]
[ENTITY:MOUNTAIN]
[CIV_CONTROLLABLE]
[CREATURE:DWARF]
is all you need for any creature in play now -name, definition and race.

EDIT: and goddamn, this mod looks so promising
« Last Edit: April 07, 2010, 01:08:47 am by Chronas »
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Shima

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Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #31 on: April 07, 2010, 03:30:19 am »

Xenos are almost ridiculously strong.  I've pitted single Warriors against entire platoons worth of crossbowdwarves, swordsdwarves, and hammerdwarves, and the Xeno will almost always come out either unharmed, or with minimal damage.  Which is pretty righteous badass, but a bit TOO badass, considering we're talking 30 Dwarves at once in some cases.  A pair of Warriors basically can't be beaten by the current military standards, they get ripped to shreds in seconds.  Then the Xeno will grab a weapon someone drops and use that... vicious.  Their armor's probably the big problem, it should be less exoskeleton and more like thick leather.  I mean, even groups of trained Yautja with combisticks were DECIMATED by a single Drone.

I also think the acid blood isn't strong enough.  Can custom bloods and fluids be given their own temperatures?  I'm thinking something like 600-1000F should do nicely.  Although to get the movie-like effect of melting everything, it'd probably need to be well over magma in temp.
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Lofn

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #32 on: April 07, 2010, 11:50:30 am »

New version is up!  I toned down xenomorph armour, except for the Queen and the Praetorians, who I actually boosted, since they now have to go toe to toe with bronze colossi during world generation.  I've tested the new xenos with steel-equipped grandmaster dwarves and adamantine-equipped Predators and as far as I can tell it's fairly balanced.  More critique and input never goes astray, though!

Predators now have spearguns and shurikens - the shurikens are fired from a 'wrist gauntlet', since throwing weapons are still not useable per se.

@Shima: the problem with boosting the acid any further is that it starts knocking people out as soon as it hits them, with the obvious effect of making the xenomorphs unstoppable once they're wounded.
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Zangi

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #33 on: April 07, 2010, 01:01:58 pm »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_THROWING_SPEAR]
[NAME:short spear:short spears]
[SIZE:300]
[SKILL:SPEAR]
[RANGED:BOW:THROWING_SPEAR]
[SHOOT_FORCE:1500]
[SHOOT_MAXVEL:50]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:6000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:6000:4500:bash:bashes:shaft:1250]

[ITEM_AMMO:ITEM_AMMO_THROWING_SPEAR]
[NAME:throwing spear:throwing spears]
[CLASS:THROWING_SPEAR]
[SIZE:300]
[ATTACK:EDGE:100:3000:stab:stabs:NO_SUB:1000]

Something like this?   Probably unbalanced...
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Lofn

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #34 on: April 07, 2010, 02:35:20 pm »

Something like this?   Probably unbalanced...

I ended up adding items that are equivalent to thrown daggers and spears - a shuriken and a speargun, respectively.

Spoiler (click to show/hide)

Also, I uploaded another version, after extensive combat testing with the help of Captain Mayday, fine gent that he is.  Things should be much more balanced now.
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Caesar

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #35 on: April 07, 2010, 02:43:00 pm »

They're pretty awesome. Very, very strong, but awesome nonetheless.

Edit; I just noticed I edited out my question.

I had asked for information about the drooling (but have been given it already).
« Last Edit: April 07, 2010, 03:27:58 pm by Caesar »
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Lofn

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #36 on: April 07, 2010, 02:50:23 pm »

Basically, I gave them a DROOL liquid as a LOCAL_CREATURE_MAT, then had them secrete it from the CHITIN layer of their maw-tongue, which has the body token TONM.  The raws are as follows:

Spoiler (click to show/hide)
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Shaostoul

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #37 on: April 07, 2010, 03:25:25 pm »

Out of curiosity why'd you make the drool deadly?
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Caesar

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #38 on: April 07, 2010, 03:26:50 pm »

Basically, I gave them a DROOL liquid as a LOCAL_CREATURE_MAT, then had them secrete it from the CHITIN layer of their maw-tongue, which has the body token TONM.  The raws are as follows:

Spoiler (click to show/hide)

Thanks there! I'm trying to have my eight-legged friends secrete digestive juices onto their paralyzed preys.
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Lofn

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #39 on: April 07, 2010, 03:29:23 pm »

Out of curiosity why'd you make the drool deadly?

The xenomorphs spit acid on occasion in the movies and books, and until LIQUID_GLOB is fixed the drool is the closest we'll get.
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Squeegy

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #40 on: April 08, 2010, 12:32:10 am »

Basically, I gave them a DROOL liquid as a LOCAL_CREATURE_MAT, then had them secrete it from the CHITIN layer of their maw-tongue, which has the body token TONM.  The raws are as follows:

Spoiler (click to show/hide)
Woah, that's innovative. I wouldn't've thought of that.
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Shima

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #41 on: April 08, 2010, 12:46:05 am »

Predators bleed yellow.  Fairly sure it should be closer to... I'd say lime green myself, aye?
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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #42 on: April 08, 2010, 04:34:24 am »

'Glowstick yellow' or 'lime green' are sadly unsupported by the ASCII colours.  Same goes with the xenos, actually, their blood is technically YELLOW_GREEN but it shows up identical to the predators.
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The Scout

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #43 on: July 15, 2010, 06:44:51 pm »

So is this dead and are you going to make the aliens a playable civ?
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Lofn

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #44 on: July 15, 2010, 10:14:37 pm »

So is this dead and are you going to make the aliens a playable civ?

Currently, there isn't a lot of point making them a civ.  You can't restrict positions to castes effectively, genderless creatures will marry gendered creatures irrespective of whether or not they can breed, etc etc.  I'm also not sure I like the idea of having a xenomorph civ using axes and picks and making crafts. 

It's not too hard to add a civ, though, just copypaste one from entity_default, add CIV_CONTROLLABLE, change it to ENTITY:XENOMORPH and CREATURE:XENOMORPH and adjust the entities/biomes/weapons/whatever.
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