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Author Topic: Material and poison suggestions  (Read 383 times)

Fox the Undead

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  • Frozen Dwarf Gas
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Material and poison suggestions
« on: April 05, 2010, 12:12:24 pm »

After reading some topics about poisons ("chemical weapons", yeah) i got these ideas.

1. Change syndrome infection method "SYN_CONTACT" to actually work on contact with skin - for example, hauling poisonous items with bare hands, wearing poisonous armor, wielding poisonous weapons without protection, having something poisonous stuck in body etc.
2. Allow materials come with additional materials (with syntax like [ADDITIONAL_MAT:type_of_material:chance_of_appearing]). Like coal dust coming with lignite.
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Warlord255

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Re: Material and poison suggestions
« Reply #1 on: April 05, 2010, 04:30:50 pm »

3. SYN_INGEST at some point for plants and/or meat; poisonous fish or inedible foul beasts come to mind.
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