Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Xenomorphs - v1.3 - riddle them with spears and shurikens!  (Read 20832 times)

Randomonioum

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.1
« Reply #15 on: April 06, 2010, 09:30:42 am »

Thats an affirmative for that. Thanks for the help!
Logged
If you gave them a biome then the Elves may indeed start turning up with Wagons in cages.
Well, it does tie in to the fact that personality-wise, dragons are nothing more than gigantic, scaly, firebreathing cats.

Chronas

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.1
« Reply #16 on: April 06, 2010, 09:55:11 am »

actually, all you need is an entity definition and its associated race if you only want to Play now!
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

Lostsoul

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.1
« Reply #17 on: April 06, 2010, 09:59:24 am »

Yay aliens, but they are badly out of balance.
1 They all are overpower. In 1vs1 only creatures made from solid stuff like ironman or bronze colossus can beat them. Even grandmaster human whit full adamantine gear cant kick drone ass.
2 Chestburster is best/worst of them it can beat even queen.
  :-\ Pretty badass.
They arent made from steel how can nearly every attack "glance away"?
Facehuggers and bursters should just be weak and fast. One hammer strike and
!splat! ther should be just acidblood left.

And about that predator idea. Predator is creature size and strength of yeti or werewolf right? Bigger and better that human anyway and got spear and some guns. So go test it, get some giant guy in arena give him steel spear and look if he can kill even drone.

Good mod if someone needs new bronze colossus.

Edit: Okay Community Combat Balance Overhaul helps a bit, but it is still unbalance.
« Last Edit: April 06, 2010, 11:20:35 am by Lostsoul »
Logged

Lofn

  • Bay Watcher
  • There was a hole.
    • View Profile
    • Tumblr
Re: Xenomorphs - v1.2
« Reply #18 on: April 06, 2010, 11:24:57 am »

New version is up!  Details are in the first post.

I added an extensive amount of -stuff-, and did some tweaking to try and make it slightly more balanced - Lostsoul, while I appreciate what you're saying, they're really supposed to be -the perfect predator-.  Making them easy to kill is sort of missing the point.
Logged
Also known as Zuhayr.

Huggz

  • Bay Watcher
  • Sherlock Wayne
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #19 on: April 06, 2010, 12:50:17 pm »

You should totally make this a full overhaul, that would be so awesome :D
Logged
Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Lofn

  • Bay Watcher
  • There was a hole.
    • View Profile
    • Tumblr
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #20 on: April 06, 2010, 12:55:14 pm »

I'm not really sure what a full overhaul would have, though - any suggestions?
Logged
Also known as Zuhayr.

Shintaro Fago

  • Bay Watcher
  • discuss safe nourishing non-plant non-animal diets
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #21 on: April 06, 2010, 02:16:52 pm »

A planet with new plants/creatures. And marines.
Logged

Huggz

  • Bay Watcher
  • Sherlock Wayne
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #22 on: April 06, 2010, 02:18:56 pm »

Make the only 3 civ races humans, preds and aliens, make all 3 of them playable, with custom weapons and stuff, custom weapons like guns, idk...
Logged
Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Shintaro Fago

  • Bay Watcher
  • discuss safe nourishing non-plant non-animal diets
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #23 on: April 06, 2010, 02:22:03 pm »

It's not like you will build a lot with aliens so it would be like playing elves. IMHO they shouldn't be playable (in the dwarf mode)
Logged

3

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.1
« Reply #24 on: April 06, 2010, 02:27:48 pm »

actually, all you need is an entity definition and its associated race if you only want to Play now!

I could've sworn civs without INDIV_CONTROLLABLE don't work in Play Now!, but meh.
Logged

Lostsoul

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #25 on: April 06, 2010, 02:57:53 pm »

Xenomorph stands before you.
Xenomorph 23: I am Xenomorph 23 Questconjures!
Xenomorph 23:Prepare to die"
Heh I didint know xenos can talk.

New version looks better. Still unbalance for me.
Average predator should be able to take down
chestburster whit out big fight. I just tried to kill warrior xeno whit
yautja grandmaster in all skills...I didint win. Xeno was whitout any skills...
Predators should be able to kill few aliens alone and aliens should work more together, I think they are more like ants than sole killers. Even if they can kill lots of people alone. You are doing good work I hope we get more weapons for pretarors in furure, I vote for shuriken.
« Last Edit: April 06, 2010, 11:11:18 pm by Lostsoul »
Logged

Lofn

  • Bay Watcher
  • There was a hole.
    • View Profile
    • Tumblr
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #26 on: April 06, 2010, 05:42:46 pm »

Well, if you didn't have bronze or better gear then you wouldn't have been able to wound the xeno.  They have very hard hides.  Anyway, shiruken are a problem because throwing weapons aren't really supported yet, which is a shame. :/
Logged
Also known as Zuhayr.

Huggz

  • Bay Watcher
  • Sherlock Wayne
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #27 on: April 06, 2010, 05:58:20 pm »

You could probably make them a ranged weapon which only they could use, idk...
Logged
Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Vimes

  • Bay Watcher
    • View Profile
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #28 on: April 06, 2010, 07:09:17 pm »

I agree on the point of custom ranged weapons. Also on the Total Conversion thing. Think how awesome an Alien world would be. Ice everywhere, volcanoes, FIIIIIIRE, things like that.
Logged

Lofn

  • Bay Watcher
  • There was a hole.
    • View Profile
    • Tumblr
Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #29 on: April 06, 2010, 07:46:29 pm »

I guess I could make a 'wrist-mounted disc thrower' weapon or something, and have the shirukens as the ammo.  I'll give it some more thought and do some more dicking around with the raws after I look for a job and have a nap.
Logged
Also known as Zuhayr.
Pages: 1 [2] 3 4