Right, the community has gotten
the poison system worked out. The purpose of this thread is to turn the mind of our malicious modders to the deployment and utilisation of these poisons to further dwarven domination.
Initial musings (further testing required):
If a creature's blood is a [SYN_CONTACT] then if it was exploded by an execution tower onto a weapon stockpile would the weapons become poisoned? If so for how long? Does it work with a [SYN_INJECTED]? Is it possible for the dwarves to handle the weapons without being immune to the toxin? [false]
- If a barrel is filled with a normally liquid state [SYN_INHALED] and is subsequently involved in a "booze explosion" type trap by heating the liquid to a gas will we get a poison explosion?
- Combining these ideas is it possible to drop a [SYN_CONTACT] blooded creature from a execution tower into a siege to cause explosive toxic havoc? [confirmed]
- Is it possible to create deadly wrestlers by coating them in a [SYN_CONTACT] contaminant (perhaps a dust)? [confirmed]
So far (I think) the only confirmed non creature intrinsic way of deploying a toxin is the exploding stone method. Since there is gnomeblight in vanilla I think that we are supposed to be able to deploy poisons in a more reliable and controlled manner. So lets try some experiments. People are welcome to start trying my initial ideas (I'll try to get them tested myself but it might take awhile). That said new ideas (and tests of those ideas) are equally welcome.
List of other ideas raised:
- Station (chain) [SYN_CONTACT] blooded creatures at the entrance, and when they are killed they act as landmines? [confirmed]
- A creature that constantly emits poisonous gas? [confirmed]
- Have your dwarves kill a [SYN_CONTACT] blooded creature that your dwarves were immune to their weapons would be splattered with the poison and be able to contaminate enemies with it.
- You could make a [SYN_CONTACT] blooded creature , kill it, dump it on a drawbridge, and fire it at your enemies.
- A creature that drops a rock which boils away and causes poisoning in everything near it. [confirmed]
Poison thrown at creatures will cover the creture in poision. [false]Flasks of poison thrown at creatures will cover the creture in poision. [false]- Poison thrown at an object will leave a puddle. If a creature walks through the puddle it will cause contamination with the poison. [confirmed]
- Corpses covered in a poison will poison people if used as a weapon. [confirmed]
Ideas will be marked
[confirmed] or
[false] when we have experimental evidence .
Hopefully this thread can become a resource for the mad methods that we devise to use the new poisons to kill everything (except perhaps the goddamn Bronze Colossi).