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Author Topic: Create-a-Venture : Adventure 2 [TURN 1, JANUARY 22ND 5023]  (Read 6065 times)

Karnewarrior

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Re: Create-a-Venture : Adventure 2
« Reply #75 on: April 08, 2010, 01:54:56 pm »

SHUT UP, BOTH OF YOU!
CAN'T YOU SEE THIS CONSTANT BICKERING IS TEARING US ALL APART?!?!?

actually, I just hate caps lock...
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Org

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Re: Create-a-Venture : Adventure 2
« Reply #76 on: April 08, 2010, 02:35:17 pm »

SHUT UP, BOTH OF YOU!
CAN'T YOU SEE THIS CONSTANT BICKERING IS TEARING US ALL APART?!?!?

actually, I just hate caps lock...
NO YOU BOTH SHUT UP
CAPS LOCK IS CRUISE CONTROL FOR COOL
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Phantom

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Re: Create-a-Venture : Adventure 2
« Reply #77 on: April 08, 2010, 02:38:13 pm »

You have the right to remain silent.
Anything you say can and will be used against you in a court of law.
You have the right to an attorney.
If you cannot afford an attorney, one will be appointed to you.
Do you understand these rights as they have been read to you?

Several days later at Org's trial...
You are sentenced to 224224674834 consecutive life sentences. Have a nice day!
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Karnewarrior

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Re: Create-a-Venture : Adventure 2
« Reply #78 on: April 08, 2010, 03:28:00 pm »

You have the right to remain silent.

This is police for STFU.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Phantom

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Re: Create-a-Venture : Adventure 2
« Reply #79 on: April 08, 2010, 04:04:12 pm »

You have the right to remain silent.

This is police for STFU.
Sir, one more hostile outburst like that, and I'm gonna have to taze 'ya.
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Org

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Re: Create-a-Venture : Adventure 2
« Reply #80 on: April 08, 2010, 05:15:59 pm »

I kill everyone but me in the courtroom.
Then I summon DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEMMMMMMMMMMMMMMONS
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LeoLeonardoIII

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Re: Create-a-Venture : Adventure 2
« Reply #81 on: April 08, 2010, 05:23:19 pm »

...

And now, we turn away from this nonsense and bickering, to the Post Apocalyptic Human Colony RTS currently in progress ...
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Calvin

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Re: Create-a-Venture : Adventure 2
« Reply #82 on: April 08, 2010, 05:29:26 pm »

You are [Name], and you are the captain of a human colony ship that's heading to a unknown, but hospitable planet in the far distant future. You plan to name your settlement [Another name], and you plan to rule it with [Equal Liberty, Economic Capitalism, or An Iron Fist]. With this, you bring along [More citizens, More materials, or an army]. With your careful planning, this colony may or may not lead to the paradise, or base that you dreamed of...
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Org

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Re: Create-a-Venture : Adventure 2
« Reply #83 on: April 08, 2010, 05:34:14 pm »

Name:Tiberius Vitelius Drascus
Settlement:   Thessaloniki
AN IRON FIST
MOAR MATS
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Karnewarrior

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Re: Create-a-Venture : Adventure 2
« Reply #84 on: April 08, 2010, 05:37:00 pm »

Name: Overlord Carnis
Colony name: Trasin Vor
Iron fist (for more control)
more citizens (for more materials farther on.)
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

LeoLeonardoIII

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Re: Create-a-Venture : Adventure 2
« Reply #85 on: April 08, 2010, 05:47:05 pm »

It sounds like we only get one.

I defer to Org for frist pots, and I like the MOAR MATS idea. If it's so hostile, we might want to build more things so we can support a full birth rate. With SCIENCE! we should be able to get births up like crazy. But it's questionable how much effort we'd have to go through to get more finished building supplies.

If we get a choice in the MATter, I'd prefer to get habitation units, solar or wind generators as appropriate to the target environment, a digging machine, a moisture condenser / air conditioner, a comm system, and a mineral extruder that can pump out LEGO-like (but big) blocks if we put in rocks. For building with.

And of course hand tools, medicine, food and water, some weapons, fuel, batteries, that sort of thing.
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Calvin

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Re: Create-a-Venture : Adventure 2
« Reply #86 on: April 08, 2010, 07:02:56 pm »

I'd rather keep it to one empire, but it could be several if in popular demand.
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Criptfeind

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Re: Create-a-Venture : Adventure 2
« Reply #87 on: April 08, 2010, 08:11:44 pm »

opps
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Org

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Re: Create-a-Venture : Adventure 2
« Reply #88 on: April 08, 2010, 08:13:21 pm »

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Criptfeind

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Re: Create-a-Venture : Adventure 2
« Reply #89 on: April 08, 2010, 08:18:01 pm »

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